Explore Dedue's unique and learnable abilities in fire emblem warriors three hopes, including Demolisher Lv 3 and Staunch Shield Lv 3.
Unique Abilities:
These abilities are always equipped to Dedue.
- Action Ability: Demolisher (Lv 1-3) - Hold the button during strong attacks to trigger blasts on impact that deal minor, moderate, or major damage.
- Support Ability: Staunch Shield (Lv 1-3) - Taking hits while guarding slightly, moderately, or greatly restores the Warrior Gauge. Perfect Guards restore the gauge even more.
- Tactical Ability: Life and Limb (Lv 1-3) - When ordered to guard, reduces damage received from enemies by 30%, 40%, or 50%.
Learnable Abilities & Arts:
You can learn these abilities/arts by ranking up various classes. After learning an ability/art, you can equip up to 2 arts and 4 abilities regardless of current class, or up to 10 abilities after upgrading the Tactics Academy. If a character learns multiple of the same Prowess (or similar) ability, these abilities will combine into a stronger version. For example, learning Axe Prowess twice will give you Axe Prowess Lv 2. Learning a third one will bump it to Axe Prowess Lv 3.
- Myrmidon:
- 1-star: Spd +2 (Increases Spd by 2.)
- 2-star: Sword Prowess (Increases damage dealt with a sword.)
- 3-star: Grounder (Strike swiftly with a trio of slashes.)
- Soldier:
- 1-star: Max HP +500 (Increases max HP by 500.)
- 2-star: Lance Prowess (Increases damage dealt with a lance.)
- 3-star: Knightkneeler (Perform a powerful lance thrust.)
- Fighter:
- 1-star: Str +2 (Increases Str by 2.)
- 2-star: Axe Prowess (Increases damage dealt with an axe.)
- 3-star: Swinging Fury (Perform a consecutive series of axe swings.)
- Monk:
- 1-star: Res +2 (Increases Res by 2.)
- 2-star: Faith (Increases the recovery amount of healing magic.)
- 3-star: Heal (Grants the unit Heal, or increases the spell’s potency if already learned.)
- Mercenary:
- 1-star: Vantage (When HP is at 50% or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges.)
- 2-star: Sword Prowess (Increases damage dealt with a sword.)
- 2-star: Firesweep (Generate a fiery cyclone.)
- 3-star: Mercenary’s Ploy (Increases the critical hit rate of Mercenary, Swordmaster, and Mortal Savant class actions.)
- Thief:
- 1-star: Dex +2 (Increases Dex by 2.)
- 2-star: Sword Prowess (Increases damage dealt with a sword.)
- 3-star: Thief’s Ploy (Gives Thieves, Assassins, and Tricksters a rare chance to instantly defeat non-commander units with class actions.)
- 3-star: Iceblade (Lash at foes with an ice magic-based sword attack. Deals damage based on Mag.)
- Armored Knight:
- 1-star: Def +2 (Increases Def by 2.)
- 2-star: Axe Prowess (Increases damage dealt with an axe.)
- 2-star: Lightning Axe (Hurl a lightning-charged axe. Deals damage based on Mag.)
- 3-star: Armored Infantry’s Ploy (Improves physical damage reduction inside areas created by Armor Knight and Fortress Knight class actions.)
- Cavalier:
- 1-star: Desperation (When HP is at 50% or below: strong attacks will break an enemy’s guard.)
- 2-star: Lance Prowess (Increases damage dealt with a lance.)
- 2-star: Glowing Ember (Hurl a fiery lance straight ahead. Damage dealt will increase with Def.)
- 3-star: Knight’s Ploy (Guarantees the enemy’s guard will break when activating the class actions of lance-wielding cavalry with at least one bar filled.)
- Brigand:
- 1-star: Death Blow (Keeps the Stun Gauge visible for longer.)
- 2-star: Invigorating Spirit (Temporarily increase Str.)
- 3-star: Warrior’s Ploy (When using Brigand and Warrior class actions, temporarily reduces enemy Def in proportion to the number of bars filled.)
- Archer:
- 1-star: Archer’s Ploy (Increases the critical hit rate of Archer, Sniper, and Bow Knight class actions.)
- 1-star: Spiral Shot (Loose arrows at a wide surrounding area.)
- 2-star: Bow Prowess (Increases damage dealt with a bow.)
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