Learn all of Hapi's unique abilities like Nether Sigh and Monstrous Appeal, plus learnable arts in fire emblem warriors three hopes. Max Power of Night gives 50% damage boost.
Unique Abilities
These abilities are always equipped to Hapi.
- Nether Sigh Lv 1: Strong attacks and the unit’s final regular attack generate small zones in front of the unit that deal dark damage. Press the designated button to detonate the zones and cause a small explosion.
- Nether Sigh Lv 2: Strong attacks and the unit’s final regular attack generate mid-sized zones in front of the unit that deal dark damage. Press the designated button to detonate the zones and cause a moderate explosion.
- Nether Sigh Lv 3: Strong attacks and the unit’s final regular attack generate large zones in front of the unit that deal dark damage. Press the designated button to detonate the zones and cause a large explosion.
- Monstrous Appeal Lv 1: Deals a very small amount of damage to one of a monster’s barriers even when the unit does not attack with the correct elemental weakness.
- Monstrous Appeal Lv 2: Deals a small amount of damage to one of a monster’s barriers even when the unit does not attack with the correct elemental weakness.
- Monstrous Appeal Lv 3: Deals a moderate amount of damage to one of a monster’s barriers even when the unit does not attack with the correct elemental weakness.
- Power of Night Lv 1: When ordered to guard: increases damage dealt to enemies by 30%.
- Power of Night Lv 2: When ordered to guard: increases damage dealt to enemies by 40%.
- Power of Night Lv 3: When ordered to guard: increases damage dealt to enemies by 50%.
Learnable Abilities & Arts
You can learn these abilities/arts by ranking up various classes. After learning an ability/art, you can equip up to 2 arts and 4 abilities regardless of current class. If a character learns multiple of the same Prowess (or similar) ability, these abilities will combine into a stronger version. For example, learning Reason twice will give you Reason Lv 2. Learning a third one will bump it to Reason Lv 3.
Myrmidon
- 1-star: Spd +2 - Increases Spd by 2.
- 2-star: Sword Prowess - Increases damage dealt to enemies when equipped with a sword.
- 3-star: Grounder - Strike swiftly with a trio of slashes.
Soldier
- 1-star: Backbone - Reduces the unit’s chance of getting knocked back by attacks.
- 2-star: Lance Prowess - Increases damage dealt to enemies when equipped with a lance.
- 3-star: Knightkneeler - Perform a powerful lance thrust.
Fighter
- 1-star: Str +2 - Increases Str by 2.
- 2-star: Axe Prowess - Increases damage dealt to enemies when equipped with an axe.
- 3-star: Swinging Fury - Perform a consecutive series of axe swings.
Monk
- 1-star: Res +2 - Increases Res by 2.
- 2-star: Faith - Increases the recovery amount of healing magic.
- 3-star: Heal - Grants the unit Heal, or increases the spell’s potency if already learned.
Mercenary
- 1-star: Vantage - When HP is at 50% or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges.
- 2-star: Sword Prowess - Increases damage dealt to enemies when equipped with a sword.
- 2-star: Firesweep - Generate a fiery cyclone.
- 3-star: Mercenary’s Ploy - Increases the critical hit rate of Mercenary, Swordmaster, and Mortal Savant class actions.
Thief
- 1-star: Appraisal - Improves the quality of weapons and materials dropped by fallen enemy commanders.
- 2-star: Sword Prowess - Increases damage dealt to enemies when equipped with a sword.
- 3-star: Thief’s Ploy - Gives Thieves, Assassins, and Tricksters a rare chance to instantly defeat non-commander units with class actions.
- 3-star: Shadowblade - Lash at foes with a dark magic-based sword attack. Deals damage based on Mag.
Armored Knight
- 1-star: Def +2 - Increases Def by 2.
- 2-star: Axe Prowess - Increases damage dealt to enemies when equipped with an axe.
- 2-star: Lightning Axe - Hurl a lightning-charged axe. Deals damage based on Mag.
- 3-star: Armored Infantry’s Wisdom - Nullifies status effects inside areas created by Armor Knight and Fortress Knight class actions.
Cavalier
- 1-star: Desperation - When HP is at 50% or below: strong attacks will break an enemy’s guard.
- 2-star: Lance Prowess - Increases damage dealt to enemies when equipped with a lance.
- 2-star: Frozen Lance - Launch columns of ice at foes. Damage dealt will increase with Mag.
- 3-star: Knight’s Ploy - Guarantees the enemy’s guard will break when activating the class actions of lance-wielding cavalry with at least one bar filled.
Brigand
- 1-star: Death Blow - Keeps the Stun Gauge visible for longer.
- 2-star: Invigorating Spirit - Temporarily increase Str.
- 3-star: Warrior’s Ploy - When using Brigand and Warrior class actions, temporarily reduces enemy Def in proportion to the number of bars filled.
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