Discover all Legendary Items in baldurs gate 3, including Balduran's Giantslayer, Helldusk Armour, and Markoheshkir, with locations and effects.
There are approximately 20 legendary weapons and items to find in baldurs gate 3. While most are available in Act 3, some can be found earlier. This guide details several of these powerful items.
Balduran's Giantslayer
Act: Act 3
Location: Baldur’s Gate City (Wyrm Gate Prison secret base or via Wyll’s storyline)
How To Get: Find the secret base or progress Wyll’s storyline.
Effects: 2D6 + 6 slashing weapon, with Giant slayer modifier, and Giant Form ability to gain temporary hit points and an additional 1d6 on damage.
Bloodthirst
Act: Act 3
Location: Orin (Lower City Sewers - Undercity)
How To Get: Looted from Orin.
Effects: 1d4, 1d10 Necrotic with a crit lower effect of 1. Grants True Strike ability, off-hand riposte from Battle Master, and AC +1.
Crimson Mischief
Act: Act 3
Location: Orin (Lower City Sewers - Undercity)
How To Get: Looted from Orin.
Effects: 1d6 piercing and 1d4 Necrotic damage, with an additional 1d4 conditional piercing if the target is below 50% HP. When you attack with advantage, deal 7 piercing damage. Off-hand modifier grants ability modifier to the attack’s damage.
Duellist’s Prerogative
Act: Act 3
Location: Save Vanra questline (Lower City)
How To Get: Quest chain starts from the Barracks in the Lower City.
Effects: 1d8 Piercing and 1d4 Necrotic. While offhand is empty, lower crit hits by 1. Gain an additional reaction per turn. Use a reaction to deal necrotic damage equal to your proficiency when you hit with the weapon. Comes with Challenging Dual (Taunt) and Dueller’s Enthusiasm, granting an extra attack with the weapon when not dual wielding.
Gloves of Soul Catching
Act: Act 3
Location: Raphael’s Palace
How To Get: Found in Raphael’s Palace.
Effects: Grants unarmed attack modifiers with force damage and healing. Or trade healing for advantage on attacks and saving throws. Also grants +2 Constitution.
Gontr Mael
Act: Act 3
Location: Steel Watch Foundry (Lower City)
How To Get: Defeat the boss inside the Foundry.
Effects: Legendary Crossbow with 1d8 piercing and ad10 necrotic. Grants glowing in a 6m radius, weapon enchantment +3, Celestial Haste as an ability (lasts 5 turns).
Helldusk Armour
Act: Act 3
Location: Raphael’s Palace
How To Get: Enter Raphael’s palace by speaking to the lady west of the Lower City Graveyard, or by getting tips from the Demon in the Gauntlet of Shar.
Effects: 21 AC Heavy armor, with built-in Heavy armor proficiency. Comes with fire resistance and saved throws return fire damage to the enemy caster.
Helm of Balduran
Act: Act 3
Location: Baldur’s Gate City (Wyrm Gate Prison secret base or via Wyll’s storyline)
How To Get: Find the secret base or progress Wyll’s storyline.
Effects: Health at the start of each turn, and gain +1 to AC and saving throws. Cannot be stunned or crit wearing this.
Markoheshkir
Act: Act 3
Location: Sorcerer’s Sundries
How To Get: Solve an Arcane Barrier puzzle in Ramazith’s Tower.
Effects: A staff that allows the user to cast the next Spell without using a spell slot.
Mask of the Shapeshifter
Act: Act 1
Location: Camp Chest
How To Get: Purchase the Deluxe Edition of baldurs gate 3.
Effects: Allows you to change your appearance to another race.
Necromancy of Thay
Act: Act 1
Location: Inside the cellar during the 'search the cellar' quest room.
How To Get: Read all its pages and complete the Sorcerer’s Vault puzzles after finding the Codex in the Vaults.
Effects: Leads to legendary spell outcomes, including creating an undead army, different from Create Undead and Control Undead. Not an equippable item.
Nyrulna
Act: Act 3
Location: Rivington Circus
How To Get: Pickpocket the genie’s ring, spin the wheel, and follow the on-screen content.
Effects: 1d8 or 1d6 piercing and 1d6 Thunder damage. Grants a boomerang feature when thrown, exploding for Thunder damage. Grants bonus movement speed and shines light.
Orphic Hammer
Act: Act 3
Location: Raphael’s Palace
How To Get: Given as part of a deal with Raphael, or stolen from his palace.
Effects: Advantage on spell-saving throws. Primarily a quest item.
Silver Sword of the Astral Plane
Act: Act 3
Location: Voss (Sewers)
How To Get: Awarded as part of the Githyanki storyline with Voss.
Effects: A 2d6 weapon with 1d6 psychic damage rolls. Grants buffs to Githyanki wielders. Grants advantage on INT, CHA, and WIS rolls. Cannot be charmed and is resistant to psychic damage.
The Blood of Lathander
Act: Act 1
Location: Githyanki Creche
How To Get: Solve a statue puzzle in the Inquisitor’s Chambers, then obtain the mace and escape.
Effects: One-handed mace with Sunbeam, and blinds undead creatures. Has a built-in light source. Very effective in Act 2.
Shar’s Spear of Evening (Spear of Night)
Act: Act 2
Location: Gauntlet Of Shar
How To Get: Complete the Shar Trials, enter the Library, and grab the weapon. Its rarity can be legendary depending on answers to the Nightsong Quest.
Effects: A weapon-enhanced spear at legendary quality.
Viconia’s Walking Fortress
Act: Act 3
Location: House of Grief
How To Get: Unlocked as part of the Shadowheart storyline in Act 3.
Effects: Shield that grants 3 AC, Reflective Shield, Warding Bond (resistance, AC, and saving throw bonuses to an Ally). Also grants Rebuke of the Mighty, replacing Shield Slam with a Force modifier damage roll and can still make enemies Prone.
Notes:
- Some items, like the Baldurian items, are tied to Wyll's storyline and may require him in your camp or party.
- The Orin fight in Act 3 can drop two legendaries, but the loot table appears to be bugged, allowing only one to be looted.
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