Wondering what gear your character starts with in Baldur's Gate 3? Check out our breakdown of starting weapons, armor, and items for every class.
Alright, so you're diving into Baldur's Gate 3 and wondering what goodies your chosen class kicks off with? It's super helpful to know what you're working with right from the get-go. We've broken down the starting gear for every class below, so you can see exactly what weapons, armor, and miscellaneous items you'll be rocking on day one.
Barbarian Starting Gear
Barbarians are all about raw power, and their starting gear reflects that. They get the Greataxe, which is pretty potent, but their armor is pretty minimal – think basic Barbarian Clothes. Don't sweat it too much though, their high Constitution should help keep them standing. They also come with two Handaxes, which are great for a ranged option. Just remember, you have to use the 'Throw' command for these, and they'll need to be recovered after you toss 'em. So, you've got about two ranged shots before you need to spend an action picking them up again. Honestly, if you've got a big axe, you'll probably want to stick to melee unless you absolutely can't reach your target.
- Barbarian Clothes
- Greataxe
- Handaxe
- Handaxe
- Leather Boots
Bard Starting Gear
Bards are a bit more versatile. While they don't start with any armor, they do get some interesting weapons. The Hand Crossbow is a decent ranged choice, even if you're tempted to just spam Vicious Mockery instead. The Rapier is a solid melee weapon that can use either Strength or Dexterity. Plus, during character creation, you get to pick a Musical Instrument – like a Hand Drum, Flute, Lute, Lyre, or Violin. Whichever you choose becomes part of your starting kit. It's mostly for flavor, so pick what sounds cool to you!
- Hand Crossbow
- Leather Boots
- Musical Instrument (player’s choice)
- Rapier
- Simple Jerkin
Cleric Starting Gear
Clerics get a pretty straightforward, no-frills setup. They start with a Chain Shirt for some decent protection, a Mace for close combat, and a Studded Shield. It's exactly what you'd expect for a class that's ready to mix it up and cast spells.
- Chain Shirt
- Leather Boots
- Mace
- Studded Shield
Druid Starting Gear
As expected for a nature-focused class, the Druid's starting gear is pretty spartan. You get some Druid Leather Armor, which is one of the weaker armor types, a Quarterstaff to whack enemies with, and some basic Leather Boots. It's functional, but you'll likely want to upgrade your defenses pretty quickly.
- Druid Leather Armor
- Leather Boots
- Quarterstaff
Fighter Starting Gear
Fighters are geared up for combat right from the start. They get a suit of Scale Mail, which is medium armor, a trusty Longsword, and a Shortbow for ranged attacks. It's a solid, well-rounded kit that gives you good options for most situations, though a shield would have been a nice addition.
- Leather Boots
- Longsword
- Scale Mail
- Shortbow
Paladin Starting Gear
Paladins are pretty well-equipped, similar to Fighters. They also start with Scale Mail armor and get a shield, which is a big plus. Their main melee weapon is a Warhammer, a solid choice. For ranged options, they have two Javelins. Like the Barbarian's Handaxes, you'll need to use the 'Throw' command, and remember to pick them up after you use them if you want to throw them again. It limits their ranged utility unless you're willing to spend actions recovering them.
- Javelin
- Javelin
- Leather Boots
- Scale Mail
- Warhammer
- Wooden Shield
Ranger Starting Gear
The Ranger's starting kit is a bit of an odd mix. They get Leather Armor and a Shortbow, like some other classes. Their melee weapon is a Shortsword, which isn't the strongest. The unique item here is an Arrow of Ice, a single-use arrow that adds some cold damage to your shots. It's an interesting, albeit limited, starting bonus.
- Arrow of Ice
- Leather Armor
- Leather Boots
- Shortbow
- Shortsword
Rogue Starting Gear
Rogues come prepared for sneaky work. They start with Leather Armor, Leather Boots, a Shortbow, and a Dagger. They also get two Grease Bottles, which are great for creating slippery surfaces to hinder enemies – just throw them! Crucially, Rogues are the only class that starts with Thieves’ Tools, essential for picking locks and disarming traps using your Sleight of Hand skill.
- Dagger
- Grease Bottle x2
- Leather Armor
- Leather Boots
- Shortbow
- Thieves’ Tools
Sorcerer Starting Gear
Sorcerers are all about their innate magic, so their starting gear is pretty basic. You get some Sorcerer Robes, Simple Boots, and a Quarterstaff. The staff is really a last resort; you'll be relying on your cantrips and spells for offense, so don't expect to be swinging that staff around much.
- Quarterstaff
- Simple Boots
- Sorcerer Robe
Warlock Starting Gear
Warlocks have a bit of a unique style. They get a Dagger instead of the typical Quarterstaff, and wear Padded Armor, which is very light. They also start with Simple Boots. Honestly, their starting gear isn't super important since you'll be using Eldritch Blast and other spells for most of your combat.
- Dagger
- Padded Armor
- Simple Boots
Wizard Starting Gear
Wizards keep it simple, as their gear suggests. They start with a Quarterstaff, robes, and shoes – even some items are literally called 'Simple Robe' and 'Simple Boots'. As a spellcaster, this makes sense. If you can't solve it with magic, it probably wasn't worth solving anyway!
- Quarterstaff
- Simple Robe
- Simple Boots
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