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Complete Walkthrough of Act 1 in Baldur's Gate 3: Of In Baldurs
Baldur's Gate 3

Complete Walkthrough of Act 1 in Baldur's Gate 3: Of In Baldurs

Explore every quest in Act 1 of Baldur's Gate 3. This comprehensive guide covers Main, Personal, Companion, and Side Quests, including locations and objectives.

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Explore every quest in Act 1 of Baldur's Gate 3. This comprehensive guide covers Main, Personal, Companion, and Side Quests, including locations and objectives.

Although the number of main quests, side quests, personal quests, and companion quests seem relatively few for the size of the Wilderness in Act 1, it’s important to remember that each quest has multiple objectives associated with it, so they can take a lot longer than you might expect if you’re willing to explore their outcomes thoroughly. You will notice that some quests share objectives since they overlap, such as the objective to find the Githyanki Creche which is relevant to both the Find a Cure main quest, and the Discover the Artefact’s Secrets personal quest.

If you want to jump to our overview for each type of quest mentioned on this page, see the links below:

  • Main Quests
  • Personal Quests
  • Companion Quests
  • Side Quests
  • Secrets in Act 1
  • Underdark Quests

The locations for each quest shown in the table below relate to where you first start them, but keep in mind that the objectives will see you traveling further afield, and the specific objectives that you must complete with be different depending on your choices. Be sure to check the associated guide pages for each quest if you want to discover the outcomes for different choices. It’s also worth noting that there’s more to do in the first region outside of listed quests, such as finding secrets or acquiring fluffy companions… We’ll provide a few links to these miscellaneous tasks at the bottom of this page.

QuestTypeGuides
Find a CureMain QuestThis will be an ongoing objective throughout Act 1
Travel to Moonrise TowersMain QuestMountain Pass or Underdark?; Underdark Map, Entrances, POIs
Embrace Your PotentialPersonal QuestThis quest relates to choices you make about using your Illithid powers
Discover the Artefact’s SecretsPersonal QuestThis will be an ongoing objective throughout Act 1
Daughter of DarknessCompanionsHow to Free Shadowheart
Our Fiery FriendCompanionsHow to Recruit Karlach
The Blade of FrontiersCompanionsHow to Recruit Wyll
The Githyanki WarriorCompanionsHow to Rescue Lae’Zel
The Pale ElfCompanionsHow to Recruit Astarion
The Wizard of WaterdeepCompanionsHow to Recruit and Revive Gale
Explore the RuinsSide QuestDank Crypt Walkthrough
Free Lae’zelSide QuestHow to Rescue Lae’zel Without Fighting the Tieflings
Save ArabellaSide QuestA simple objective part of the main story, requires roll checks to succeed
Find Your BelongingsSide QuestFind Your Belongings Walkthrough
Save the RefugeesSide QuestHow to Save the Refugees - Full Walkthrough
Save the First DruidSide QuestHow to Rescue and Recruit Halsin
Rescue the GnomeSide QuestRescue The Gnome Walkthrough
Rescue VoloSide QuestHow to Save Volo in the Goblin Camp
Rescue the Trapped ManSide QuestRescue the Trapped Man & Dowry Location
Rescue the Grand DukeSide QuestRescue The Grand Duke Walkthrough
Find the Missing ShipmentSide QuestFind the Missing Shipment: Endings & Options
Hunt the DevilSide QuestHunt the Devil Quest Walkthrough
Save MayrinaSide QuestThe Hag Walkthrough: Lair, Hair, Boss Fight & More
Finish the Masterwork WeaponSide QuestHow to Finish the Masterwork Weapon
Find the NightsongSide QuestRelated to Goblin Camp and Underdark objectives

Main Quests

There are two Main Quests that you’ll encounter during Act 1, both of which have objectives which lead into Act 2, and both of them being related to a number of side quests in the Wilderness. We’ll detail a basic overview of the main objectives below, with links to relevant guides.

Find a Cure

This is the first main quest that you will encounter after the prologue in Baldur’s Gate 3, and it has one seemingly simple objective which will lead you to different characters. You’re most likely to encounter the Emerald Grove first, where you’ll learn about the missing !Druid Halsin and other healers, such as Nettie. This will form part of the How to Save the Refugees and the How to Rescue and Recruit Halsin walkthroughs, but the objectives will also lead you to the Goblin Camp, where the priestess known as True Soul Gut suggests that she can help you. See our guide for the Easiest Ways to Clear the Goblin Camp to see how that goes. Finally, the companion known as Lae’Zel tells you that her people know how to cure the parasites, leading to the objective for you to Find the Githyanki Creche. This forms part of her companion quest, so be sure to check our How to Rescue Lae’Zel page for how to get started.

Travel to Moonrise Towers

You’ll get the Travel to Moonrise Towers main quest towards the end of Act 1, depending on what else you’ve done in the Wilderness region in terms of side content. In particular, the first mention of Moonrise Towers that you’re likely to encounter is from Halsin, after you rescue him during the Save the First Druid quest. There are a number of ways to reach Moonrise, but the two most prominent (and relevant to the main quest here) are via the Mountain Pass, or through the Underdark. You can see which route might be best for you on our Mountain Pass or Underdark? page.

Personal Quests

There are two main Personal Quests that you’ll have access to during Act 1: Embrace Your Potential and Discover the Artefact’s Secrets. Both of these are related to Companion quests for Shadowheart and Lae’Zel respectively.

Embrace Your Potential

This quest will be with you from near the beginning of the game. As you play through the region of the Wilderness, regardless of which order you do it in, you’ll have opportunities to use your new Illithid powers. These are granted to you by the Mind Fla

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