Learn how to solve the Chamber of Insight puzzle in Baldur's Gate 3. Discover which ghost is the 'sussy' one and what to do to avoid punishment.
Alright, let's get this Chamber of Insight puzzle sorted out in Baldur's Gate 3. It's all about figuring out which ghost is the right one to confront. You'll need to do a bit of detective work by interacting with some flying books.
Walkthrough
- 1First things first, you'll need to get those books that are flying around the room. The trick here is to throw heavy items at them. Make sure you switch to turn-based mode for this. You can use spare books you might have, but be careful not to use weapons, as you could accidentally damage and destroy the books, which would be a bummer.
- 2Once you've managed to grab the books, you can read them. Each book is basically an autobiography of the ghosts you'll find at the end of the room. They'll share their thoughts on managing cities and dealing with warfare.
- 3To cut to the chase, the ghost you're looking for is Suelto. He's got a pretty extreme mindset about getting rid of people and ideologies to ensure safety. You'll find this out when you read the 'Amps Memoirs' book, which mentions Suelto being the crueler one.
- 4Head to the end of the room and confront Suelto. Slaying him will complete the challenge.
Tips
- If you mess up and pick the wrong ghost or fail the puzzle, don't worry too much, but be prepared! The statues will summon Fallen Champions, which means you'll have to deal with some extra enemies as a penalty.
- After you've dealt with the correct ghost or cleared out the spirits, you can move on to the next puzzle in the Wyrmway.
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