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Mountain Pass or Underdark? Exploring Your Options in Baldur's Gate 3: Or Underdark In 97uqug
Baldur's Gate 3

Mountain Pass or Underdark? Exploring Your Options in Baldur's Gate 3: Or Underdark In 97uqug

Decide between the Mountain Pass or Underdark route to start Act 2 in Baldur's Gate 3. Explore the pros and cons of each path, including Shadow Curse protection and proximity to Moonrise Towers.

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Decide between the Mountain Pass or Underdark route to start Act 2 in Baldur's Gate 3. Explore the pros and cons of each path, including Shadow Curse protection and proximity to Moonrise Towers.

In Baldur's Gate 3, you'll reach a point around level 5 or 6 where you must choose a path to enter Act 2: either the Mountain Pass or the Underdark. Each route offers distinct advantages and potential challenges.

Taking The Mountain Pass Option:

If you sided with the Absolute and Minthara in the Shattered Sanctum, or with Nere at the end of Grymforge, you can take the Mountain Pass route. Minthara (or Nere) provides a Spider's Lute. Playing this lute via the Mountain Pass, accessed through the Goblin Camp route, summons a creature that helps you navigate the Shadow-Cursed lands. This offers better protection against the Shadow Curse, allowing for freer movement towards Moonrise Towers and easier access to side quests. You'll find Goblin and Absolute NPCs near a gateway to the Shadow-Cursed lands; speak to the Half Orc there and play the Spiders Harp.

Taking The Underdark Pass Option:

If the Druid Grove remains standing and you did not side with the Absolute, the Underdark route is recommended. Reach the Grymforge and take the elevator near the dock. This elevator transports you to the Shadow-Cursed lands, starting you high in the mountains, closer to Moonrise Towers and the Moonrise Inn where you meet Jaheira. However, this route lacks the assisted light source for Shadow Curse protection. You'll need to rely on torches, spells like 'Light,' or other cantrips to ward off the curse, requiring slower, careful movement to keep your party within the light's range.

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