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Dwarf
Pathfinder: Kingmaker

Dwarf

Explore the Dwarf race in Pathfinder: Kingmaker. Learn about their racial traits like +2 Constitution, +2 Wisdom, -2 Charisma, and their combat advantages against giants and goblinoids.

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Explore the Dwarf race in Pathfinder: Kingmaker. Learn about their racial traits like +2 Constitution, +2 Wisdom, -2 Charisma, and their combat advantages against giants and goblinoids.

Walkthrough
  1. 1
    Understand Dwarf Racial Traits:
  2. 2
    Attributes: +2 Constitution, +2 Wisdom, -2 Charisma.
  3. 3
    Slow and Steady: Base speed of 20 feet, unaffected by armor or encumbrance.
  4. 4
    Stability: +4 racial bonus to Combat Maneuver Defense against bull rush or trip attempts while on the ground.
  5. 5
    Hardy: +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
  6. 6
    Defensive Training - Giants: +4 dodge bonus to AC against monsters of the giant subtype.
  7. 7
    Hatred - Orcs and Goblinoids: +1 racial bonus on Attack rolls against humanoid creatures of the orc and goblinoid subtypes.
  8. 8
    Keen Senses: +2 racial bonus on Perception checks.
  9. 9
    Dwarven Weapon Familiarity: Proficient with battleaxes, heavy picks, and warhammers; treat any weapon with “dwarven” in its name as a martial weapon.
  10. 10
    Consider Class Synergy:
  11. 11
    The Constitution bonus is universally beneficial, especially for warrior classes (Fighter).
  12. 12
    The Wisdom bonus benefits Clerics, enhancing Will Saves and Lore skills.
  13. 13
    The Charisma penalty (-2) hinders spellcasting classes using Charisma (Bard, Sorcerer) and reduces effectiveness in Persuasion and Use Magic Device skills.
  14. 14
    Evaluate Movement Speed:
  15. 15
    Dwarves have a base speed of 20 feet/round, slower than the standard 30 feet/round.
  16. 16
    However, their speed is not modified by armor or encumbrance, making them as fast as other heavily armored characters.
  17. 17
    Leverage Combat Advantages:
  18. 18
    Traits like Hardy, Defensive Training - Giants, and Hatred - Orcs and Goblinoids are advantageous against common enemy types (Trolls, giants, goblinoids) and combat maneuvers (trip attempts).
  19. 19
    Companion Consideration:
  20. 20
    Harrim, a dwarven Cleric companion, can fulfill the role of a dwarven Cleric without needing to create one, mitigating the Charisma penalty's impact on class abilities.
Tips
  • Dwarves are excellent choices for front-line fighters due to their Constitution bonus and defensive traits.
  • Their Wisdom bonus makes them strong candidates for Clerics, especially in melee-focused builds.
  • The lack of Charisma is less impactful for classes that do not rely on it for spellcasting or social skills.
  • Dwarven Weapon Familiarity allows for effective use of specific dwarven-themed weapons.

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