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The Path of the Dreams
Pathfinder: Kingmaker

The Path of the Dreams

Navigate the dream realm in Pathfinder: Kingmaker's 'The Path of the Dreams' quest. Learn strategies for defeating the Defaced Trio and Will-o-Wisps, and make crucial dialogue choices.

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Navigate the dream realm in Pathfinder: Kingmaker's 'The Path of the Dreams' quest. Learn strategies for defeating the Defaced Trio and Will-o-Wisps, and make crucial dialogue choices.

Walkthrough
  1. 1
    When you enter the dream realm, head northeast. You will encounter ghostly nymphs and a ghost named Evindra. Speak with Evindra to witness a scene from Nyrissa's past. Your dialogue choices here do not affect the outcome, as you will have to fight three Defaced Sisters.
  2. 2
    The Defaced Sisters attack with Agonized Scream (which you should be immune to) and Stunning Glance. Use Freedom of Movement if your Fortitude Save is low. They also use Tortuous Touch, a touch attack that deals damage and ability damage. They have high Armor Class but low Will Save, making them susceptible to debuffs like Phantasmal Web.
  3. 3
    After defeating the Defaced Sisters, you will be healed and returned to your entry point. Continue northeast to find Nyrissa fighting a Lesser Jabberwock. You do not need to intervene.
  4. 4
    Further northeast, you will witness a scene with Nyrissa being chastised by Will-o-Wisps and The Lantern King. After the scene, talk to Nyrissa and make your judgment. She will then summon Will-o-Wisps to attack you.
  5. 5
    Will-o-Wisps use melee (touch) attacks that deal electrical damage. Protecting yourself against electricity with items like Potions of Resist Electricity can mitigate damage. They have average Armor Class and low HP.
  6. 6
    After the second battle, you will be transported to a new area where Nyrissa argues with other Nymphs about a "Briar." Talk to dream-Nyrissa to learn about the Briar and its connection to her curse and the Stolen Lands.
  7. 7
    You can avoid a confrontation by choosing specific dialogue options if you are aligned with the [Good] alignment. The options _“Whatever the others did to you, we’re each responsible for our own crimes.”_ or _“The only thing that seems to have left you is your mind!”_ will provoke Nyrissa into attacking with two Defaced Sisters. The option _“What exactly were you looking for?”_ will provide information without a fight. The [Good] dialogue option _“Your kindness? Your soul?”_ will bypass the battle entirely and lead to an Illustrated Book Episode. If you avoid the fight, proceed to the section "Nyrissa’s Dream Illustrated Book Episode." Otherwise, skip to "Battle: Nyrissa’s Minions."

Nyrissa’s Dream Illustrated Book Episode:

  1. Choose a form: Dragon (requires [Constitution 20]), Fossegrim (requires [Charisma 20]), or Tree (requires [Lore (Nature) 30]). Pick the one you are most likely to succeed at, as this is the most important check. The dragon form also allows for an [Athletics 35] check for extra XP. Other checks offer less XP.
  2. Choose a transformation for Linzi: Flying Inkwell, Shaggy Giant, or Fluffy Creature. The choice here is less important than succeeding at the primary skill/ability check determined in step 1.
  3. The available skill/ability checks depend on your choice in step 1:
    • If you chose the dragon form:
      • [Athletics 35] …taking off! (Considerable XP)
      • [Constitution 20] …breathing fire! (Linzi finds a casket)
      • [Intelligence 20] …making someone their minion with the power of their mighty mind! (Small XP)
    • If you chose the fossegrim form:
      • [Charisma 20] …charming an attractive being!
      • [Charisma 20] …changing reality!
      • [Intelligence 30] …making someone their minion with the power of their mighty mind!
    • If you chose the tree form:
      • [Lore (Nature) 30] …growing!
      • [Strength 20] …crushing!
      • [Will 20] …entangling!

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