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Armag's Tomb (Part 1)
Pathfinder: Kingmaker

Armag's Tomb (Part 1)

Complete Armag's Tomb (Part 1) in pathfinder kingmaker. Find Kellid Tribal Fetishes and defeat the Defaced Sisters and Spectres.

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Complete Armag's Tomb (Part 1) in pathfinder kingmaker. Find Kellid Tribal Fetishes and defeat the Defaced Sisters and Spectres.

Walkthrough
  1. 1
    Travel to the Flintrock Grassland area and follow the directions: Northwest, West, Southeast, West, Northwest to find Armag's Tomb.
  2. 2
    Upon arrival, speak with the barbarian camp. Choose dialogue options that do not result in immediate hostility.
  3. 3
    Select the dialogue option "I’m going into the tomb." to potentially initiate a [Diplomacy 36] check. Success grants experience and may turn the barbarians against the Defaced Sisters. Failure means you must fight the Defaced Sisters alone.
  4. 4
    Proceed northeast, then northwest through the barbarian camp to reach the tomb entrance guarded by two Defaced Sisters.
  5. 5
    Warning: The Defaced Sisters may use Agonized Wail (Will DC 20), which drains attributes. Characters with high Will Saves should absorb this attack. They also use Flamestrike and Baleful Gaze (Fortitude DC 20), which reduces ability scores. Use buffs like Bull’s Strength, Prayer, and Haste.
  6. 6
    After defeating the Defaced Sisters, loot the surrounding camp. Find a Kellid Tribal Fetish southwest of the tomb stairs, another near a tent north of the area transition (requires [Perception 9]), and a third in rubble southeast of the tomb stairs.
  7. 7
    Enter Armag's Tomb.
  8. 8
    Head southwest through the first room. Search the western corner for a fourth Kellid Tribal Fetish (requires [Perception 9]). You can also investigate footprints.
  9. 9
    Warning: Cast Death Ward on your party before advancing, as creatures in the tomb can inflict Energy Drain.
  10. 10
    In the hallway ahead, you will encounter two Spectres. These incorporeal beings are immune to critical hits and precision damage, and take half damage from physical attacks unless you have a weapon with the “Ghost Touch” property. Their Armor Class is low, but they use touch attacks.
  11. 11
    Continue southwest to a large chamber containing an Illustrated Book Episode: The Trial of Strength.
  12. 12
    Choose one of the following options to complete the Trial of Strength:
    • Option 1a: [Perception 35] check to stand on the pressure plate. Passing grants significant experience. You can then choose to stand on the plate (taking damage) or find another solution.
  13. 13
    Option 1b: [Athletics 35] check to break through walls. Requires a character with +15 Athletics, potentially with Bull's Strength buff and unequipped armor. Passing grants significant experience.
  14. 14
    Option 1c: [Intelligence 18] check to explore the labyrinth. This must be passed before attempting [Athletics 25] checks for the puzzle to be effective. For maximum experience, attempt the [Athletics 25] check to push the statue randomly first, then proceed with other options.
  15. 15
    Option 2c: [Athletics 25] check to push the statue along the marked path. This should be attempted after the [Perception] check and potentially a [Trickery] check for maximal experience.
Tips
  • Consider bringing a character with a high Will Save to mitigate the Defaced Sisters' Agonized Wail.
  • Buffs that increase saves and offensive output are highly recommended for the Defaced Sisters fight.
  • Ensure Death Ward is active before entering the tomb to protect against Energy Drain.
  • Weapons with the “Ghost Touch” property are effective against Spectres.
  • Jaethal can be helpful for the [Perception] checks.
  • If you have a character with high Athletics, consider the [Athletics 35] check for the Trial of Strength.

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