Tekken 7 Alisa Bosconovich grappling and combat techniques, including commands, move names, and escape options. Learn her full move list.
Grappling Techniques:
- Front: Trigger Shuffle (1+3)_(f+1+3) escapes with 1 or 2. Backdoor (2+4)_(f+2+4) escapes with 1 or 2. (DES) (1+2) is also available. Spam Bomb (u/f+1+2) escapes with 1+2. DOUBLE BULL SHOOTING (FC,d/b+1+2) escapes with 1+2.
- Left: Compression (1+3)_(2+4) escapes with 1. Hat Trick (1+3)_(2+4) escapes with 2.
- Back: Random Typing (1+3)_(2+4) has no listed escape.
Combat Techniques:
- Jab (1) is a high (h) move. Double Jabs (1,1) are high (hh). (DES) is available after 1,1 with 1+2.
- 1-2 Coil (1,2) is high (hh). Coil String (1,2,2) is high (hhl) and can cause juggle (JGc). Coil Delay (1,2,2 *Hold 2*) is high (hhl) and can cause juggle (JG).
- ONE-TWO ACCESS KICK (1,2,4) is high (hhh) and causes knock down (KD) and screw (S!), screw/launch (SS!c).
- Cyclone Fist (d/f+1) is a mid (m) move. Cyclone Mixer (d/f+1,1) is mid (mm). Cyclone Ripper, (DES) (d/f+1,1,2) is mid (m x9). Cyclone Cracking (d/f+1,4) is mid (mm).
- Backup (d/b+1) has no listed level. RECOVERY HOOK (~1) is high (h) and causes knock down (KD) and screw (S!). Diagonal Rocket (~2) is ultra-blue high (UbH) and causes juggle (JG). Meteor Kick (~3) is mid (m). Uplink Knee (~4) is mid (m) and causes juggle (JG).
- Gadget (b+1) is mid (m). Find Gadget (b+1,1+2) is mid, screw, mid (mSMm) and causes juggle (JG).
- Spear Head (WS+1) is a major (M) move. Spear Shaft (WS+1,2) is major, high (Mh). (DES) is available after Spear Shaft with 1+2. Spear Fishing (WS+1,2,3) is major, high, mid (Mhm) and causes juggle (JG). (DES) is available after Spear Fishing with 1+2.
- Gigantic Hammer (1+2) is mid (m) and causes juggle (JG).
- Destory Form (DES) (d+1+2) has no listed level. (DES) Cancel is available with ~d/b.
- OVERFLOW (f+1+2) is mid (m). BOOT (f+1+2, 3+4) has no listed level. DUAL-BOOT, (DES) (f+1+2, f+3+4) has no listed level.
- Worm Attack (f,f+1+2) is mid (mm) and causes stun (ST).
- BUZZSAW CANNON, (DES) (b+1+2) is high (h x6) and causes knock down (KD) and rage art (RA).
- TRANSMISSION, (DES) (d/f+1+2) is mid (m) and causes screw (S!).
- GROUND BLASTER (d/b+1+2) is large (L) and causes knock down (KD).
- Twist Slapper (WS+1+2) is mid (m) and causes knock down (KD). Double Twist (*Hold 1+2*) is mid (m) and causes knock down (KD). Triple Twist (*Long Hold 1+2*) is mid (m) and causes knock down (KD).
- Sad Hound (FC,d/f+1+2) is large, large (LL). (DES) is available with ~N+1+2.
- Blaster Dual Knuckle (WR+1+2) is major (M) and causes knock down (KD).
- Jet Rocket Bomber (FU/(FA_FT) 1+2,3+4) is mid (m) and causes knock down (KD).
- Binary Fist (2) is high (h). Combination Fist (2,3) is high, mid (hm). DOWNTIME (2,3>3) is high, mid, mid (hmm) and causes knock down (KD) and screw (S!). Downlink (2,3,4) is high, mid, large (hmL) and causes knock down (KD).
- ACCESS RATE (2,4) is high (hh) and causes knock down (KD) and screw/launch (S!, SS!c).
- Session (f+2) is mid (m). (DES) is available with 1+2. SESSION SPIN, (DES) (f+2,1) is mid (mm) and causes knock down (KD). Multi-Session (f+2,3) is mid, high (mh). Spin Stepper is available with f. EXTENDED SESSION (f+2,3,3) is mid, high, mid (mhm) and causes knock down (KD) and wall bounce (WB).
- Lock Fist (d+2) is major (M). Deadlock (d+2,4) is major, major (MM) and causes knock down (KD). (DES) is available with 1+2.
- Pickup (d/f+2) is mid (m) and causes juggle (JG).
- Daisy (d/b+2) is mid (m). Daisy Chain (d/b+2>2) is mid (mm). (DES) is available with 1+2.
- Transmitter Fist (b+2) is mid (m). Trans-Hammer (b+2>1) is mid (mm) and causes stun (STc). TRANS-ACCELERATE KICK (b+2>4) is mid, high (mh) and causes knock down (KD) and screw (S!, SS!c).
- Jumper (f,f+2) is mid (m) and causes knock down (KD). Jumper Switch (f,f+2>3) is mid (mm) and causes knock down (KD).
- OVERLOAD KNUCKLE (b,f+2) is high (h) and causes knock down (KD) and power crush (PC).
- Snapshot (WS+2) is mid (m) and causes juggle (JG). Boot is available with 3+4. DUAL-BOOT, (DES) is available with f+3+4.
- Overload Knuckle (WR+2) is high (h) and causes knock down (KD).
- OVERHEAT (f+2+3) is mid (mm) and causes juggle (JG) and rage drive (RD), screw (S!), screw/launch (SS!). BOOT is available with 3+4. DUAL-BOOT, (DES) is available with f+3+4.
- Access Kick (3) is mid (m) and causes knock down (KD). Quick Access, (DES) (3,2) is mid (mm) and causes knock down (KD).
- Destroy Kick (f+3) is high (h) and causes knock down (KD). DESTROY X-CUT, (DES) (f+3,1+2) is high, mid (hm) and causes screw (S!). DESTROY ACCESS, (DES) (f+3,2) is high, high (hh) and causes juggle (JG) and screw/launch (S!, SS!).
- Socket (d/f+3) is mid (m).
Tips
- Pay attention to the escape inputs (1, 2, 1+2) for grappling moves.
- Note the effects of moves like juggle (JG), knock down (KD), and screw (S!) for combo potential.
- The (DES) notation indicates Destory Form, which has unique properties and cancels.
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