Tekken 7 RFF Only Moves: Face Punch (1) deals 10 damage, Single Punch (2) deals 10 damage, Upper Punt (3) deals 16 damage, Chainsaw Kick (4) deals 12 damage.
Right Foot Forward (RFF) Moves:
- Face Punch (1): Hits high (h), deals 10 damage, has -10f active frames, and -6f recovery.
- Face Punches (1,1): Hits high (h), deals 10 damage, has -8f active frames, and -3f recovery.
- Single Punch (2): Hits high (h), deals 10 damage, has -2f active frames, and -8f recovery.
- Double Punch (2,1): Hits high (h), deals 10 damage, has -0f active frames, and -6f recovery.
- Triple Punches (2,1,1): Hits high (h), deals 10 damage, has -8f active frames, and -3f recovery.
- Punch-Kick Combo (2,3): Hits high (h), deals 10 damage, has -7f active frames, and -2f recovery. Can cause a Screw Throw (STc).
- Jab, Chainsaw (2,4): Hits high (h), deals 10 damage, has -8f active frames, and -3f recovery. Can transition to Left Foot Forward (LFF) stance.
- Overhead Axe (2,4>3): Hits high (h), deals 10 damage, has -15f active frames, and causes a Knockdown (KD).
- HIGH HOOK (2,4>4): Hits high (h), deals 10 damage, has -5f active frames, and causes a Juggle (JG). Can cause a Screw Attack (S!) and Sidestep Attack (SS!).
- SNAP SPIN COMBO (2,b+4): Hits high (h), deals 10 damage, has -9f active frames, and causes a Juggle (JG). Can cause a Screw Attack (S!).
- Clubfist (b+2): Hits mid (m), deals 16 damage, has -4f active frames, and -6f recovery.
- Upper Punt (3): Hits mid (M), deals 16 damage, has -4f active frames, and -7f recovery.
- Twist Round (3,4): Hits mid (M), deals 16 damage, has -10f active frames, and causes a Juggle (JG). .
- Twist Round (3,f+4): Hits mid (M), deals 16 damage, has -7f active frames, and -4f recovery.
- POWER ROUNDHOUSE (3~4): Hits high (h), deals 27 damage, has -7f active frames, and causes a Juggle (JG). Can cause a Power Crush (PC), Screw Attack (S!), and Sidestep Attack (SS!).
- Hook Kick (f+3): Hits high (h), deals 14 damage, has -12f active frames, and -23f recovery. Can transition to Back Turned (BT) position.
- Leaping Roundhouse (f,f+3): Hits mid (M), deals 22 damage, has -6f active frames, and causes a Knockdown (KD).
- SCREW KICK (d/f+3): Hits mid (m), deals 20 damage, has -9f active frames, and causes a Knockdown (KD). Can cause a Screw Attack (S!) and a Hit (H).
- Teaser Kick (d/b+3): Hits low (L), deals 17 damage, has -11f active frames, and -3f recovery.
- Teaser Kicks (d/b+3,3): Hits low (L), then high (h), deals 17 damage, has -2f active frames, and causes a Juggle (JG). Can cause a Screw Attack (S!) and Sidestep Attack (SS!).
- Nose Bleeder (b+3): Hits high (h), deals 13 damage, has -7f active frames, and -2f recovery. Can cause a Screw Throw (STc).
- Chainsaw Kick (4): Hits high (h), deals 12 damage, has -8f active frames, and -3f recovery. .
- Overhead Axe (4>3): Hits high (h), deals 12 damage, has -15f active frames, and causes a Knockdown (KD).
- HIGH HOOK (4>4): Hits high (h), deals 12 damage, has -5f active frames, and causes a Juggle (JG). Can cause a Screw Attack (S!) and Sidestep Attack (SS!).
- Lifting Leg (f+4~4): Hits mid (M), deals 18 damage, has -13f active frames, and causes a Juggle (JG).
- Piroette Kick (f,f+4): Hits mid (m), deals 22 damage, has -9f active frames, and -1f recovery.
- Screw Kick (f,f+4~3): Hits mid (m), then high (h), deals 22 damage, has -3f active frames, and causes a Knockdown (KD).
- Wiper Kick (d/f+4): Hits mid (m), deals 13 damage, has -7f active frames, and -1f recovery. .
- Heel Screw (d+4): Hits low (L), deals 19 damage, has -11f active frames, and -5f recovery.
- SPIN SNAP (b+4): Hits high (h), deals 18 damage, has -9f active frames, and causes a Juggle (JG). Can cause a Screw Attack (S!).
- Lifting Leg Kick (BT 4): Hits mid (M), deals 14 damage, has -13f active frames, and causes a Juggle (JG).
Tips
- Pay close attention to the stance transitions indicated (e.g., (RFF), (RFL), (LFF), BT).
- Note the different hit properties (h, m, M, L) and their implications for blocking.
- Combos that cause Knockdown (KD) or Juggle (JG) are crucial for extending pressure and damage.
- Look for moves with Screw Attack (S!) properties to extend combos.
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