Unlock Zafina's full potential in Tekken 7! Learn her devastating grappling techniques, powerful combat moves, and essential combat strategies to dominate your opponents.
Alright, let's dive into Zafina's toolkit in Tekken 7. She's got a really unique and frankly, kinda spooky, fighting style that relies on tricky stances and powerful grapples. If you're looking to pick her up, you're in for a treat, but be ready to learn some specific inputs!
We'll break down her grappling and combat moves so you can start putting the pressure on.
Zafina's Grappling Techniques
Zafina's grapples are key to opening up opponents who block too much. They have specific escape options, so pay attention to which number you need to press.
| Position | Command | Throw Name | Escape | Comments |
| Front | (1+3)_(f+1+3) | Diabolos | 1_2 | |
| Front | (2+4)_(f+2+4) | Akhazu, (MNT) | 1_2 | |
| Front | f,f+1+2 | Andrealphus | 1+2 | |
| Left | (1+3)_(2+4) | Abduscias | 1 | |
| Right | (1+3)_(2+4) | Barbatos | 2 | |
| Back | (1+3)_(2+4) | Andromalius | - |
Zafina's Combat Techniques
This is where Zafina really shines, with a ton of moves that have unique properties. We'll go through some of the highlights and important ones to learn.
| Command | Move Name | Level | SUF | BF | HF | Comments |
| 1 | Jab | h | 10 / | 1 / | 8 | |
| 1,2 | One-Two Punch | hh | 10 / | -4 / | 4 | |
| 1,2,3 | Brionac, (SCR) | hhh | 10 / | 0 / | 9 | |
| ~B | (SCR) Cancel | -- | -- / | -9 / | 0 | |
| 1,3 | Caliburn, (SCR) | hh | 10 / | -2 / | 7 | |
| ~B | (SCR) Cancel | -- | -- / | -8 / | 1 | |
| 1,4 | Cast Off Wheel, (TRT) | hm | 10 / | -5 / | 2 | |
| d+1 | Hrunting | m | 12 / | -16 / | -8 | |
| d+1>1 | HRUNTING SPIKES | mm | 12 / | -12 / | KD | STc |
| b+1 | DRAUPNIR | m | 18 / | -14 / | 2 | |
| :1+2 | CURSED CLAW | Ub | -- / | -- / | KD | #1 |
| d/f+1 | Gut Upper | m | 13 / | -5 / | 7 | |
| d/f+1,2 | Claiomh Solais | mm | 13 / | -13 / | 3 | |
| d/f+1,2,1 | Dagda | mmm | 13 / | -13 / | KD | |
| d/f+1,4 | BALMUNG | mh | 13 / | -6 / | 12 | S! |
| u/f+1 | Jamadhar | h | 19 / | 4 / | 9 | |
| WS+1 | Undine | m | 15 / | -10 / | 1 | |
| WS+1,2 | Undine Alraune | mM | 15 / | -13 / | JG | JG |
| 1+2 | Manticore | m | 16 / | -12 / | 4 | STc |
| 1+2,4 | Durendal | mm | 16 / | -10 / | 1 | |
| 1+2,4,4 | CALADBOLG | mmm | 16 / | -11 / | KD | S! |
| f+1+2 | DAINSLEIF | m | 19 / | -9 / | KD | WB |
| b+1+2 | Low Midgardsorm | L | 16 / | -17 / | -2 | |
| d/f+1+2 | JOYEUSE | m | 36 / | -9 / | ST | ST, H |
| d/b+1+2 | Sirrush Sweep, (MNT) | L | 28 / | -16 / | JG | JG |
| d/b+1+2,1+2 | Jarngreipr | Lm | 28 / | -14 / | ST | ST |
| u/f+1+2 | Phyllobates, (TRT) | m | 21 / | -7 / | 6 | |
| SS+1+2 | Ouroboros | m | 17 / | -2 / | 8 | |
| 2 | Kelpie | h | 10 / | -7 / | -1 | |
| 2,1 | Mither | hm | 10 / | -6 / | 2 | |
| 2,1,3 | Nuckelavee, (MNT) | hmL | 10 / | -17 / | KD | |
| ~D | Kick Cancel, (MNT) | -- | -- / | -17 / | KD | |
| 2,2 | Bastet | hm | 10 / | -9 / | 2 | |
| 2,2,1+2 | Bastet Scratch | hmmmm | 10 / | -9 / | KD | |
| f+2 | Vuaruchi | m | 19 / | -18 / | -6 | STc |
| f+2>3 | Flash Kick, (SCR) | mh | 19 / | 0 / | 9 | |
| ~B | (SCR) Cancel | -- | -- / | -9 / | 0 | |
| f+2>3,4 | VULTURE PICK | mhm | 19 / | -18 / | KD | WB |
| f,f+2 | GILGAMESH BLAST | h | 15 / | 1 / | KD | S!, H |
| b+2 | BRISINGAMEN | h | 22 / | -5 / | KD | SSc!, H |
| d+2 | Hromundr | M | 19 / | -16 / | -3 | |
| d+2,4 | Mistilteinn, (MNT) | Mm | 19 / | -22 / | -4 | |
| ~D | (TRT) | -- | -- / | -22 / | -4 | |
| d+2,4,3 | Rosette Midkick | MmM | 19 / | -13 / | JG | JG |
| d/f+2 | Ashkelon Lance | m | 16 / | -12 / | JG | JG |
| d/b+2 | Bundi Dagger | m | 13 / | -9 / | 3 | |
| WS+2 | Leviathan | M | 18 / | -14 / | JG | JG |
| ~D | Backroll, (MNT) | -- | -- / | -40 / | JG | |
| f+2+3 | ESSENCE CLAW | mm | 14 / | 19 / | ST | RD, ST |
| 3 | Arrow Kick, (SCR) | h | 13 / | 0 / | 9 | |
| ~B | (SCR) Cancel | -- | -- / | -8 / | 1 | |
| f+3 | VENUS KICK, (SCR) | h | 21 / | 3 / | JG | S, SS! |
| ~B | (SCR) Cancel | -- | -- / | -1 / | JG | |
| f,f+3 | Clipping Kick, (SCR) | m | 20 / | 4 / | 9 | JGc |
| ~B | (SCR) Cancel | -- | -- / | 4 / | 9 | |
| f,f+3,1 | Flauros | mm | 20 / | -16 / | KD | |
| b+3 | MJOLLNIR | M | 24 / | -9 / | -5 | PC |
| d+3 | EARWIG | L | 22 / | -15 / | 2 | JGc |
| ~D | (MNT) | -- | -- / | -13 / | 4 | |
| d/f+3 | Scimitar Kick, (SCR) | m | 14 / | -5 / | 4 | |
| ~B | (SCR) Cancel | -- | -- / | -10 / | -1 | |
| d/f+3,4 | HALPHAS | mh | 14 / | -6 / | KD | S!, STc |
| d/f+3,d+4 | Malphas | mL | 14 / | -14 / | 1 | |
| FC,d/f+3 | Skylla Sweep | L | 23 / | -26 / | KD | #3 |
| ~(D/B_D_D/F) | (MNT) | -- | -- / | -- / | KD | |
| d/b+3 | Beast Kick, (SCR) | L | 18 / | -8 / | 3 | |
| ~B | (SCR) Cancel | -- | -- / | -11 / | 0 | |
| (u/b_u_u/f)+3 | Andras Kick | m | 22 / | -8 / | KD | |
| WS+3 | Tarantula Sting, (SCR) | h | 16 / | 5 / | KD | JGc |
| WR+3 | Haagenti Kick | m | 23 / | 6 / | KD | |
| d/f+3+4 | AZAZEL'S FATE | m | 20 / | -22 / | KD | RA |
| f,f+3+4 | Belphegor Flip | mM | 21 / | -11 / | KD | |
| ~(D/B_D_D/F) | (MNT) | -- | -- / | -12 / | KD | |
| f+4 | VESTA KICK | h | 14 / | -6 / | KD | S! |
| f,f+4 | Dantalion Slice Kick | m | 17 / | -8 / | KD | |
| b+4 | Trevisa | m | 22 / | -9 / | 4 | |
| b+4,4 | Cockatrice | mm | 22 / | -14 / | KD | |
| d+4 | Gawain | L | 17 / | -19 / | -3 | |
| d+4,3 | Galat |
Key Takeaways:
- Zafina's command grabs are your go-to for breaking through a strong defense. Remember the escape numbers!
- Many of her moves have special cancels (like the
~Bfor(SCR) Cancel) that let you extend pressure or go into other options. Experiment with these! - Look out for moves with
STc(Screw) orKD(Knockdown) properties, as these are great for setting up big damage combos. (MNT)usually means the move transitions into her unique stances, which open up even more mix-ups.
Don't try to memorize everything at once. Start with a few key grabs and a simple combo string, and build from there. Practice these in training mode, and you'll be landing those spooky combos in no time!
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