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| MASTER RAVEN |
Tekken 7

| MASTER RAVEN |

Tekken 7 Master Raven grappling and combat techniques, including throws like Grave Digger and moves like BLACK HOLE.

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Tekken 7 Master Raven grappling and combat techniques, including throws like Grave Digger and moves like BLACK HOLE.

Grappling Techniques:

  • Grave Digger: Front throw, command (1+3)_(f+1+3), escapes with 1 or 2.
  • Salamander: Front throw, command (2+4)_(f+2+4), escapes with 1 or 2.
  • Curse Shoot: Front throw, command d/f+1+4, escapes with 1.
  • SHADOW KIDNAPPING: Front throw, command (HCB,f+1+2)_(BT 1+4_2+3), escapes with 1+2.
  • Rider Toss: Left throw, command (1+3)_(2+4), escapes with 1. Can transition to Back Turned (BT) stance.
  • Necksnapper Bomb: Right throw, command (1+3)_(2+4), escapes with 2.
  • Falling Axeblade: Back throw, command (1+3)_(2+4), no escape.

Combat Techniques:

1-String Moves:

  • Raven Jab: Command 1, Level high (h), damage 10, frame advantage +1, block stun 8.
  • ALL CONSUMING: Command 1,1, Level mid-mid (hm), damage 10, frame advantage -9, block stun 2.
  • BLACK HOLE, (BT): Command 1,1,4, Level mid-mid-high (hmh), damage 10, frame advantage -14, causes Knockdown (KD). Transitions to Back Turned (BT) stance.
  • 1-2 Punches: Command 1,2, Level high-high (hh), damage 10, frame advantage -1, block stun 6. Can transition into (HAZE) Stance with 3+4.
  • Smash Hammer: Command b+1, Level high (h), damage 16, frame advantage +5, block stun 5.
  • Dagger Blow: Command d/f+1, Level mid (m), damage 14, frame advantage -1, block stun 7.
  • Rising Upper: Command WS_(d,d/f,N)+1, Level mid (m), damage 14, frame advantage -14, causes Juggle (JG). Performed from a While Standing (WS) state.
  • Gate Keeper: Command u/b+1, Level mid (m), damage 16, frame advantage -6, block stun 5.
  • Gate Crasher: Command u/b+1,2, Level mid-mid (mm), damage 16, frame advantage -13, block stun -2.
  • GATE RIPPER: Command u/b+1,2,2, Level mid-mid-mid (mmm), damage 16, frame advantage -37, block stun -25.
  • GATEBURNER: Command u/b+1,2,2,2, Level mid-mid-mid-high (mmmh), damage 16, frame advantage -25, block stun -14.
  • Mortal Elbow: Command QCF+1, Level mid (m), damage 16, frame advantage -9, block stun 4. Causes Screw effect (STc). Can transition into (HAZE) Stance with 3+4.
  • METAL STORM: Command QCF+1,2, Level mid-mid (mm), damage 16, frame advantage -13, causes Juggle (JG) and Knockdown (KD).
  • Crusader: Command 1+2, Level mid (m), damage 14, frame advantage -9, block stun KD.
  • Labyrinth: Command b+1+2, Level mid (m), damage 31, frame advantage -10, block stun 1.
  • Slide Hammer, (BT): Command b+1+2,2, Level mid-mid (mm), damage 31, frame advantage +1, block stun 4. .
  • Slide Fencer: Command b+1+2,3, Level mid-low (mL), damage 31, frame advantage -28, causes Knockdown (KD).
  • SWITCHBACK: Command f+1+2, Level mid (m), damage 19, frame advantage -14, causes Knockdown (KD), Power Crush (PC), Screw effect (S!), and Hit (H).
  • Ultimate Tackle: Command (FC_d/b)+1+2, Level mid (m), damage 26, frame advantage --, block stun --. Special property #3. Performed from a Full Crouch (FC) state.
  • Spinning Left Slug: Command d/f+1+2, Level mid (m), damage 20, frame advantage -12, causes Knockdown (KD). Can cancel into Back Turned (BT) stance with ~B.
  • Double Slugs: Command QCF+1+2, Level mid-mid (mm), damage 24, frame advantage -9, causes Knockdown (KD).
  • Puncher: Command 2, Level high (h), damage 10, frame advantage -1, block stun 8.
  • Spin Lowkick: Command 2,3, Level high-low (hl), damage 10, frame advantage -12, block stun -1.
  • HIGHKICK: Command 2,4, Level high-high (hh), damage 10, frame advantage -12, causes Screw effect (S!) and has 10 block stun.
  • Hookchop: Command f+2, Level mid (m), damage 15, frame advantage -10, block stun 1.
  • Tartaros: Command f+2,3, Level mid-mid (mM), damage 15, frame advantage -10, block stun 6.
  • Salt Stab: Command f,f+2, Level mid (m), damage 16, frame advantage -13, causes Knockdown (KD).
  • Power Uppercut, (BT): Command d/f+2, Level mid (m), damage 16, frame advantage -11, causes Juggle (JG). .
  • SHADOW KICK: Command d/f+2,3, Level mid-high (mh), damage 16, frame advantage -3, causes Knockdown (KD) and Screw effect (S!).
  • Bolt Stunner: Command d/f+2,4, Level mid-mid (mm), damage 16, frame advantage -15, causes Knockdown (KD).
  • Assassin Sting, (BT): Command d/b+2, Level mid (m), damage 13, frame advantage -4, block stun 5. .
  • Assassin Stinger: Command d/b+2,1, Level mid-high (mh), damage 13, frame advantage -1, block stun 7.
  • Offered Palm: Command b+2, Level high (h), damage 15, frame advantage -14, block stun -3.
  • Dual Fists, (BT): Command b+2,2, Level mid-high (hm), damage 15, frame advantage -3, block stun 8. .
  • Low Sweep Fists: Command b+2,2,1+2, Level high-mid-low (hml), damage 15, frame advantage -30, causes Knockdown (KD).
  • Unicorn Tail: Command b+2,2,3, Level mid-mid-mid (hmm), damage 15, frame advantage -19, causes Juggle (JG) and Knockdown (KD).
  • Double Vision: Command b+2,4, Level high-high (hh), damage 15, frame advantage -7, block stun 4. Can transition into PORTAL DROP with U.
  • SHADOW DIVE: Command b+2,4,2, Level high-high-high (hhh), damage 15, frame advantage -9, causes Knockdown (KD) and Screw effect (S!).
  • Spinning Ankle Swipe: Command QCF+2, Level low (l), damage 27, frame advantage -17, causes Knockdown (KD). Can cancel into Back Turned (BT) stance with ~B.
  • SPINNING LEFT SLUG: Command QCF+2~1, Level mid (m), damage 20, frame advantage -12, causes Knockdown (KD) and causes Wall Break (WB).
  • War Hands: Command b,b+2, Level mid-high (mh), damage 17, frame advantage -10, causes Knockdown (KD).
  • Jackknife Elbow: Command WS_(d,d/f,N)+2, Level mid (m), damage 13, frame advantage -8, block stun 8, causes Juggle (JG). .
  • Leftkick: Command 3, Level mid (m), damage 14, frame advantage -8, block stun 3.
  • Twin Leftkicks: Command 3,3, Level mid-mid (mh), damage 14, frame advantage -8, block stun 3.
  • Backkick: Command 3,3,4, Level mid-mid-high (mhh), damage 14, frame advantage -9, causes Knockdown (KD). Can cancel into Back Turned (BT) stance with ~B, causing -16 frame advantage and -5 block stun.
  • Chariot, (BT): Command 3~4, Level mid-mid (mm), damage 24, frame advantage -9, causes Juggle (JG). . Can teleport forward with ~F, causing -39 frame advantage and -8 block stun.
  • Back Blast: Command f+3, Level mid (m), damage 17, frame advantage -10, block stun 1. Can transition to Back Turned (BT) stance with ~B, causing -6 frame advantage and 5 block stun.
  • Circling Winds: Command f+3,2, Level mid-mid (mm), damage 17, frame advantage -14, causes Knockdown (KD), Hit (H), and Screw effect (STc).
  • Vampire Knee: Command f,f+3, Level mid (m), damage 15, frame advantage -14, causes Juggle (JG).
  • Low Shinstrike: Command d+3, Level low (L), damage 14, frame advantage -12, block stun 0.
  • Low Slipper: Command FC+3, Level low (L), damage 16, frame advantage -15, block stun -4. Performed from a Full Crouch (FC) state.
  • Hades Heel: Command b+3, Level mid (M), damage 27, frame advantage +1, causes Knockdown (KD).
  • Face Snapper: Command d/f+3, Level high (h), damage 15, frame advantage -9, block stun 7, causes Juggle (JG).
  • Jumping Lowkick: Command d/b+3, Level low (L), damage 29, frame advantage -12, block stun 5.
  • Death Bringer, (BT): Command (u_u/b)+3, Level high (h), damage 27, frame advantage -1, block stun 6. .
  • Low Death: Command (u_u/b)+3,d+3, Level high-low (hL), damage 27, frame advantage -15, causes Knockdown (KD) and Hit (H). Can transition into PORTAL DROP with U, causing -29 frame advantage and KD. Can initiate Summon Charge with ~D, causing -29 frame advantage and KD.
  • Death Shadow: Command (u_u/b)+3,d+3,3, Level high-low-mid (hLm), damage 27, frame advantage -6, causes Knockdown (KD) and Hit (H).
  • Mid Death: Command (u_u/b)+3,3, Level high-mid (hm), damage 27, frame advantage -15, causes Knockdown (KD).
  • High Death: Command (u_u/b)+3,4, Level high-high (hh), damage 27, frame advantage +18, causes Hit (H).
  • Splitkicks: Command u/f+3, Level mid (M), damage 29, frame advantage -4, block stun 0, causes Juggle (JG).
  • Flick Kick: Command QCF+3, Level high (h), damage 16, frame advantage -7, block stun 4.
  • GROUND SURF: Command QCF+3,4, Level high-mid (hm), damage 16, frame advantage --, causes Knockdown (KD). Special property #10.
  • Trident Kick: Command WS+3, Level mid (m), damage 16, frame advantage -8, causes Knockdown (KD). .
  • (HAZE) Stance: Command 3+4, transitions into the HAZE stance. No damage, frame advantage --, block stun --.
  • WHEEL OF RAGE: Command f+3+4, Level mid (m), damage 15, frame advantage +5, causes Knockdown (KD) and Screw effect (S!). Causes Rage Drive (RD).
  • SHADOW DIVE: Command f+3+4,2, Level mid-high (mh), damage 15, frame advantage --, causes Juggle (JG) and Rage Drive (RD). Special property #10.
  • BLADE DESCENT: Command f+3+4,d+2, Level mid (m), damage 15, frame advantage --, causes Knockdown (KD) and Rage Drive (RD). Special property #10.
  • (BT) Position: Command b+3+4, transitions into the Back Turned (BT) position.
Tips
  • Master Raven's Back Turned (BT) stance offers unique offensive and defensive options.
  • Pay attention to the frame data (e.g., frame advantage, block stun) to understand the risk and reward of each move.
  • Moves marked with 'JG' can lead to juggle opportunities, extending combos.
  • Moves marked with 'S!' or 'STc' can lead to Screw combos, significantly increasing damage.
  • Special properties like #3, #4, #10, PC, RD, and WB indicate unique effects or combo potential.

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