Skip to content
Special Moves - Can also be chained after certain moves (Moves w/ #1)
Tekken 7

Special Moves - Can also be chained after certain moves (Moves w/ #1)

Tekken 7 Special Moves list including Reppuuken (QCF+1), Fudouken (QCB+1), and more. Learn inputs and properties.

By ···10 min read·Multi-source verified
1 reading this guide  

Tekken 7 Special Moves list including Reppuuken (QCF+1), Fudouken (QCB+1), and more. Learn inputs and properties.

Special Moves:

  1. Reppuuken: Input QCF+1. Properties: 19 / -13 / -5.
  2. Fudouken: Input QCB+1. Properties: 15 / -15 / Knockdown (KD).
  3. Double Reppuken: Input QCF+2. Properties: 19 / -19 / -8.
  4. Light Fudouken: Input QCB+2. Properties: 20 / -15 / -5.
  5. Light Fudouken, A: Input QCB+2,1. Properties: 20 / -15 / Knockdown (KD).
  6. Light Fudouken, Un: Input QCB+2,3. Properties: 20 / -8 / Knockdown (KD).
  7. Light Fudouken, Ba: Input QCB+2,4. Properties: 20 / -18 / Knockdown (KD).
  8. Double Jaei Ken: Input HCB+3. Properties: 22 / -9 / Knockdown (KD). This move has the 'PC' property.
  9. Triple Jaei Ken: Input HCB+4. Properties: 22 / -14 / Knockdown (KD). This move has the 'PC' property.
  10. Air Shippuuken: Input Jump, then QCB+(1_2). Properties: 17 / ?? / ??. This move is associated with '#3'.
Tips
  • Some moves have properties indicated by letters (e.g., 'h' for high, 'm' for mid, 'L' for low, 'K' for knockdown).
  • 'KD' indicates the move causes a knockdown.
  • '??' indicates unknown properties for Air Shippuuken.

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content