Unlock Fahkumram's full potential in Tekken 7! Dive into his grappling and combat techniques, understand his move properties, and learn how to escape his devastating throws.
Alright, let's break down Fahkumram's toolkit in Tekken 7. He's got some serious reach and some nasty throws, so knowing his moves is key, whether you're fighting him or learning to play him. We'll cover his grappling options and then get into his vast array of combat moves.
Fahkumram's Grappling Techniques
Fahkumram has a few throws that can catch you off guard. Knowing the escape is crucial. Here's the rundown:
| Position | Command | Throw Name | Escape | Comments |
| Front | (1+3)_(f+1+3) | Killer Sweep | 1_2 | |
| Front | (2+4)_(f+2+4) | Raging Knee | 1_2 | |
| Front | d/f+1+2 | Genocidal Rush | 1+2 | |
| Left | (1+3)_(2+4) | Killer Sweep | 1 | |
| Right | (1+3)_(2+4) | Raging Knee | 2 | |
| Back | (1+3)_(2+4) | Checkmate | - |
Key Takeaway: Most of his front throws can be escaped with either a 1 or a 1+2, but watch out for the side throws – they use different escape buttons. Always try to identify which way he's throwing you to pick the right escape!
Fahkumram's Combat Techniques
Fahkumram has a massive list of combat moves, each with its own properties. We'll go through them, but remember, the key is to recognize what's coming and know how to punish or defend. The 'Level' column gives you an idea of the move's general strength, and the 'SUF', 'BF', and 'HF' columns relate to frame data (how fast it comes out and how safe it is on block), which is more advanced stuff. For now, focus on the move names, commands, and especially the comments for crucial info like knockdowns (KD), juggles (JG), stuns (ST), and more.
| Command | Move Name | Level | SUF | BF | HF | Comments |
| 1 | Jab | h | 10 | 1 | 8 | |
| 1,1 | Elbow Scythe | hm | 10 | -7 | 4 | |
| 1,2 | Left-Right Combo | hh | 10 | -2 | 7 | |
| 1,2>1 | Ban Chiang | hhm | 10 | -10 | 3 | |
| 1,2>1,4 | Ban Chiang Combo | hhmm | 10 | -11 | KD | |
| 1,2,4 | Thunderstorm | hhh | 10 | -9 | 6 | JGc |
| 1,2,4,3 | Thunderstorm Combo | hhhh | 10 | -7 | 6 | |
| 1,2,4,3~1 | Twisting Backfist | hhhh | 10 | -4 | ST | S!, ST |
| 1,2,4,3~4 | Erupting Knee | hhhm | 10 | -5 | KD | |
| 1,2,4,3#4 | Power Eruption | hhhm | 10 | 14 | JG | JG, #4 |
| 1,2,4,4 | Twin Bolts | hhhL | 10 | -16 | -5 | #1 |
| 1,4 | Jab, Highkick | hh | 10 | -8 | 3 | |
| d+1 | Lightning Elbow | M | 18 | -5 | 8 | |
| b+1 | Surging Elbow | m | 14 | -15 | KD | |
| d/f+1 | Thunder Elbow | m | 13 | -5 | 4 | |
| d/f+1,2 | Rising Thunder Slash | mh | 13 | -3 | 6 | |
| d/f+1,2~1 | Rising Thunder Feint | mm | 13 | -3 | KD | |
| d/f+1,4 | Thunder Stormbreaker | mm | 13 | -13 | KD | H, S! |
| d/f+1,4~1 | Thunder Barbaric | mm | 13 | -3 | 8 | JGc |
| d/f+1,4~3 | Ramasura | mL | 13 | -23 | -4 | JGc, #2 |
| d/f+1,4~3,2 | Thunder Ramasura | mLm | 13 | -16 | JG | JG |
| (d/b_FC)+1 | Crouchjab | Sm | 10 | -5 | 6 | |
| u/f+1 | Thundercloud | m | 28 | -5 | JG | JG |
| WS+1 | Quick Elbow | m | 13 | -4 | 4 | |
| WS+1>2 | Sidestep Elbow | mh | 13 | -9 | KD | |
| f+1+2 | Horizon Dash | m | 21 | -7 | KD | WB |
| f,f+1+2 | Vicious Uppercut | M | 18 | -14 | JG | JG |
| b+1+4 | Maxiumum Voltage | Ub | 60 | -- | KD | |
| 2 | Highpunch | h | 12 | 0 | 7 | |
| 2,4 | High Punch/Kick | hh | 12 | -9 | 6 | JGc |
| 2,4,3 | Straight Thunderstorm | hhh | 12 | -7 | 6 | |
| 2,4,3~1 | Twisting Backfist | hhh | 12 | -4 | ST | S!, ST |
| 2,4,3~4 | Erupting Knee | hhm | 12 | -5 | KD | |
| 2,4,3#4 | Power Eruption | hhm | 12 | 14 | JG | JG, #4 |
| 2,4,4 | Straight Twin Bolts | hhL | 12 | -16 | -5 | #1 |
| f+2 | Elbow Strike | h | 12 | -8 | 3 | |
| f+2,1 | Double Elbow Strike | hh | 12 | -12 | KD | |
| f,f+2 | Wind Hook | m | 15 | -9 | 0 | |
| f,f+2,1 | Cross Blitz | mM | 15 | -14 | KD | |
| b+2 | Backhand Blow | h | 14 | -15 | -6 | |
| b+2,1 | Piercing Bolt | hh | 14 | -9 | KD | |
| b+2,1# | Backhand Burst | hm | 14 | 14 | ST | ST, #4 |
| b+2>3 | Backhand Calf Kick | hL | 14 | -14 | 2 | |
| (d_FC)+2 | Quick Sp.Mid Elbow | Sm | 12 | -9 | 2 | |
| d/f+2 | Gutslug | m | 15 | -7 | 4 | |
| d/f+2,1 | Searing Elbow | mm | 15 | -13 | KD | |
| d/f+2,3 | Searing High Switch | mh | 15 | -12 | ST | ST |
| d/b+2 | Crouching Upper | m | 16 | -10 | 1 | |
| d/b+2,2 | Lightning Rod | mm | 16 | -13 | 1 | |
| u/f+2 | Reverse Elbow | h | 18 | -8 | 10 | PC |
| WS+2 | Rising Upper | m | 16 | -9 | 7 | |
| WS+2,4 | Demon Horns | mm | 16 | -10 | 6 | |
| WS+2,4~3 | Demon Tornado | mm | 16 | -7 | KD | |
| WS+2,4~3# | Demon Power Tornado | mm | 16 | 14 | ST | ST, #4 |
| WS+2,4~4 | Demon Night Thunder | mh | 16 | 6 | JG | H!,S!,SS! |
| 3 | Pushkick | m | 13 | -9 | 2 | |
| 3,1 | Roaring Palm | mh | 13 | -3 | 4 | |
| 3,1,2 | Lightning Straight | mhh | 13 | 0 | 8 | |
| 3,1,4 | Roaring Sky | mhm | 13 | -13 | 3 | |
| 3,1,4,4 | Roaring Sky Combo | mhmm | 13 | -14 | KD | |
| 3,1,d+4 | Rumbling Thunder Teep | mhL | 13 | -16 | -5 | |
| 3,4 | Teep, Straight Knee | mm | 13 | -12 | KD | |
| 3,4~3 | Teep, Tornado | mm | 13 | -7 | KD | |
| 3,4~3# | Teep, Power Tornado | mm | 13 | 14 | ST | ST, #4 |
| 3,4~3+4 | Tornado Cyclone | mLh | 13 | -12 | JG | RD,S!,SS! |
| 3,4~4 | Teep, Night Thunder | mh | 13 | 6 | JG | H,S!,SS! |
| f+3 | Advancing Knee | m | 17 | -7 | 4 | |
| f+3,2 | Advancing Fist | mm | 17 | -12 | -1 | |
| f+3,2,1 | Berserker Combo Hook | mmh | 17 | -5 | KD | |
| f+3,2,4 | Berserker Combo Knee | mmm | 17 | -12 | 6 | |
| f+3,2,4~3 | Berserker Tornado | mmm | 17 | -7 | KD | |
| f+3,2,4~3# | Berserker Blast | mmm | 17 | 14 | ST | ST, #4 |
| f+3,2,4~4 | Berserk Night Thunder | mmh | 17 | 6 | JG | H,S!,SS! |
| f,f+3 | Roaring Lance | m | 25 | 5 | KD | |
| b+3 | Thundershock Kick | h | 16 | -7 | KD | H, S! |
| d+3 | Slipkick | L | 16 | -16 | -5 | |
| d+3,4 | Slipkick, Highkick | Lh | 16 | -9 | 6 | JGc |
| d+3,4,3 | Low Kick Thunderstorm | Lhh | 16 | -11 | -5 |
Pro Tip: Don't try to memorize every single move right away. Focus on the ones that seem to hit hard, cause knockdowns (KD), or lead into juggles (JG). Pay attention to the comments – they'll tell you if a move is safe on block (S!) or if it can lead to a big combo (JGc). Practice recognizing the animations!
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