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| FAHKUMRAM |
Tekken 7

| FAHKUMRAM |

Unlock Fahkumram's full potential in Tekken 7! Dive into his grappling and combat techniques, understand his move properties, and learn how to escape his devastating throws.

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Unlock Fahkumram's full potential in Tekken 7! Dive into his grappling and combat techniques, understand his move properties, and learn how to escape his devastating throws.

Alright, let's break down Fahkumram's toolkit in Tekken 7. He's got some serious reach and some nasty throws, so knowing his moves is key, whether you're fighting him or learning to play him. We'll cover his grappling options and then get into his vast array of combat moves.

Fahkumram's Grappling Techniques

Fahkumram has a few throws that can catch you off guard. Knowing the escape is crucial. Here's the rundown:

PositionCommandThrow NameEscapeComments
Front(1+3)_(f+1+3)Killer Sweep1_2
Front(2+4)_(f+2+4)Raging Knee1_2
Frontd/f+1+2Genocidal Rush1+2
Left(1+3)_(2+4)Killer Sweep1
Right(1+3)_(2+4)Raging Knee2
Back(1+3)_(2+4)Checkmate-

Key Takeaway: Most of his front throws can be escaped with either a 1 or a 1+2, but watch out for the side throws – they use different escape buttons. Always try to identify which way he's throwing you to pick the right escape!

Fahkumram's Combat Techniques

Fahkumram has a massive list of combat moves, each with its own properties. We'll go through them, but remember, the key is to recognize what's coming and know how to punish or defend. The 'Level' column gives you an idea of the move's general strength, and the 'SUF', 'BF', and 'HF' columns relate to frame data (how fast it comes out and how safe it is on block), which is more advanced stuff. For now, focus on the move names, commands, and especially the comments for crucial info like knockdowns (KD), juggles (JG), stuns (ST), and more.

CommandMove NameLevelSUFBFHFComments
1Jabh1018
1,1Elbow Scythehm10-74
1,2Left-Right Combohh10-27
1,2>1Ban Chianghhm10-103
1,2>1,4Ban Chiang Combohhmm10-11KD
1,2,4Thunderstormhhh10-96JGc
1,2,4,3Thunderstorm Combohhhh10-76
1,2,4,3~1Twisting Backfisthhhh10-4STS!, ST
1,2,4,3~4Erupting Kneehhhm10-5KD
1,2,4,3#4Power Eruptionhhhm1014JGJG, #4
1,2,4,4Twin BoltshhhL10-16-5#1
1,4Jab, Highkickhh10-83
d+1Lightning ElbowM18-58
b+1Surging Elbowm14-15KD
d/f+1Thunder Elbowm13-54
d/f+1,2Rising Thunder Slashmh13-36
d/f+1,2~1Rising Thunder Feintmm13-3KD
d/f+1,4Thunder Stormbreakermm13-13KDH, S!
d/f+1,4~1Thunder Barbaricmm13-38JGc
d/f+1,4~3RamasuramL13-23-4JGc, #2
d/f+1,4~3,2Thunder RamasuramLm13-16JGJG
(d/b_FC)+1CrouchjabSm10-56
u/f+1Thundercloudm28-5JGJG
WS+1Quick Elbowm13-44
WS+1>2Sidestep Elbowmh13-9KD
f+1+2Horizon Dashm21-7KDWB
f,f+1+2Vicious UppercutM18-14JGJG
b+1+4Maxiumum VoltageUb60--KD
2Highpunchh1207
2,4High Punch/Kickhh12-96JGc
2,4,3Straight Thunderstormhhh12-76
2,4,3~1Twisting Backfisthhh12-4STS!, ST
2,4,3~4Erupting Kneehhm12-5KD
2,4,3#4Power Eruptionhhm1214JGJG, #4
2,4,4Straight Twin BoltshhL12-16-5#1
f+2Elbow Strikeh12-83
f+2,1Double Elbow Strikehh12-12KD
f,f+2Wind Hookm15-90
f,f+2,1Cross BlitzmM15-14KD
b+2Backhand Blowh14-15-6
b+2,1Piercing Bolthh14-9KD
b+2,1#Backhand Bursthm1414STST, #4
b+2>3Backhand Calf KickhL14-142
(d_FC)+2Quick Sp.Mid ElbowSm12-92
d/f+2Gutslugm15-74
d/f+2,1Searing Elbowmm15-13KD
d/f+2,3Searing High Switchmh15-12STST
d/b+2Crouching Upperm16-101
d/b+2,2Lightning Rodmm16-131
u/f+2Reverse Elbowh18-810PC
WS+2Rising Upperm16-97
WS+2,4Demon Hornsmm16-106
WS+2,4~3Demon Tornadomm16-7KD
WS+2,4~3#Demon Power Tornadomm1614STST, #4
WS+2,4~4Demon Night Thundermh166JGH!,S!,SS!
3Pushkickm13-92
3,1Roaring Palmmh13-34
3,1,2Lightning Straightmhh1308
3,1,4Roaring Skymhm13-133
3,1,4,4Roaring Sky Combomhmm13-14KD
3,1,d+4Rumbling Thunder TeepmhL13-16-5
3,4Teep, Straight Kneemm13-12KD
3,4~3Teep, Tornadomm13-7KD
3,4~3#Teep, Power Tornadomm1314STST, #4
3,4~3+4Tornado CyclonemLh13-12JGRD,S!,SS!
3,4~4Teep, Night Thundermh136JGH,S!,SS!
f+3Advancing Kneem17-74
f+3,2Advancing Fistmm17-12-1
f+3,2,1Berserker Combo Hookmmh17-5KD
f+3,2,4Berserker Combo Kneemmm17-126
f+3,2,4~3Berserker Tornadommm17-7KD
f+3,2,4~3#Berserker Blastmmm1714STST, #4
f+3,2,4~4Berserk Night Thundermmh176JGH,S!,SS!
f,f+3Roaring Lancem255KD
b+3Thundershock Kickh16-7KDH, S!
d+3SlipkickL16-16-5
d+3,4Slipkick, HighkickLh16-96JGc
d+3,4,3Low Kick ThunderstormLhh16-11-5

Pro Tip: Don't try to memorize every single move right away. Focus on the ones that seem to hit hard, cause knockdowns (KD), or lead into juggles (JG). Pay attention to the comments – they'll tell you if a move is safe on block (S!) or if it can lead to a big combo (JGc). Practice recognizing the animations!

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