Skip to content
Devil Transformation - u/b+1+2 or f,N,d,d/f+1+4,U/F (while in Rage)
Tekken 7

Devil Transformation - u/b+1+2 or f,N,d,d/f+1+4,U/F (while in Rage)

Learn the Tekken 7 Devil Transformation inputs like u/b+1+2 and f,N,d,d/f+1+4,U/F (while in Rage). Includes Devil Piston and Thunder Godfist.

By ···10 min read·Multi-source verified
1 reading this guide  

Learn the Tekken 7 Devil Transformation inputs like u/b+1+2 and f,N,d,d/f+1+4,U/F (while in Rage). Includes Devil Piston and Thunder Godfist.

Walkthrough
  1. 1
    To transform into Devil form, input u/b+1+2. This move also allows you to Transform to Normal.
  2. 2
    Alternatively, while in Rage, input f,N,d,d/f+1+4,U/F to transform.
  3. 3
    The Devil Piston (d/f+1) is a mid-hitting move with 15 damage and a -7 frame advantage on block.
  4. 4
    Devil Pistons (d/f+1,2) is a mid-hitting string with 15 damage and a -13 frame advantage on block, resulting in a Jail (JG).
  5. 5
    Thunder Godfist (f,N,d,d/f+1) is a mid-hitting move with 22 damage and a -16 frame advantage on block.
  6. 6
    If Thunder Godfist hits, you can follow up with Heaven Denied (U/F), which is a throw that causes Knockdown (KD).
  7. 7
    Standing Laser (1+2) is an upward-hitting move with 40 damage that causes Knockdown (KD).
  8. 8
    Ground Laser (d+1+2) is a low-hitting move with 22 damage and a -15 frame advantage on block, causing Knockdown (KD). This attack requires the opponent to be lying on the ground to execute.
  9. 9
    YABUQUN (f+1+2) is a mid-hitting move with 22 damage and a -9 frame advantage on block, resulting in a Stun (ST).
  10. 10
    Air Laser (u/f+1+2) is an upward-hitting aerial move with 18 damage that causes Knockdown (KD). It can only hit airborne opponents.
  11. 11
    Devil Runthrough (f,f+2) is a mid-hitting move with 16 damage and a -12 frame advantage on block, causing Knockdown (KD). This attack converts to a throw on a frontal hit.
  12. 12
    Devil Twister (SS+2) is a mid-hitting move with 17 damage and a -22 frame advantage on block, resulting in a Jail (JG).
  13. 13
    Flying Laser (3+4) is an upward-hitting move with 60 damage that causes Knockdown (KD).
  14. 14
    Fly, Reverse Laser (3+4,3+4) is an upward-hitting move with 25 damage that causes Knockdown (KD).
  15. 15
    Hell Sweep (f,N,d,d/f+4) is a low-hitting move with 16 damage and a -23 frame advantage on block, with a -3 frame advantage on hit.
  16. 16
    Spinning Gutpunch (1) is a mid-hitting follow-up to Hell Sweep with 16 damage and a -16 frame advantage on block.
  17. 17
    Gutpunch, T-Godfist (1,f,N,d,d/f+1) is a mid-hitting string with 16 damage and a -17 frame advantage on block.
  18. 18
    If Gutpunch, T-Godfist hits, you can follow up with Heaven Denied (U/F), which is a throw that causes Knockdown (KD).
  19. 19
    2nd Hell Sweep (f,N,d,d/f+4,4) is a low-hitting move with 16 damage that causes Knockdown (KD).
Tips
  • The Heaven Denied throw can only execute if the Godfist attack hits.
  • Ground Laser is specifically for opponents on the ground.
  • Air Laser is designed to hit opponents in the air.
  • Devil Runthrough can transition into a throw if it connects from the front.

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content