Learn how to execute and chain Leg Cutter strings in Tekken 7, including White Heron and Heron Cannon follow-ups, to maximize your offense.
Alright, let's break down the d/b+4 move, also known as the Leg Cutter. This is a fundamental string in Tekken 7 that can lead into some really annoying pressure for your opponent. Think of it as your go-to for keeping them guessing and chipping away at their health.
The basic Leg Cutter itself is pretty straightforward. You input d/b+4, and it's a mid attack that launches on counter-hit. But the real magic happens with the follow-ups. You've got a few options right out of that first Leg Cutter:
- d/b+4, 1+4 (White Heron): This is a great option. It's a mid, mid, low string (Llh) and it leaves you at a decent frame advantage, plus it can be followed up by other White Heron strings. The game notes say you can chain any White Heron strings (1+4) after this, so keep that in mind for extending pressure.
- d/b+4, 3 (Heron Cannon): This one is a mid, high (Lh) string. The 'JG' next to it means it's Jail Guard, which is super useful for catching opponents trying to mash out.
- d/b+4, 4 (2x Leg Cutter): This just repeats the Leg Cutter, giving you a mid, mid (LL) string. It's a bit safer but less rewarding than the other options if they block.
Now, if you land that second Leg Cutter (d/b+4, 4), you've got even more choices:
- d/b+4, 4, 1+4 (White Heron): Again, the White Heron string. This is a mid, mid, low (LLlh) follow-up. It's a solid way to keep the pressure on and can lead into more White Heron chains.
- d/b+4, 4, 3 (Heron Cannon): This is a mid, mid, high (LLh) string. Like the first Heron Cannon, it's got that Jail Guard property.
- d/b+4, 4, 4 (3x Leg Cutter): This just keeps the Leg Cutter pressure going with a mid, mid, mid (LLL) string.
And if you go for the third Leg Cutter (d/b+4, 4, 4), you've got these final options:
- d/b+4, 4, 4, 1+4 (White Heron): The full White Heron string, mid, mid, mid, low (LLLlh). This is a really strong pressure tool.
- d/b+4, 4, 4, 3 (Heron Cannon): The final Heron Cannon, mid, mid, mid, high (LLLh). Again, watch out for that Jail Guard.
It's important to note that after the initial d/b+4, if you go into the 1+4 (White Heron) follow-up, you can chain *any* White Heron strings after that. This means you can keep that pressure going and make it really tough for your opponent to find an opening. The game also mentions that after d/b+4, 4, you can go into Full Crouch (indicated by ~d), which can set up other mix-ups.
While the source text also lists some Tenstring and Fourstring combos, those seem to be related to other moves (like (WS)+2). For the Leg Cutter strings specifically, focus on the d/b+4 into its immediate follow-ups. Mastering these chains will give you a great tool for offense in Tekken 7!
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