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| LAW (Marshall) |
Tekken 7

| LAW (Marshall) |

Unlock Marshall Law's full potential in Tekken 7! Dive into his grappling techniques, combat moves, and special stances like DSS and DFS. Learn every command and combo.

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Unlock Marshall Law's full potential in Tekken 7! Dive into his grappling techniques, combat moves, and special stances like DSS and DFS. Learn every command and combo.

Alright, let's break down Marshall Law's toolkit in Tekken 7. He's got some flashy moves and solid pressure, so knowing his commands is key to making him work. We'll cover his grappling options and then dive deep into his combat techniques, including his special stances like DSS (Dragon Stance Side) and DFS (Dragon Stance Forward).

Grappling Techniques

Law has a variety of throws, each with a different escape option. Some are standard front throws, while others come out of specific stances or situations like being behind your opponent (BT). Pay attention to the 'Escape' column – if you're on the receiving end, you'll need to know whether to press 1, 2, or 1+2 to break the throw.

PositionCommandThrow NameEscapeComments
Front(1+3)_(f+1+3)Twin Dragonstrike1_2
Front(2+4)_(f+2+4)Leg Grab Takedown1_2
Frontd/f+1+2Chastisement Punch1+2
Front1,2,1_2Bulldog-
Frontf+2+3Dragon Dive1
Front(DSS_DFS) 1+3Twin Dragonstrike1
Front(DSS_DFS) 2+4Triple Facekick2
Frontf,f+3+4Dragon Knee1+2JG
Left(1+3)_(2+4)Headlock Kick1
Right(1+3)_(2+4)Dragon Jewel Punch2
Back(1+3)_(2+4)Throat Punch-

Combat Techniques

This is where Law really shines. He has a ton of strings and special moves that can lead to big damage, knockdowns (KD), or juggles (JG). We'll go through them command by command. Remember, 'h' means high, 'm' means mid, and 'L' means low. SUF is the startup frames, BF is block advantage, and HF is hit advantage. Negative numbers mean you're at a disadvantage if blocked or they hit.

CommandMove NameLevelSUFBFHFComments
1Jabh1018
1~[1],[1],[1]Punch Rushhhhh10-78
1Punchh10-713
1~[1],[1],[1] 2Rush Fisth10-16
1~[1],[1],[1] 2 ~b,f(DSS)----07
1~[1],[1],[1] 2,2MIDCHOPhM10-84
1~[1],[1],[1] 2,2 > 1+2POWER BACKFISThMm10-13KDWB
1~[1],[1],[1] 2,2 > 2DRAGON KNUCKLEhMh10-94
1~[1],[1],[1] 2,2 > 2 ~b,f(DSS)-----310
1~[1],[1],[1] 2,3Rush Kneehm10-65
1~[1],[1],[1] 2,u/f+3Fake Fliph10-21--
1~[1],[1],[1] 2,u/f+3,4Skyscraperhm10-9JGJG
d+1Low Ankle PunchL21-122
d+1,3TWISTKICK STRIKELm21-9KDS!, SSc!
b+1Dragon Rainm14-92
b+1 ~b,f(DSS)-----38
b+1 > 2Dragon Thundermm14-140
b+1 > 2 ~b,f(DSS)-----95
b+1 > 2 > 2Dragon Stormmmm14-14KD
u/f+1Mugging Smackh12-56
u/f+1,3Mugging Lowkickhl12-13-1
QCF+1Flurry Starth12-33
QCF+1,2Flurry Momentumhh12-33
QCF+1,2,1Flurry Fistshhh12-33
QCF+1,2,1,2Whack Uppercuthhhm12-16JGJG
WS+1Disoriented Fistm13-7-1
WS+1 ~b,f(DSS)-----42
WS+1,2Disoriented Fistsmh13-9KD
WS+1,2 ~b,f(DSS)----4KD
1+2DRAGON'S BREATHm20-26KDRA
d+1+2(DSS) Stance--------#1
f+1+2Overhead Smashm2038JGc
BT 1+2DRAGON BACK BLOWh15-116S!
WS+1+2Generic Riserm11-47
f+1+4DRAGON SPIN BLOWm23-14KD
2Right Jabh1006
2>2JAB, DRAGON KNUCKLEhM10-84
2>2>1+2SPREAD BACKFISThMm10-13KDWB
2>2>2DRAGON KNUCKLEShMh10-94
2>2>2 ~b,f(DSS)-----310
2,b+2RAGING DRAGON, (BT)hh10-47
2,b+2,1DRAGON STRIKERhhh10-33
2,b+2,1,2DRAGON FIST RAGEhhhm10-3KD
2,b+2,1,2 ~DFULL CROUCH--------
f+2Overhead Rage Fisth1206
f+2~11-Inch Punchm195KDS!
f+2>2JAB, DRAGON KNUCKLEhM12-84
f+2>2>1+2SPREAD BACKFISThMm12-13KDWB
f+2>2>2DRAGON KNUCKLEShMh12-94
f+2>2>2 ~b,f(DSS)-----310
f+2,b+2RAGING DRAGON, (BT)hh12-47
f+2,b+2,1DRAGON STRIKERhhh12-33
f+2,b+2,1,2DRAGON FIST RAGEhhhm12-3KD
f+2,b+2,1,2 ~DFULL CROUCH--------
f,f+2Dragon Punchm14-77
f,f+2>1Dragon Advancemh14-42
f,f+2>1>3Dragon Strikemhm14-13KD
f,f+2,3Head Ringermh14-15KD
b+2Slick Backfistm16-84
b+2,1KNUCKLE BACKBLOWmh16-316S!
b+2,2Slipfistmh16-94
b+2,2 ~b,f(DSS)-----310
b+2,3Junkyard Kickml16-12-1
b+2,3,4Junkyard Combomlm16-7JGJG
b+2,3,4 ~b,f(DFS)-----9JG
b+2,3,d+4Dragon's TailmlL16-37KD
(FC_d)+2CrouchjabSm11-47
(FC_d)+2,3Dragon SkyscraperSmm11-15JGJG
d/b+2Elbow, (BT)m14-47
d/b+2,4Frogman, (BT)mM14-14KD
d/b+2,4 ~DLie Down, (FU/FA)--------
d/f+2Lifting Uppercutm15-7JGJG
WS+2Power Uppercutm16-18JGJG
SS+2Gut Punch, (DSS)m17-47
SS+2,1Gut Strike, (DSS)mh17-4

Special Stances: DSS and DFS

You'll notice a lot of moves can transition into DSS (Dragon Stance Side) or DFS (Dragon Stance Forward) by pressing ~b,f or ~b,f respectively after certain moves. These stances are crucial for Law's offense. From DSS, you can access unique follow-ups and pressure tools. DFS is more about forward movement and setting up specific attacks. Experiment with these transitions to see how they change the properties of your moves and open up new combo routes.

Key Takeaways

  • Mastering Law means understanding his throws and their escapes.
  • Learn the basic strings like Punch Rush and Jab, Dragon Knuckle, and their follow-ups.
  • Don't forget his low attacks like Low Ankle Punch and the low follow-ups to his strings.
  • DSS and DFS are essential for unlocking Law's true pressure and combo potential. Practice transitioning into and out of these stances.
  • Keep an eye on the SUF, BF, and HF stats to understand when your moves are safe or when you can extend pressure.

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