Tekken 7 EX Moves list including EX Shoryuken, EX Hadouken, and Messatsu G.Hadou inputs and properties. Learn EX move details.
EX Moves:
- EX Shoryuken
- Input: f,d,d/f+1+2
- Properties: SmSmSm, 11 / -34 / JG. Uses 1 EX Bar.
- Note: Executes a Double Shoryuken on Front-facing hit.
- EX Hadouken
- Input: QCF+1+2
- Properties: SmSm, 19 / 1 / KD. Uses 1 EX Bar.
- EX Gohadouken
- Input: HCB+1+2
- Properties: SmSmSm, 28 / 9 / KD. Uses 1 EX Bar.
- EX Zanku Hadouken
- Input: Jump, QCF+1+2
- Properties: SMSM, 8 / ?? / KD. Uses 1 EX Bar.
- Note: Blocked Flames and Hit Frames very depending on at what point during the jump that the attack is initiated.
- EX Tatsu
- Input: QCB+3+4
- Properties: Sm x4, 10 / -18 / KD. Uses 1 EX Bar.
- EX Air Tatsu
- Input: Jump, QCB+3+4
- Properties: Sm, 13 / ?? / KD. Uses 1 EX Bar.
- Note: S! property.
- Leaping Roundhouse EX Z.Hadouken
- Input: f+3+4, then QCF+1+2
- Properties: Sm, 9 / 4 / ??. Uses 1 EX Bar.
- Leaping Roundhouse EX Tatsu
- Input: f+3+4, then QCB+3+4
- Properties: Sm, 14 / -18 / KD. Uses 1 EX Bar.
- Note: S! property.
- Messatsu G.Hadou
- Input: QCF,QCF+1+2
- Properties: Sm x5, 10 / -25 / KD. Uses 2 EX Bars.
- Demon Flip EX Zanku Hadouken
- Input: f,d,d/f+(3_4), then QCF+1+2
- Properties: SMSM, 8 / ?? / KD. Uses 1 EX Bar.
- Note: Blocked Flames and Hit Frames very depending on at what point during the jump that the attack is initiated.
Tips
- The EX Zanku Hadouken's effectiveness can vary based on the timing of its execution during a jump.
- The EX Tatsu and Leaping Roundhouse EX Tatsu have the S! (Screw Attack) property.
- The EX Shoryuken performs a Double Shoryuken if it hits an opponent facing you.
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content