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EX Moves (Uses up EX Bars)
Tekken 7

EX Moves (Uses up EX Bars)

Tekken 7 EX Moves list including EX Shoryuken, EX Hadouken, and Messatsu G.Hadou inputs and properties. Learn EX move details.

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Tekken 7 EX Moves list including EX Shoryuken, EX Hadouken, and Messatsu G.Hadou inputs and properties. Learn EX move details.

EX Moves:

EX Shoryuken
Input: f,d,d/f+1+2
Properties: SmSmSm, 11 / -34 / JG. Uses 1 EX Bar.
Note: Executes a Double Shoryuken on Front-facing hit.
EX Hadouken
Input: QCF+1+2
Properties: SmSm, 19 / 1 / KD. Uses 1 EX Bar.
EX Gohadouken
Input: HCB+1+2
Properties: SmSmSm, 28 / 9 / KD. Uses 1 EX Bar.
EX Zanku Hadouken
Input: Jump, QCF+1+2
Properties: SMSM, 8 / ?? / KD. Uses 1 EX Bar.
Note: Blocked Flames and Hit Frames very depending on at what point during the jump that the attack is initiated.
EX Tatsu
Input: QCB+3+4
Properties: Sm x4, 10 / -18 / KD. Uses 1 EX Bar.
EX Air Tatsu
Input: Jump, QCB+3+4
Properties: Sm, 13 / ?? / KD. Uses 1 EX Bar.
Note: S! property.
Leaping Roundhouse EX Z.Hadouken
Input: f+3+4, then QCF+1+2
Properties: Sm, 9 / 4 / ??. Uses 1 EX Bar.
Leaping Roundhouse EX Tatsu
Input: f+3+4, then QCB+3+4
Properties: Sm, 14 / -18 / KD. Uses 1 EX Bar.
Note: S! property.
Messatsu G.Hadou
Input: QCF,QCF+1+2
Properties: Sm x5, 10 / -25 / KD. Uses 2 EX Bars.
Demon Flip EX Zanku Hadouken
Input: f,d,d/f+(3_4), then QCF+1+2
Properties: SMSM, 8 / ?? / KD. Uses 1 EX Bar.
Note: Blocked Flames and Hit Frames very depending on at what point during the jump that the attack is initiated.
Tips
  • The EX Zanku Hadouken's effectiveness can vary based on the timing of its execution during a jump.
  • The EX Tatsu and Leaping Roundhouse EX Tatsu have the S! (Screw Attack) property.
  • The EX Shoryuken performs a Double Shoryuken if it hits an opponent facing you.

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