Tekken 7 MAX Mode Moves list including EX Double Reppuuken (QCF+1+2) and EX Fudouken (QCB+1+2) inputs and properties.
Walkthrough
- 1EX Double Reppuuken: Input QCF+1+2. Properties: SMSM, Damage 19, Block Advantage 1, Causes Knockdown (KD).
- 2EX Fudouken: Input QCB+1+2. Properties: h, Damage 20, Block Advantage -12.
- 3EX Fudouken, A: Input QCB+1+2, then 1. Properties: hm, Damage 20, Block Advantage -2, Causes Knockdown (KD), Wall Break (WB). #1: If 1st attack makes contact, can chain a Command or Special Move after.
- 4EX Fudouken, Un: Input QCB+1+2, then 3. Properties: hM, Damage 20, Block Advantage -8, Causes Juggle (JG). #2: Previous move must contact in order to execute this follow-up attack.
- 5EX Fudouken, Ba: Input QCB+1+2, then 4. Properties: hL, Damage 20, Block Advantage -18, Causes Knockdown (KD).
- 6EX Air Shippuken: Input Jump, then QCB+1+2. Properties: SM, Damage 17. #3: Blocked Flames and Hit Frames very depending on at what point during the jump that the attack is initiated.
- 7EX Hishou Nichirin: Input f,d,d/f+1+2. Properties: Smh, Damage 23, Block Advantage -2, Causes Juggle (JG), causes Special Dash (S!), causes Sidestep (SS!).
- 8EX Jaei Ken: Input HCB+3+4. Properties: Smmm, Damage 22, Block Advantage -2, Causes Knockdown (KD), causes Power Crush (PC).
- 9EX Hien Shikkyaku: Input f+1+2. Properties: m, Damage 24, Block Advantage -9, Causes Knockdown (KD), causes Juggle (JG).
- 10EX Hien, Shippuuken: Input f+1+2, then QCB+(1_2). Properties: mSm, Damage 24, Block Advantage -30, Causes Knockdown (KD).
Tips
- Many EX moves have follow-up attacks that require the previous move to hit or make contact.
- The properties of EX Air Shippuken can vary significantly based on the timing of the attack during the jump.
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