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Peekaboo Stance - (PKB) - f+3+4
Tekken 7

Peekaboo Stance - (PKB) - f+3+4

Tekken 7 Peekaboo Stance (PKB) moves like Albion Fist (f+3+4, 1) and Spite Hook (f+3+4, 2) have specific properties and frame data.

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Tekken 7 Peekaboo Stance (PKB) moves like Albion Fist (f+3+4, 1) and Spite Hook (f+3+4, 2) have specific properties and frame data.

Walkthrough
  1. 1
    From Peekaboo Stance (PKB), pressing 1 performs Albion Fist (PKB), which hits high (h) and has a block advantage of 12, disadvantage of -2, and deals 9 damage.
  2. 2
    From Peekaboo Stance (PKB), pressing 1,2 performs Albion Double (PKB), hitting high, high (hh) with a block advantage of 12, disadvantage of 0, and deals 8 damage.
  3. 3
    From Peekaboo Stance (PKB), pressing 1,2,1 performs Albion Rush (PKB), hitting high, high, medium (hhm) with a block advantage of 12, disadvantage of -13, and deals 8 damage.
  4. 4
    From Peekaboo Stance (PKB), pressing d/f+1 performs Argos Hook (PKB), hitting medium (m) with a block advantage of 15, disadvantage of -9, and deals 2 damage.
  5. 5
    From Peekaboo Stance (PKB), pressing d/f+1,1 performs Argos Twin (PKB), hitting medium, medium (mm) with a block advantage of 15, disadvantage of -10, and deals 1 damage.
  6. 6
    From Peekaboo Stance (PKB), pressing d/f+1,1,2 performs Argos Triple (PKB), hitting medium, medium, medium (mmm) with a block advantage of 15, disadvantage of -11, and deals -3 damage.
  7. 7
    From Peekaboo Stance (PKB), pressing d/f+1,1,2,1 performs Argos Rush, hitting medium, medium, medium, medium (mmmm) with a block advantage of 15, disadvantage of -13, and causes a Knockdown (KD).
  8. 8
    From Peekaboo Stance (PKB), pressing d/f+1,2 performs Argos Layout, hitting medium, high (mh) with a block advantage of 15, disadvantage of -6, causes a Knockdown (KD), and is a Screw (S!) attack.
  9. 9
    From Peekaboo Stance (PKB), pressing d+1 performs Patella Smash (PKB), hitting low (L) with a block advantage of 15, disadvantage of -12, and deals 2 damage.
  10. 10
    From Peekaboo Stance (PKB), pressing b+1 performs Lancaster, hitting medium (m) with a block advantage of 17, disadvantage of -19, and deals -6 damage.
  11. 11
    From Peekaboo Stance (PKB), pressing b+1,1 performs Lancaster Duo, hitting medium, high (mh) with a block advantage of 17, disadvantage of -7, and deals -1 damage.
  12. 12
    From Peekaboo Stance (PKB), pressing b+1,1,2 performs Lancaster Flurry, hitting medium, high, medium (mhm) with a block advantage of 17, disadvantage of -11, and deals -5 damage.
  13. 13
    From Peekaboo Stance (PKB), pressing b+1,1,2,1 performs Lancaster Rush, hitting medium, high, medium, medium (mhmm) with a block advantage of 17, disadvantage of -10, and causes a Knockdown (KD).
  14. 14
    From Lancaster Rush (b+1,1,2,1), pressing ~B transitions to the Flippant (FLI) stance with a disadvantage of -3 and causes a Knockdown (KD).
  15. 15
    From Peekaboo Stance (PKB), pressing 1+2 performs Ten Count Throw, hitting medium (m) with a block advantage of 11, disadvantage of --, and causes a Knockdown (KD) and is a #4 attack.
  16. 16
    From Peekaboo Stance (PKB), pressing f+1+2 performs NIMROD COMBINATION, hitting high, high (hh) with a block advantage of 12, disadvantage of -5, and causes a Knockdown (KD).
  17. 17
    From Peekaboo Stance (PKB), pressing 2 performs Spite Hook (PKB), hitting high (h) with a block advantage of 14, disadvantage of -3, deals 2 damage, and is a #5, STc, H attack.
  18. 18
    From Peekaboo Stance (PKB), pressing f+2 performs Gazelle Upper (PKB), hitting medium (m) with a block advantage of 18, disadvantage of -13, and causes a Knockdown (KD).
  19. 19
    From Gazelle Upper (f+2), pressing 1 performs SHORT UPPER, hitting medium, medium (mm) with a block advantage of 18, disadvantage of 1, and causes a Knockdown (KD).
  20. 20
    From Peekaboo Stance (PKB), pressing b+2 performs LEANING MEATHOOK, hitting medium (m) with a block advantage of 28, disadvantage of -13, and causes a Knockdown (KD) and is a Wall Break (WB) attack.
  21. 21
    From Peekaboo Stance (PKB), pressing d+2 performs Leg Cracker, hitting low (L) with a block advantage of 28, disadvantage of -12, and deals 7 damage and is a Jump Guard (JGc) attack.
  22. 22
    From Peekaboo Stance (PKB), pressing d/f+2 performs CROSS CUT (PKB), hitting medium (m) with a block advantage of 16, disadvantage of -10, and causes a Jump (JG) attack.
  23. 23
    From Peekaboo Stance (PKB), pressing (u_u/f)+2 performs Dreadnaught Upper, hitting medium (m) with a block advantage of 17, disadvantage of -15, and causes a Jump (JG) attack.
  24. 24
    From Peekaboo Stance (PKB), pressing 3 initiates Left Sway Stance.
  25. 25
    From Peekaboo Stance (PKB), pressing 4 initiates Right Sway Stance.
  26. 26
    From Peekaboo Stance (PKB), pressing f+3_4 initiates Ducking Stance.
  27. 27
    From Peekaboo Stance (PKB), pressing b+3_4 initiates Back Sway Stance.
  28. 28
    You can cancel the Peekaboo Stance (PKB) by pressing d/b.
Tips
  • The Peekaboo Cancel (d/b) can be used to exit the stance quickly.
  • Pay attention to the hit properties (h, m, L) and frame data (block advantage/disadvantage) to understand the risks and rewards of each move.
  • Some moves, like Argos Layout (d/f+1,2), can cause a Screw (S!) effect, extending combos.
  • LEANING MEATHOOK (b+2) is a Wall Break (WB) attack, useful for stage control.
  • Leg Cracker (d+2) and CROSS CUT (d/f+2) have properties that interact with jumping opponents (JGc, JG).

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