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Tekken 7

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Explore Negan's grappling and combat techniques in Tekken 7, including commands like Dirty Tactics, Into the Fire, and Sadistic Fist.

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Explore Negan's grappling and combat techniques in Tekken 7, including commands like Dirty Tactics, Into the Fire, and Sadistic Fist.

Grappling Techniques:

  • Front Grapples:
    • Command (1+3)_(f+1+3) results in the throw 'Dirty Tactics', escapable with 1 or 2.
    • Command (2+4)_(f+2+4) results in the throw 'Into the Fire', escapable with 1 or 2.
    • Command u/f+1+2 results in the throw 'No Mercy', escapable with 1+2.
    • Command (INT) 1+3 results in the throw 'Crowbar Throw', which has no listed escape.
  • Side Grapples:
    • From the Left side, command (1+3)_(2+4) results in 'Dirty Tactics', escapable with 1.
    • From the Right side, command (1+3)_(2+4) results in 'Into the Fire', escapable with 2.
  • Back Grapple:
    • Command (1+3)_(2+4) results in the throw 'The End', which has no listed escape.

Combat Techniques:

  • 1-String Combos:
    • 'Backfist' (1) is a high (h) attack with 10 damage, -1 block advantage, and 8 stun.
    • 'Sadistic Fist' (1,1) is a high-high (hh) combo with 10 damage, -3 block advantage, and 8 stun.
    • 'Sadistic Combination' (1,1,2) is a high-high-mid (hhm) combo with 10 damage, -9 block advantage, and 5 stun.
    • 'Knob Job' (1,2) is a high-high (hh) combo with 10 damage, -5 block advantage, and 6 stun. Holding 2 after this move performs an unblockable (INT) attack.
    • 'Heavy Rain' (1,2,2) is a high-high-mid (hhM) combo with 10 damage, +4 block advantage, and causes juggle (JG).
    • 'Dark Night Combo' (1,2,4) is a high-high-high (hhh) combo with 10 damage, -9 block advantage, and 1 stun.
    • 'Double Head Shot' (1,4) is a high-high (hh) combo with 10 damage, -6 block advantage, and 3 stun.
    • 'Triple Head Shot' (1,4,2) is a high-high-mid (hhm) combo with 10 damage, -4 block advantage, and 7 stun.
    • 'Left Upper' (b+1) is a mid (m) attack with 16 damage, -9 block advantage, and 2 stun.
    • 'Molotov Cocktail' (b+1,2) is a mid-mid (mm) combo with 16 damage, -10 block advantage, causes knockdown (KD), and has special properties (S!, SSc!).
    • 'Side Swipe' (d/f+1) is a mid (m) attack with 13 damage, -3 block advantage, and 4 stun.
    • 'Zombie Hook' (d/f+1,1) is a mid-high (mh) combo with 13 damage, -4 block advantage, and 7 stun.
    • 'Side Swipe Smash' (d/f+1,1,2) is a mid-high-mid (mhm) combo with 13 damage, -13 block advantage, causes knockdown (KD), and has special properties (SSc!).
    • 'Tenderizer' (d/f+1,2) is a mid-mid (mm) combo with 13 damage, -11 block advantage, and 7 stun. .
    • 'Secret Weapon' (QCF+1) is a mid (m) attack with 14 damage, -19 block advantage, and causes knockdown (KD).
    • 'Sap Fist' (WS+1) is a mid (m) attack with 12 damage, -3 block advantage, and 8 stun.
    • 'Quick Tenderizer' (WS+1,2) is a mid-mid (mm) combo with 12 damage, -11 block advantage, and 7 stun. .
    • 'Switch Hitter' (1+2) is a high-mid (hm) combo with 13 damage, -14 block advantage, and causes knockdown (KD).
    • 'Walker Maker' (f+1+2) is a mid (m) attack with 24 damage, -15 block advantage, and causes juggle (JG) and plus frames (PC).
    • 'Gutless' (f,f+1+2) is a mid (m) attack with 28 damage, -6 block advantage, and causes stun (ST).
    • 'Wretched Hammer' (b+1+2) is a major (M) attack with 22 damage, +4 block advantage, and causes juggle (JG) and knockdown (KD).
    • 'Lights Out' (d+1+2) is a mid (m) attack with 20 damage, -22 block advantage, and causes knockdown (KD) and rage art (RA).
    • 'No Exceptions' (d/f+1+2) is a mid-mid (MM) combo with 22 damage, -14 block advantage, and causes knockdown (KD).
    • 'Violent Siege' (d/b+1+2) is a high (h) attack with 21 damage, -8 block advantage, and 11 stun, with special properties (S!, H, STc). Holding 1+2 performs 'Windup Swing', an unblockable (Ub) attack with 43 damage, no block advantage listed, and 11 stun, with special properties (STc).
    • 'Knob Job' (2) is a high (h) attack with 11 damage, -8 block advantage, and 3 stun.
    • 'Slapping Knob' (2,1) is a high-high (hh) combo with 11 damage, -7 block advantage, and 4 stun.
    • 'Shin Smasher' (2,1,4) is a high-high-low (hhL) combo with 11 damage, -12 block advantage, and 3 stun.
    • 'Bat Business' (2,2) is a high-mid (hm) combo with 11 damage, -14 block advantage, and 1 stun.
    • 'Fury Rush' (2,2,2) is a high-mid-mid (hmm) combo with 11 damage, -14 block advantage, and 1 stun.
    • 'Executioner Rush' (2,2,2,2) is a high-mid-mid-major (hmmM) combo with 11 damage, -14 block advantage, and causes knockdown (KD).
    • 'Bat Hand' (f+2) is a high (h) attack with 14 damage, -7 block advantage, and 4 stun.
    • 'Face Grinder' (f+2,2) is a high-mid (hm) combo with 14 damage, -12 block advantage, and 8 stun. Marked as #2.
    • 'Justice Served' (f,f+2) is a major (M) attack with 18 damage, -9 block advantage, and causes knockdown (KD).
    • 'Back Swing' (b+2) is a high (h) attack with 16 damage, -9 block advantage, and -3 stun.
    • 'Back Swing Brain Bash' (b+2,2) is a high-mid (hm) combo with 16 damage, -11 block advantage, causes knockdown (KD), and has special properties (#2, H).
    • 'Back Swing Funeral' (b+2,3) is a high-mid (hm) combo with 16 damage, -6 block advantage, causes knockdown (KD), and has special properties (H).
    • 'Bad Break' (d+2) is a mid (m) attack with 17 damage, -9 block advantage, and 2 stun. Marked as #3.
    • 'Blood Moon' (d/f+2) is a mid (m) attack with 15 damage, -14 block advantage, and causes juggle (JG). .
    • 'Agony' (d/b+2) is a low (L) attack with 24 damage, -14 block advantage, and 7 stun. Marked as #4.
    • 'Direct Tenderizer' (u/f+2) is a mid (m) attack with 16 damage, -11 block advantage, and 7 stun, with special properties (STc). .
    • 'Matador' (u/b+2) is a mid (m) attack with 25 damage, -20 block advantage, and causes stun (ST).
    • 'Sneaky' (FC,d/f+2) is a low (L) attack with 20 damage, -13 block advantage, and 3 stun.
    • 'Full Swing' (SS+2) is a high (h) attack with 20 damage, -8 block advantage, and causes stun (ST), with special properties (S!, ST).
    • 'Malice Impact' (WS+2) is a mid (m) attack with 15 damage, -16 block advantage, and causes stun (ST). .
    • 'Rush Down' (WR+2) is a mid (m) attack with 20 damage, +9 block advantage, and causes knockdown (KD).
    • 'No Look Swing' (BT 2) is a mid (m) attack with 14 damage, -10 block advantage, and causes knockdown (KD).
    • 'Shove' (2+3) is a mid (m) attack with 14 damage, -7 block advantage, and 2 stun, with special properties (STc). Marked as #1.
    • 'Tripwire' (f+2+3) is a low (l) attack with 28 damage, -12 block advantage, and 5 stun.
    • 'It's Over' (b+2+3) is a mid-mid (mm) combo with 22 damage, +8 block advantage, and causes knockdown (KD) and rage drive (RD).
    • 'It's Over There' (b+2+3,f) is a mid-mid (mm) combo with 22 damage, +6 block advantage, and causes knockdown (KD) and rage drive (RD).
    • 'It's Overhead' (b+2+3,b) is a mid-mid (mm) combo with 22 damage, -8 block advantage, causes juggle (JG), and rage drive (RD).
    • 'Shock' (f+3) is a major (M) attack with 18 damage, -7 block advantage, and 9 stun.
    • 'Shock and Awe' (f+3,2) is a major-major (MM) combo with 18 damage, -19 block advantage, and causes knockdown (KD).
    • 'Shover' (f,f+3) is a mid (m) attack with 18 damage, -4 block advantage, and 8 stun.
    • 'Death Scream' (f,f+3,2) is a mid-major (mM) combo with 18 damage, -20 block advantage, and causes knockdown (KD).
    • 'Murder Stomp' (b+3) is a low (L) attack with 23 damage, -12 block advantage, and 5 stun, with special properties (STc).
    • 'Kneecapper' (d+3) is a low (L) attack with 15 damage, -12 block advantage, and -1 stun.
    • 'Kick Spike' (d/f+3) is a mid (m) attack with 15 damage, -7 block advantage, and 4 stun.
    • 'Up The Irons' (d/f+3,1) is a mid-high (mh) combo with 15 damage, -2 block advantage, and 9 stun.
    • 'Scottish Maiden' (d/f+3,1,2) is a mid-high-mid (mhM) combo with 15 damage, -11 block advantage, and 4 stun. .
    • 'Iron Maiden' (d/f+3,1,4) is a mid-high-mid (mhm) combo with 15 damage, -14 block advantage, and causes knockdown (KD).
    • 'Raging Bull' (u/f+3) is a mid (m) attack with 29 damage, -9 block advantage, and causes knockdown (KD).
    • 'Rising Shock' (WS+3) is a mid (m) attack with 14 damage, -7 block advantage, and 9 stun.
    • 'Rising Shock and Awe' (WS+3,2) is a mid-mid (mm) combo with 14 damage, -19 block advantage, and causes knockdown (KD).
    • 'Intimidation' (3+4) is an unblockable (INT) attack with no listed damage or stun.
    • 'Execution' (d+3+4) is a low-low (LL) combo with 18 damage, -20 block advantage, and causes knockdown (KD). Marked as #5.
    • 'Faceboot' (4) is a high (h) attack with 12 damage, -6 block advantage, and 3 stun.
    • 'Double Head Shot' (4,2) is a high-mid (hm) combo with 12 damage, -4 block advantage, and 7 stun.
    • 'Savior Spike' (f,f+4) is a mid (m) attack with 24 damage, +4 block advantage, and causes knockdown (KD).
    • 'Concussion Kick' (b+4) is a low (L) attack with no listed damage or stun.
Tips
  • Pay attention to the listed block advantages and stun values to understand the risk and reward of each move.
  • Unblockable (INT) attacks can be powerful but are often punishable if not used strategically.
  • Special properties like juggle (JG), knockdown (KD), and stun (ST) are crucial for setting up further combos or securing KOs.

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