Explore the Relaxed Position (RLX) moveset in Tekken 7, including Flying Cross Chop, Cabecada, LUNGEKICK, Crescent Cannon, and more. Learn combos and properties.
This section details the moves available from the Relaxed Position (RLX) stance in Tekken 7. The table below outlines the input, move name, hit level, damage, block advantage, and any special properties.
| Input | Move Name | Hit Level | Damage | Block Adv. | Notes |
|---|---|---|---|---|---|
| f_b | Forward_Backward Roll | -- | -- | -- / -- / -- | -- |
| u_d | RELAXED SIDEROLL | -- | -- | -- / -- / -- | -- |
| f_b,1+2 | Flying Cross Chop | m | 19 | 1 / 2 / KD | -- |
| 1 | Leg Punch | L | 17 | -12 / -1 | -- |
| 1,3 | Arrow Kick, (HND) | lm | 17 | -10 / 0 | -- |
| 1,4 | Armada Rising | lh | 17 | -6 / 5 | #5, STc |
| 1+2 | Cabecada | m | 18 | -13 / 3 | -- |
| 1+2,1+2 | Cabecada Needle | mm | 18 | -14 / KD | -- |
| f+1+2 | (HND) | -- | -- | -- / -- / -- | -- |
| b+1+2 | (HND) | -- | -- | -- / -- / -- | -- |
| 2 | Right Punch | m | 21 | -6 / 5 | -- |
| 2,f+3 | LUNGEKICK | mm | 21 | -14 / KD | WB |
| 2,f+3 B | (HND) | -- | -- | -- / 2 / 13 | -- |
| 2,f+3 B ~3+4 | Perch Flop, (HND) | m | 16 | -7 / JG | JG |
| 2,f+3 D | (RLX) | -- | -- | -- / -- / -- | -- |
| 2,3 | Crescent Cannon | mm | 21 | -13 / JG | JG |
| 2,4 | Monkey Trick | mm | 21 | -22 / -11 | -- |
| 2,4 B | (HND) | -- | -- | -- / 2 / 13 | -- |
| 2,4,3 | Sambo Roll | mmM | 21 | -11 / 0 | -- |
| 2,4,3,3+4 | Sambo Wheels | mmMmm | 21 | -14 / KD | -- |
| 2,4,3+4 | Thomas Flare | mmLl | 21 | -24 / KD | #2 |
| 3 | Lowsweep | L | 16 | -14 / 1 | -- |
| 3,4 | Lowsweep, Midkick | Lm | 16 | -6 / KD | -- |
| 3~4 | Kickup | M | 17 | -24 / JG | JG |
| 3+4 | Macaco | M | 35 | -7 / KD | -- |
| 3+4 B | (HND) Cancel | -- | -- | -- / -- / -- | -- |
| 3+4,3 | Arrow Kick, (HND) | m | 12 | 1 / 12 | -- |
| f+3+4 | Springing Kickup | m | 18 | -12 / KD | -- |
| 4 | STINGER | m | 15 | -13 / 14 | S!, H |
| 4,3+4 | Macaco | mM | 15 | -7 / KD | -- |
| 4,3+4,3 | Macaco, Arrow, (HND) | mm | 15 | 1 / 6 | -- |
| 4,3+4,B | Macaco Cancel, (HND) | m | 15 | -- / -- | -- |
| 4~3 | Flare Kickup, (HND) | Ll | 15 | -37 / JG | JG |
Notes:
- #1: Opponent must be crouching for the throw to connect.
- #2: Can chain Thomas Flare (3~4) follow-up moves.
- #3: Can chain Rasteria (d/b+3) follow-up moves.
- #4: The 4's can be chained infinitely. Do b+4 after any kick for (HND).
- #5: Can chain Armada (b+4) follow-up moves.
- #6: Can chain alternate Handstand Leans back-and-forth with u,N and d,N.
- #7: The Batucada handstand throw cannot be broken.
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content