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| PAUL PHOENIX |
Tekken 7

| PAUL PHOENIX |

Unlock Paul Phoenix's full potential in Tekken 7! Master his grappling and combat techniques with this comprehensive move list and strategy guide.

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Unlock Paul Phoenix's full potential in Tekken 7! Master his grappling and combat techniques with this comprehensive move list and strategy guide.

Alright, let's dive into the powerhouse that is Paul Phoenix in Tekken 7. He's got some of the most iconic and hard-hitting moves in the game, especially his famous Deathfist. This guide breaks down all his grappling and combat techniques so you can start laying down the smackdown.

Paul's Grappling Techniques

Grapples are crucial for opening up opponents who turtle up. Paul has a solid set of throws, each with its own escape. Pay attention to the command and the escape number (1 or 2). Some throws have follow-ups or special properties, like the 'Shoulder Toss' which can be chained into itself, or the 'Bloody Palm' which is a quick grab. Don't forget his 'Tackle' options – these are unique situations where Paul can initiate a series of powerful grabs or strikes. The 'Ultimate Punishment' from a tackle is a devastating finisher if you can land it.

PositionCommandThrow NameEscapeComments
Front(1+3)_(f+1+3)Shoulder Toss1_2
Front(2+4)_(f+2+4)Popper, (FU/FT)1_2
Front2+4~bBloody Palm2
Frontd/f+1+2Striking Shiho-Nage1+2
Frontf,f+1+2Shoulder Ram1+2
Frontb+1+4Stomach Throw, (BT)1
Frontd/f+1+3:QCF+2Kongo Blast1
Left(1+3)_(2+4)Dragon Screw1
Right(1+3)_(2+4)Tripping Hip Toss2
Back1+3Reverse Neck Throw-
Back2+4Gatelatch Slam-
Tackle(1,2,1,2)_(2,1,2,1)4 Mounted Punches1_2#4
Tackle(1,2,1)_(2,1,2)3 Mounted Punches1_2#4
1+2Armbar1+2#4
Tackle1+2Armbar-#4
Tackle(2,D+1,1),(N+4~1~1+2)Ultimate Punishment1

Paul's Combat Techniques

This is where Paul truly shines. He has a mix of fast pokes, powerful launchers, and his signature devastating finishers. Let's break down some key moves:

  • Fast Pokes: Moves like 'Jab' (1) and 'Puncher' (2) are your bread and butter for interrupting opponents and controlling space. '1,2' is a quick two-hit string that's safe on block.
  • Mid Attacks: 'Tile Splitter' (d+1) is a decent mid that can be followed up. 'd/f+1' is another solid mid poke. Be mindful of the follow-ups, as some can be risky.
  • Low Attacks: 'd+1,4' (Leaf Sweep) is a good way to catch opponents off guard with a low. 'd/b+3' is another low option.
  • Launchers: Paul has some of the best launchers in the game. 'd/f+2' (Uppercut) is a classic go-to launcher. 'WS+2' (Thunder Liftpalm) is excellent for punishing crouch-based attacks. 'u/f+2' (Mortar Punch) is a powerful jump-in launcher.
  • Special Moves: The infamous 'Deathfist' (QCF+2) is Paul's most iconic move. It's a high-damage mid that can end rounds. Be careful though, it's punishable if blocked. The 'Chaos Fist' (d+1, Hold 2) is a charged version of a string that can lead to big damage. 'Burning Splitter' (1+2) is a strong mid attack with a cancel option.
  • Unique Stances/Situations: Paul has moves that come out of specific situations like 'Backsway' (QCB) or 'Full Crouch' (FC). Learning to transition into these and utilize the moves that come from them, like 'Bounce Splitter' or 'Ankle Yanker', can add a lot of depth to your offense.

Key Moves to Master:

  • Deathfist (QCF+2): The ultimate round-ender. Practice its timing and spacing.
  • Uppercut (d/f+2): Your primary launcher for opening up opponents.
  • Chaos Fist (d+1, Hold 2): A powerful mid that can lead to significant damage, especially if the opponent doesn't know how to defend against it.
  • 1,2 String: A safe and reliable poke to keep pressure on.
Tips for Playing Paul
  • Don't be afraid to use your big launchers, but be smart about it. Try to bait out your opponent's unsafe moves and punish them.
  • Paul's throws can be very effective, especially if your opponent is blocking too much. Mix them in to keep them guessing.
  • Mastering the 'Backsway' (QCB) can make you surprisingly evasive and open up unique counter-attack opportunities.
  • The Deathfist is your ace in the hole, but don't rely on it too heavily. Opponents will start to anticipate it. Use it when you're sure it will land or to finish off a low-health opponent.
CommandMove NameLevelSUFBFHFComments
1Jabh10 /1 /8
1,21-2 Puncheshh10 /-1 /6
1,4Punch, LowkickhL10 /-11 /1
d+1Tile Splitterm14 /-9 /2
d+1,2Splitter, Deathfistmm14 /-17 /KD
*Hold 2*Chaos Fistmm14 /20 /KD
d+1,4Leaf SweepmL14 /-31 /-17
d+1,4,2Falling LeafmLm14 /-14 /KD
b+1Sledge Poph12 /-9 /2H
b+1,2TWIN AXEhh12 /-5 /8S!, H
b,f+1T-Elbowh28 /-6 /KD
d/f+1Quick Body Hookm14 /-2 /4
~bBacksway---- /3 /9#1
d/f+1,1Jishi Doublemh14 /-5 /5
d/f+1,1,2Jishi Combomhm14 /-9 /KD
QCF+1Elbow Rushh16 /-4 /JGJG
QCBBacksway---- /-- /--
1Bounce Splitterm21 /0 /KDJGc
1+2Knuckledusterm18 /-14 /JGJG
2Smoking Palm Strikem15 /-8 /KD
3Low SweepL18 /-21 /-10
3,2Low Sweep, ElbowLm18 /-10 /6
3,2>1Power CutterLmh18 /-10 /KD
3,2>3LIGHTNING STOMPLmM18 /-13 /KDJGc
4PHOENIX ROUNDHOUSEh15 /1 /KDS!,STc,H
SS+1Hammer Smashh20 /8 /KDSS!c
1+2BURNING SPLITTERm20 /-22 /KDRA
B#DEATHFIST CANCEL---- /-- /JGRA,JG,#6
f+1+2Overhead Smashm20 /3 /8
b+1+2HASSOU STRIKEh24 /0 /KDPC
d+1+2Iron Mountainm12 /-16 /KD
(FC_d/b)+1+2Ultimate Tacklem26 /-- /KD#2
FC,d/f+1+2Ankle YankerL32 /-12 /KD
~(b_d/b)LEG PUNCH CANCEL---- /-- /--
QCF+1+2HELL DEATHFISTm12 /3 /KDRD
f+1+4Sidestepping Shoulderm21 /-14 /KD
2Puncherh10 /0 /6
2,3Puncher, Highkickhh10 /-9 /KDSTc
2,d+3Puncher, LowkickhL10 /-12 /-1
d+2Stone SplitterL18 /-12 /KD#3
b+2WILD BOMBm18 /-5 /4
b+2,1DOUBLE BOMBERmm18 /-12 /0JGc
*Hold 1*DELAYED BOMBERmm18 /8 /8JGc
f+2Quick Punchh12 /0 /6
f+2,3Quick P-K Smashhh12 /-11 /5
f+2,3,1Stabbing Elbowhhm12 /-12 /KD
f,f+2Dashing Elbowm15 /-17 /-7
f,f+2,1Lungefistmm15 /-12 /KD
~bLungefist Cancel---- /-21 /-11
f,f+2:1Holy Dragon Clawmm15 /-4 /KD
f,f+2,2Lifting Leg PunchmL15 /-19 /JGJG
~(b_d/b)Leg Punch Cancel---- /-28 /-18
d/f+2Uppercutm15 /-8 /JGJG
d/b+2OUHAM19 /-11 /KDJGc
u+2Quick Cleanerh15 /-12 /9
u/f+2Mortar Punchm34 /9 /KDWB
u/b+2Clock Cleanerm20 /-9 /KDH, STc
WS+2Thunder Liftpalmm15 /-14 /JGJG
QCF+2Deathfistm13 /-17 /KD
FC,d/f+2Elbowm14 /-17 /-7
FC,d/f+2,1Lungefistmm14 /-12 /KD
FC,d/f+2:1Holy Dragon Clawmm14 /-4 /KD
FC,d/f+2>2Lifting Leg PunchmL14 /-19 /JGJG
~(b_d/b)Leg Punch Cancel---- /-28 /-18
f+2+3CHAIN BREAKERm20 /-14 /KDPC
3Piston Kickm15 /-7 /4
3,2Piston Firemh15 /-3 /7
~bBACKSWAY---- /4 /14#1
d/b+3Spinning

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