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Hermit Stance - (HMT) - 3+4 : Auto-Parries Low Attacks
Tekken 7

Hermit Stance - (HMT) - 3+4 : Auto-Parries Low Attacks

Unlock the power of Tekken 7's Hermit Stance (HMT) with the 3+4 move! Learn how this stance auto-parries low attacks and dominates the competition. Your guide to mastering HMT.

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Unlock the power of Tekken 7's Hermit Stance (HMT) with the 3+4 move! Learn how this stance auto-parries low attacks and dominates the competition. Your guide to mastering HMT.

Alright, let's talk about one of the coolest defensive tools in Tekken 7: the Hermit Stance, specifically the 3+4 cancel that leads into the 'Stampeding Dragon' (3,4) or the 'Crane Snap' (4). This isn't just about blocking; it's about turning your opponent's offense against them, especially when they're trying to hit you with those annoying low attacks.

The core of this technique is the Hermit Stance (HMT) itself. When you're in this stance, certain moves gain new properties. The key move we're looking at is the 4 input, which is the Crane Snap. This move, when used from HMT, has a special property: it auto-parries High and Mid attacks. That's right, it'll automatically deflect those incoming strikes, giving you a huge opening.

Now, the 3+4 input itself is listed as (HTM) Cancel. This means that pressing 3+4 puts you into a state where your next move from HMT will have special properties. When you follow up with the 4 (Crane Snap), you get that auto-parry against High and Mid attacks. This is your go-to for shutting down predictable offense.

But wait, there's more! The source also mentions the 3,4 input, which is Stampeding Dragon. This is an Lm (Low, Mid) string. While the 4 is your primary auto-parry tool against highs and mids, understanding the full string is crucial. The Crane Snap (4) itself is a Mid attack, coming out at frame 11 with a -7 on block, but it gives a guaranteed 7 damage on hit. The real magic happens when you land a Counter Hit with the Crane Snap, as it can transition into a throw.

Key Takeaways:

  • Hermit Stance (HMT): The foundation for this auto-parry.
  • 3+4 Input: This is your cancel into HMT, setting up the special properties.
  • 4 (Crane Snap): The move that auto-parries High and Mid attacks when used from HMT. It's a Mid attack, frame 11, -7 on block, guaranteed 7 on hit.
  • 3,4 (Stampeding Dragon): An Lm string. While not the primary parry, it's part of the HMT offense.
  • Counter Hit on 4: Can lead into a throw, giving you a big punish.

Important Notes from the Source:

  • The Crane Snap (4) auto-parries High and Mid attacks.
  • The 3+4 input is the cancel that enables these properties.
  • The Crane Snap (4) can transition to a throw on Counter Hit.

Mastering this stance and its parry properties will seriously boost your defensive game. It forces your opponent to respect your options and opens up opportunities for big punishes. Keep practicing the timing and you'll be shutting down those predictable low-hitting opponents in no time!

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