Master Tekken 7's Right Foot Forward (RFF) and Left Foot Forward (LFF) stances with this comprehensive guide to their moves, properties, and frame data.
This guide details the moves available from the Right Foot Forward (RFF) and Left Foot Forward (LFF) stances in Tekken 7. Each move is listed with its input, name, hit type (l=low, m=mid, h=high, L=low, UB=unblockable), startup frames, block advantage, and hit advantage, along with any special properties or follow-ups.
| Input | Move Name | Type | Startup | On Block | On Hit | Notes |
|---|---|---|---|---|---|---|
| 1+2 | Switch BT / Forward | -- | -- | -- | -- | Switches to Back Turned (BT) or Forward stance. |
| 3+4 | Switch (RFF) / (LFF) | -- | -- | -- | -- | Switches between RFF and LFF stances. |
| d/f+1 | Left Upper | m | 13 | -1 | 6 | |
| d/f+1,3 | Midkick, (LFL) | mm | 13 | -2 | 6 | Transitions to Left Foot Leading (LFL). |
| d/f+1+2 | Body Blow | m | 13 | -3 | 8 | |
| d/f+2 | Uppercut | m | 15 | -7 | JG | Juggle starter. |
| u/f+2 | Leaping Headshot | m | 26 | 5 | 6 | |
| WS+2 | Rising Uppercut | m | 15 | -7 | JGc | Juggle starter, counter hit launch. |
| d+3 | Knee Buster | l | 17 | -13 | -2 | |
| d+3,4 | Dodge Lift, (RFL) | lh | 17 | 8 | 14 | Transitions to Right Foot Forward (RFF). |
| u+3 | Flamingo Kick, (LFL) | h | 20 | 5 | ST | Causes Screw (ST). Transitions to LFL. |
| u/f+3 | Rising Hawk | m | 28 | -6 | KD | Knockdown. |
| u/f+3,4 | Soaring Hawk | mm | 28 | -8 | JG | Juggle starter. |
| u/f+3,4,3 | Hunting Hawk | mmh | 28 | -- | KD | Knockdown. |
| u/f+3,4,3+4 | BLAZING HAWK | mmhh | 28 | -5 | RD, S! | Rage Drive, Screw (S!). |
| u/b+3 | WHISK KICK | m | 16 | -14 | -3 | |
| u/b+3,3 | SPINNING WHISK, (LFL) | mh | 16 | 3 | JG | Juggle starter. Transitions to LFL. Causes Screw (S!) and Sidewalk (SS!). |
| u/b+3,4 | SIDEKICK WHISK, (RFF) | mm | 16 | -4 | 12 | Transitions to RFF. |
| f,N,d,d/f+3 | MID LEAPKICK, (LFL) | m | 18 | 4 | KD | Knockdown. Transitions to LFL. Causes Wall Break (WB) and Screw (STc). |
| WR+3 | Nerichagi | m | 22 | 6 | KD | Knockdown. |
| WS+3 | Windmill Kick | m | 14 | -7 | KD | Knockdown. |
| SS+3 | Back Thrust Kick | m | 18 | -12 | -1 | Causes Screw (STc). |
| SS+3,3 | 2 Thrust Kick, (LFL) | mh | 18 | 3 | 14 | Transitions to LFL. |
| d+3+4 | SHOT SNAPPER | lm | 12 | -4 | 0 | Causes Rage Drive (RD). |
| d+3+4,4 | AXE SNARE | lmm | 12 | 7 | JG | Causes Rage Drive (RD) and Juggle (JG). |
| u+3+4 | Guillotine | m | 25 | -7 | JG | Juggle starter. |
| u/f+3+4 | Leaping Midkicks | mh | 14 | -10 | 1 | |
| u/f+3+4,4 | Third Kick | mhm | 14 | -13 | 4 | |
| d/b+3+4 | Dynamite Heel | UB | 61 | -- | KD | Unblockable. Knockdown. |
| d/b+3+4 ~ b,b | Heel Cancel, (LFL) | -- | -- | -- | -- | Cancels into LFL stance. |
| WS+3+4 | Mid Cutter, (BT) | m | 20 | -9 | 2 | Transitions to Back Turned (BT). |
| WS+3+4,3 | Axe Heel | mM | 20 | -5 | 6 | |
| u/b+4 | Chicken Kick | m | 17 | -8 | 10 | |
| u+4 | Flamingo Kick, (RFL) | m | 16 | 3 | 11 | Transitions to RFF. |
| u/f+4 | Jump Highkick, (RFL) | h | 22 | -2 | 4 | Transitions to RFF. |
| u/f+4,4 | Midkick, (RFL) | hm | 22 | 0 | 6 | Transitions to RFF. |
| u/f+4,4,4 | Lowkick, (RFL) | hmL | 22 | 1 | 7 | Transitions to RFF. |
| u/f,N+4 | Delayed Hopkick | m | 23 | -11 | JG | Juggle starter. |
| d/b+4 | Ankle Biter | L | 16 | -12 | -8 | |
| d/b+4 ~ F | (RFL) | -- | -- | -1 | 3 | Transitions to RFF. |
| d/b+4,4 | HIGH CRESCENT KICK | Lh | 16 | 0 | KD | Knockdown. Causes Screw (S!). |
| f,N,d,d/f+4 | Sky Rocket | m | 16 | -18 | JG | Juggle starter. |
| f,N,d/f+4 | JF Sky Rocket | m | 16 | -8 | JG | Juggle starter. |
| WS+4 | Toe Kick | m | 11 | -3 | 8 | |
| WS+4,4 | Axe Kick, (RFF) | mM | 11 | -5 | 4 | Transitions to RFF. |
| SS+4 | Spin Sweep, (RFF) | L | 19 | -13 | 5 | Juggle counter hit (JGc). Transitions to RFF. |
| b,b~u/b | Twisting Roundhouse | m | 36 | 0 | KD | Knockdown. Causes Armor (AW). |
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