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| KAZUMI MISHIMA |
Tekken 7

| KAZUMI MISHIMA |

Tekken 7 Kazumi Mishima grappling and combat techniques. Learn commands for throws like Sokushitsu Kongo and moves like Rinko Punch Combo.

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Tekken 7 Kazumi Mishima grappling and combat techniques. Learn commands for throws like Sokushitsu Kongo and moves like Rinko Punch Combo.

Grappling Techniques:

  • Front: (1+3)_(f+1+3) for Back Brain Kicks (escape 1 or 2), (2+4)_(f+2+4) for Nagi Tomoe (escape 1 or 2), d/f+1+2 for Sokushitsu Kongo (escape 1+2), f+3+4, b+1+2 for Scruff Sieze (no escape).
  • Left: (1+3)_(2+4) for Hedan Katagurama (escape 1).
  • Right: (1+3)_(2+4) for Hedan Katagurama (escape 2).
  • Back: (1+3)_(2+4) for Tono-Gaeshi (no escape).

Combat Techniques:

1-Button Moves:

  • 1: Jab (high, 10 damage, -1 on block, 8 on hit)
  • 1,1: Double Up (high, high)
  • 1,1,2: Rinko Punch Combo (high, high, medium, causes knockdown)
  • 1,2: 1-2 Punches (high, high)
  • 1,2,2: Demon Slayer (high, high, high)
  • b+1: Nagi Fist (high, 20 damage, -16 on block, -5 on hit)
  • b+1,2: Nagi Ryumyaku (high, medium)
  • d+1: Swift Blast (mid, 16 damage, -9 on block, 2 on hit)
  • d+1,2: Kongou (mid, mid, causes knockdown)
  • d/f+1: Kasane Upper (mid, 13 damage, -3 on block, 6 on hit)
  • d/f+1,2: Kasane Akatsuki (mid, mid, causes knockdown)
  • d/b+1: Crouchjab (small mid, 10 damage, -5 on block, 6 on hit)
  • WS+1: Rising Force (mid, 12 damage, -4 on block, 7 on hit)
  • WS+1,2: Urachidori (mid, mid, causes knockdown)
  • WR+1: Lightning Flash (high, 15 damage, causes knockdown)
  • 1+2: Narukami (mid, mid, small mid, 12 damage, -14 on block, -8 on hit)
  • 1+2, F: Nyoishou Dash (no damage, 9 on hit)
  • d+1+2: Aerial Massacre (mid, 20 damage, causes knockdown)
  • f,f+1+2: Tiger Stampede (mid, small mid, 13 damage, causes juggle)
  • d/b+1+2: Hotomoji (mid, 24 damage, causes knockdown)
  • 1+4: Tiger Wound (small mid, 36 damage, -29 on block, 3 on hit)
  • 2: Straight Front (high, 12 damage, -3 on block, 8 on hit)
  • 2,1: Matoi (high, medium)
  • f+2: Jinchu Thrust (high, 17 damage, causes knockdown)
  • f,f+2: Koroshi (mid, 13 damage, causes knockdown)
  • b+2: Rajomon (mid, 15 damage, -9 on block, 4 on hit)
  • b,f+2: Tiger Fist (mid, 15 damage, -12 on block, -1 on hit)
  • b,f+2,1: Tiger Slayer (mid, mid)
  • b,f+2,1,1+2: Tiger Demon Breath (mid, mid, mid, small mid, causes knockdown)
  • b,f+2,1,4: Tiger Kimon Kick (mid, mid, high, 15 damage, -6 on block, 13 on hit)
  • d+2: Tenchu (low, 17 damage, causes knockdown)
  • d/f+2: Tiger Uppercut (mid, small mid, causes juggle)
  • d/b+2: Dark Punch (low, 23 damage, -14 on block, -3 on hit)
  • d/b+2,3: Dark Sweep (low, low, 23 damage, -14 on block, 0 on hit)
  • d/b+2,3,4: Samsara (low, low, low, 23 damage, -14 on block, 5 on hit)
  • u/f+2: Keiraku Shadan (high, small mid, 14 damage, -14 on block, -8 on hit)
  • u/f+2, F: Nyoishou Dash (no damage, 9 on hit)
  • WS+2: Onitsuki (mid, causes juggle)
  • WR+2: Hayate Kongo (mid, 15 damage, causes knockdown)
  • 2+3: Tiger Bite (small mid, 22 damage, causes knockdown)
  • 3: Tiger Kick (mid, 15 damage, -8 on block, 8 on hit)
  • 3,1: Spinning Cleave (mid, mid, 15 damage, -13 on block, 8 on hit)
  • 3,2: Impaling Ochiono (mid, high, 15 damage, causes knockdown)
  • f+3: Sakigake (mid, 18 damage, -8 on block, 0 on hit)
  • f+3 ~ F: Nyoishou Dash (no damage, 16 on hit)
  • d/f+3: Kakato Tsuki (mid, 14 damage, -9 on block, 2 on hit)
  • d/b+3: Kudaki (low, 17 damage, -14 on block, 2 on hit)
  • u/f+3: Slaying Kick (mid, 28 damage, causes knockdown)
  • u/f+3,4: Dark Tiger (mid, mid, 28 damage, causes knockdown)
  • u/f+3,4,1: Zanba (mid, mid, mid, 28 damage, causes knockdown)
  • u/f+3,4,3: Tsuyoshi Shinashi (mid, mid, mid, 28 damage, causes knockdown)
  • WS+3: Impaling Kick (mid, 14 damage, -11 on block, -8 on hit)
  • f+3+4: Nyoishou Dash (no damage)
  • f+3+4, b: Nyoishou Tono Leap (no damage)
  • f+3+4, 1: Raikou Fist (mid, 19 damage, causes knockdown)
  • f+3+4, 1+2: Tenohira (mid, 22 damage, 4 on block, 8 on hit)
  • f+3+4, f+1+2: Sumeragi (unblockable, causes knockdown)
  • f+3+4, 1+3: Scruff Sieze Throw (mid, 46 damage, 8 on hit)
  • f+3+4, 2: Fuhaku Fist (high, 15 damage, causes juggle)
  • f+3+4, 3: Oroshi (mid, 23 damage, -7 on block, 7 on hit)
  • f+3+4, 3+4: Rising Mountain Kick (mid, mid, causes juggle)
  • f+3+4, 4: Dashkick (low, 18 damage, causes knockdown)
  • f+3+4, 4,2: Rinko (low, mid, 18 damage, causes knockdown)
  • b+3+4: Nyoishou Tono Leap (no damage)
  • b+3+4, f: Nyoishou Dash (no damage)
  • f+4: Kimon Kick (high, 16 damage, -8 on block, 11 on hit)
  • f,f+4: Kakato Oroshi (mid, 20 damage, causes juggle)
  • b+4: Fukukaminari (mid, 19 damage, -13 on block, 9 on hit)
  • d/b+4: Dokaminari (low, 20 damage, -12 on block, 4 on hit)
  • (u/b_u_u/f)+4: Kuzushi Kick (mid, 15 damage, causes juggle)
  • WS+4: Axe Kick (mid, 11 damage, -3 on block, 8 on hit)
  • WS+4,4: Gatotsu Kick (mid, high, 11 damage, -6 on block, 13 on hit)
  • b,b~u/b: Wall Backflip, (BT) (mid, 35 damage, 2 on block, causes knockdown)
  • 2+3+4: Tiger Tickle Taunt (no damage)
  • b+1+2: Tenshu Reversal (reversal)
  • d/f+3,1,2,3,2,1,2,3,4,2: Tenstring (mid, high, high, mid, mid, low, low, mid, low, mid, causes knockdown)

Comments:

  • #1: Attack converts to a throw on a frontal hit.
  • #2: Opponent must be lying on the ground for this move.
  • #4: This move causes a knockdown.
  • #5: This move causes a juggle.
  • PC: This move causes a screw effect.
  • S!: This move causes a screw effect.
  • H: This move causes a homing effect.
  • STc: This move causes a screw effect and can track.
  • JG: This move causes a juggle.
  • RA: This move causes a rage art.
  • RD: This move causes a rage drive.
  • Ub: This move is unblockable.
  • L: This move is a low attack.
  • Sm: This move is a small mid attack.
  • Ll: This move is a low-low attack.
  • LlL: This move is a low-low-low attack.
  • AW: This move is an anti-wall attack.
  • BT: This move is performed from the back turned stance.
Tips
  • Experiment with the different grappling throws to find openings in your opponent's defense.
  • The Tenstring combo (d/f+3,1,2,3,2,1,2,3,4,2) is a powerful string that can lead to significant damage if landed.
  • Pay attention to the move levels (high, mid, low) to effectively counter your opponent's attacks.
  • Utilize moves with juggle properties (JG) to extend combos and maximize damage.

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