Master GIGAS in Tekken 7 with our comprehensive guide. Learn all grappling techniques, combat moves, command inputs, and special properties to dominate the battlefield.
This guide details the grappling and combat techniques for the character GIGAS in Tekken 7.
GRAPPLING TECHNIQUES
| Position | Command | Throw Name | Escape | Comments |
| Front | (1+3)_(f+1+3) | Critical Moment | 1_2 | |
| Front | (2+4)_(f+2+4) | Scrap Throw | 1_2 | |
| Front | (HCB,f+1+2)_(Golem 1+2) | Overkill | 1+2 | |
| Left | (1+3)_(2+4) | Outrage | 1 | |
| Right | (1+3)_(2+4) | Amazing Impact | 2 | |
| Back | (1+3)_(2+4) | Crumble Head | - | |
| Air | (1+3)_(2+4)_(HCB,f+1+2) | Downforce | - |
COMBAT TECHNIQUES
| Command | Move Name | Level | SUF | BF | HF | Comments |
| 1 | Break | h | 10 | 1 | 8 | |
| 1,2 | Iron Break | hh | 10 | -17 | KD | |
| b+1 | Fracture Upper | M | 20 | -15 | JG | JG |
| d/f+1 | Hazard Hook | m | 14 | -6 | 7 | |
| u/f+1 | Jump-In Elbow | m | 23 | -9 | KD | |
| WS+1 | Knocking Shoulder | m | 11 | -7 | 5 | |
| 1+2 | Leaping Pummeling | M | 20 | -42 | KD | RA |
| f+1+2 | Kirudoza | h | 13 | -5 | 6 | #1 |
| f,f+1+2 | Grip Hammer | m | 17 | -16 | ST | H, ST |
| f,f+1+2,1+2 | Weiss Grip Hammer | mh | 17 | -1 | KD | H |
| b+1+2 | Criminal Tucker | m | 25 | 4 | 5 | JGc |
| d+1+2 | Ripper Guts | m | 30 | -13 | KD | PC, WB |
| d/f+1+2 | Small Walls | MM | 25 | -20 | -9 | |
| d/f+1+2,1+2 | Great Walls | MMM | 25 | -18 | KD | |
| d/b+1+2 | Upsetter | M | 29 | -8 | KD | |
| u/f+1+2 | Giant Press | M | 35 | -8 | KD | |
| (FD/FA)_(FD/FT)1+2 | Ground Chipper | m | 35 | 0 | KD | |
| 2 | Gimlet | h | 10 | -5 | 6 | |
| 2,1 | Double Gimlet | hh | 10 | -6 | 5 | |
| f+2 | Monster Hook | h | 16 | -9 | 7 | STc |
| f+2,N+1 | Angry Disaster | hh | 16 | -3 | 5 | |
| f+2,N+1,1 | Mad Disaster | hhm | 16 | -12 | KD | |
| f+2,f+1 | Double Monster Hooks | hh | 16 | -9 | ST | S!, ST |
| f+2,d+1 | Monster Shovel | hM | 16 | -13 | -2 | |
| f,f+2 | Unchain Upper | m | 16 | -8 | KD | |
| b+2 | Crazy Knuckle | m | 21 | -13 | KD | |
| d+2 | Grand Hammer | M | 15 | -14 | JG | JG |
| d/f+2 | Hook Reactor | m | 15 | -7 | 6 | |
| d/f+2,1 | Double Hook Reactor | mm | 15 | -13 | KD | S! |
| d/b+2 | End Mill | L | 23 | -14 | 3 | |
| WS+2 | Brute Force | m | 15 | -5 | 4 | |
| WS+2,3 | Knee Push | mm | 15 | -13 | KD | |
| WS+2,4 | Brute Reamer | mm | 15 | -14 | KD | |
| FC,d/f+2 | Low Brush Cutters | L | 28 | -19 | KD | JGc |
| SS+2 | Flying Gauntlet | h | 28 | -9 | JG | H,S!,SS! |
| WR+2 | Early Tackle | m | 21 | 7 | KD | |
| (FD/FA)_(FD/FT)+2 | Ground Remover | L | 22 | -16 | 2 | |
| 3 | Left Wrench Kick | m | 14 | -9 | 2 | |
| f+3 | Knuckle Dust | m | 23 | -9 | 9 | |
| f+3,2 | Crazy Knuckle | mm | 24 | -13 | KD | |
| f,f+3 | Dash Knee Pile | m | 17 | -9 | 3 | STc |
| b+3 | Deadly Canyon | m | 21 | -9 | KD | |
| d+3 | Spark Plug | L | 16 | -12 | -1 | |
| d+3,2 | Ignition Coil | LM | 16 | -12 | 0 | |
| d/f+3 | Plier Kick | m | 13 | -9 | 4 | |
| d/f+3,1 | High Puncher | mh | 13 | -4 | 4 | |
| d/f+3,1+2 | Vice Grip | mm | 13 | -16 | ST | ST |
| d/f+3,1+2,1+2 | Vice Grip Hammer | mmh | 13 | -1 | KD | |
| d/b+3 | Shin Breaker | L | 21 | -20 | -4 | |
| d/b+3,2 | Bolt Cutter | Lh | 21 | -9 | JG | S!, SS!c |
| (u/b_u_u/f)+3 | Stepper Uni | m | 20 | -3 | 6 | JGc |
| WS+3 | Wrench Kick Left | m | 18 | -13 | JG | JG |
| f+3+4 | Goliath | -- | -- | -- | -- | |
| f+3+4 *Hold 3+4* | Mad Goliath | -- | -- | -- | -- | RD |
| d+3+4 | Angry Howling | -- | 30 | -- | -- | PC, #4 |
| d/b+3+4 | Setup Golem | -- | -- | -- | -- | |
| u/f+3+4 | Quake Stomp | M | 31 | -3 | 7 | |
| 4 |
Special Move Notes:
- JG: Jailer - Guarantees a follow-up attack.
- KD: Knockdown - Puts the opponent on the ground.
- JGc: Jailer Cancel - Can cancel the recovery into a jailer state.
- RA: Rage Art - A powerful special move available when health is low.
- ST: Screw Throw - Launches the opponent into the air for a combo.
- H: Homing - The move tracks the opponent.
- S!: Screw - Launches the opponent for a combo.
- SS!: Screw Smash - A more powerful version of Screw.
- PC: Power Crush - Absorbs mid/high attacks while executing.
- WB: Wall Break - Breaks through certain walls.
- UbH: Unblockable High - Cannot be blocked if high.
- RD: Rage Drive - A powerful move available during Rage.
- #1: Kirudoza is a high attack.
- #2: Setup Golem can be followed by various attacks.
- #3: Goliath can be charged for increased damage/properties.
- #4: Angry Howling is a command grab.
- FD/FA: Floor Break / Field Break - Can break certain floors or fields.
- FC: Crouching Forward - Input from a crouching position.
- WS: While Standing - Input from a standing position after crouching.
- SS: Sidestep - Input from a sidestep.
- WR: While Running - Input while running.
- (FD/FA)_(FD/FT): Refers to Floor Break / Field Break states.
- HCB: Half Circle Back - Inputting a half circle motion backwards.
- f,f: Forward, Forward - Inputting two forward motions.
- b+: Back + Button - Inputting back and a button simultaneously.
- d/f+: Down/Forward + Button - Inputting down and forward, then a button.
- d/b+: Down/Back + Button - Inputting down and back, then a button.
- u/f+: Up/Forward + Button - Inputting up and forward, then a button.
- u/b+: Up/Back + Button - Inputting up and back, then a button.
- N+: Neutral + Button - Inputting no direction and a button.
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