Tekken 7 Snake-In Stance moves include Snake Jab (1), Assault Tackle Throw (1+2), and Sand Uppercut (2). Learn their inputs and properties.
Moves:
- Snake Jab (1): A quick high attack with 12 frames of startup and a -1 frame advantage on block.
- Assault Tackle Throw (1+2): A mid-level throw that deals 27 damage and causes a Knockdown (KD). This throw can be broken with the 2 input.
- Sand Uppercut (2): A mid-level attack with 15 frames of startup and -9 frame advantage on block, causing a Knockdown (KD).
- Stoop Fetch (3): A mid-level attack with 20 frames of startup that causes Knockdown (KD) and can transition into a throw on a frontal hit (#1). It also reverses mid and high punches (#3).
- Glide Low (3+4): A low attack with 26 frames of startup that causes Knockdown (KD) and can be Just Guarded (JGc).
- Low Dust (4): A low attack with 16 frames of startup and 0 frame advantage on block.
- Serpens (4,1): A low-high sequence. The initial low attack has 16 frames of startup and -2 frame advantage on block, leading to a Knockdown (KD).
Tips
- The Assault Tackle Throw (1+2) can be broken by pressing 2.
- The Stoop Fetch (3) move will reverse mid and high punches.
- The Serpens (4,1) sequence transitions into a throw on a Counter-Hit (#6).
- The Sand Uppercut (2) move transitions into the Snake-In (SI) stance on hit (#2).
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content