Tekken 7 Face Up/Feet Away Stance (FU/FAs) moves like Sweep (d+2+3), Rave Sweep (3), and Mule Kick (4) with frame data.
Walkthrough
- 1From the Face Up/Feet Away Stance (FU/FAs), you can perform a Sweep with the 3 input. This is a Low (L) attack that recovers at -12 on block and leaves you vulnerable.
- 2You can also perform a Rave Sweep with the 3 input, which is a Low (L) attack that recovers at -26 on block and results in a Juggle (JG). This move can be followed by f (Drunken) or u_d (Snake) for further mix-ups, both also resulting in a Juggle (JG).
- 3A Rave Spin can be performed with the 3,4 input. This is a Low (L) attack that recovers at -9 on block and causes a Knockdown (KD).
- 4The Flair Spin is executed with the 3+4 input. This is a Low-mid (lSm) attack that recovers at -26 on block and causes a Knockdown (KD).
- 5A Mule Kick can be performed with the 4 input. This is a Mid (m) attack that recovers at -12 on block and results in a Juggle (JG).
- 6You can also Roll Forward_Back with f_b, which can lead into a Sweep (3) or a Rising Midkick (4).
- 7A Roll can be initiated with the 1_(d+1) input, leading into the Face Down/Feet Away Stance (FD/FAs).
- 8You can also Startle with the 1+2 input, entering the Drunken stance.
- 9The Hangover move is performed with the 1+2+3 input, entering the Face Up/Feet Away Stance (FU/FA).
- 10You can Break Stance with the 2 input, exiting the Face Up/Feet Away Stance (FU/FA).
Tips
- The Rave Sweep (3) and Mule Kick (4) are strong options for extending combos due to their Juggle (JG) properties.
- Be mindful of the recovery frames on moves like Sweep (3) and Flair Spin (3+4), as they can leave you vulnerable if blocked.
- The Rave Spin (3,4) is a good option for ending pressure with a Knockdown (KD).
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