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Backturned (BT) Position - b+3+4
Tekken 7

Backturned (BT) Position - b+3+4

Master the Backturned (BT) Position in Tekken 7 with this comprehensive guide. Learn all BT moves, their properties, and how to utilize them effectively in combat.

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Master the Backturned (BT) Position in Tekken 7 with this comprehensive guide. Learn all BT moves, their properties, and how to utilize them effectively in combat.

This section details the Backturned (BT) Position moves for characters in Tekken 7. The Backturned Position is a unique stance that alters available moves and their properties. Below is a list of moves accessible from or leading into the BT stance, along with their properties and frame data.

ActionMove NameTypeOn HitOn BlockNotes
1Blind Punchh+8-15
1,4Blind Lancehh+8-9KD
f+1Stolen Lifem+16-135
1+2POWER PUNCHm+15-13PC
f+1+2Back Bared------9
~B(BT)--------
(1+4)_(2+3)SHADOW KIDNAP THROW-+12--KD
2Backfist, (BT)h+10+18
2,1Backfist Straighthh+10-15
~B(BT)-------5 / 1
2,2Backfistshm+10-92
f+2Massacrem+17-56
f+2,3Cold MassacremM+17-12KD
f+2,4Cold Gravemh+17-74
~UPORTAL DROP-----18-7
f+2,4,2SHADOW DIVEmhh+17-9S!, KD
b+2Abyss Blow, (BT)m+16-26
b+2,3Abyss Cannonmmm+16-20JG, JG
b+2,4Labyrinthmh+16-90
3Blind Bombh+10-110
3>4Blind Beserkerhm+1001
~UPORTAL DROP-----23-22
3>4,3Death ShadowhmM+10-6KD
3>4,4Labrinth, (BT)hmM+10-9KD
~FPhantom Roll-----36-22
f+3Demon Kneem+13-63
~B(BT)-----9-12
f,f+3Gremlin Kickm+21-9KD
b+3ARC KICK, (BT)h+18+3S!, H
(d/b_d_d/f)+3Blind SweepL+25-26JG, JG
3+4Gremlin Kickupmm+15-20JG, JG
f+3+4Flip Legdrop, (BT)M+25-9KD
~FTeleport Forward-----36-22
f,f+3+4Vermillion SlideL+23-18KD
b+3+4Face-Forward--------
f+4Lowkickl+16-92
f+4,3HIGHKICKlh+16-11S!
2.2.1.2.4.2.3.4.2.(1+2)TenstringhmmhhmmlmUB------

Notes:

  • #1: You can chain any Crouchdash (QCF) move after this move.
  • #2: Opponent is knocked BT on hit.
  • #3: Ultimate Tackle can be followed-up with normal tackle moves.
  • #4: Charge acts same as 1+2+3+4 charge.
  • #5: Will perform a clone escape if being attacked at moment of input.
  • #6: Will escape incoming high/mid attacks.
  • #7: Raven will go into BT on a missed or blocked attack.
  • #8: Both Raven and the opponent will go into BT on a hit.
  • #9: Move will reverse high or mid attacks.
  • #10: The first attack has to hit in order to execute this follow-up.

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