Tekken 7 Cat Foot Two Stance (CFT) b+3+4 move list, including inputs, properties, and follow-ups like Sable Rain and Enlightenment.
Moves from Neutral:
- 1 (Mid Left Jab): Input: 1. Properties: mid, 20 frames startup, -9 on block, causes Knockdown (KD).
- 1+2 (Gojushiho): Input: 1+2. Properties: mid, 17 frames startup, -10 on block, causes Knockdown (KD).
- 2 (Peace Snap): Input: 2. Properties: high, 14 frames startup, -9 on block, causes 2 stun points.
- 2,3 (Tranquility): Input: 2,3. Properties: high, mid, 14 frames startup, -6 on block, causes 5 stun points.
- 2,3,1 (Enlightenment): Input: 2,3,1. Properties: high, mid, mid, 14 frames startup, -7 on block, causes Knockdown (KD) and can cause a Post-Hit Crumple (PC).
- 3 (Reverse Hook Kick): Input: 3. Properties: high, 13 frames startup, -4 on block, causes 11 stun points and a Screw (S!) effect.
- 4 (Crouching Tiger): Input: 4. Properties: low, 19 frames startup, -26 on block, causes Knockdown (KD).
- 4,4 (Rising Dragon): Input: 4,4. Properties: low, mid, 19 frames startup, -14 on block, causes Knockdown (KD).
Moves from Forward (f) + Neutral (N):
- 1 (Bassai-zuki): Input: f,N,1. Properties: mid, 22 frames startup, -6 on block, causes Knockdown (KD).
- 2 (Jion Upwards Thrust): Input: f,N,2. Properties: mid, 15 frames startup, -7 on block, causes Knockdown (KD).
- 3 (Mid Left Kick): Input: f,N,3. Properties: mid, 17 frames startup, -6 on block, causes 4 stun points. This attack is only possible if the initial kick is a clean hit from the front.
- 3,1 (Nimble Thrust): Input: f,N,3,1. Properties: mid, mid, 17 frames startup, -6 on block, causes 9 stun points.
- 4 (Pale Rain): Input: f,N,4. Properties: low, 20 frames startup, -12 on block, causes Knockdown (KD).
- 4,2 (Sable Rain): Input: f,N,4,2. Properties: low, mid, 20 frames startup, -12 on block, causes Knockdown (KD) and a Rage Drive (RD).
Moves from Back (b) + Neutral (N):
- 1 (Swift Jab): Input: b,N,1. Properties: Upper Body Hit (UbH), 16 frames startup, causes Knockdown (KD).
Special Conditions:
- Move transitions into (CFT) stance if the last hit connects.
- Attack is only possible after parrying a right punch.
- Attack is only possible after parrying a low attack.
- Move transitions into (CFO) stance if the last hit connects.
- Opponent must be lying on the ground for the attack to execute.
- Parries mid/high punches. Follow-ups available after a successful parry.
Tips
- Enlightenment (2,3,1) is a powerful string that can lead to a knockdown and a Post-Hit Crumple (PC).
- Sable Rain (f,N,4,2) is a strong low-to-mid mix-up that can end in a Rage Drive (RD).
- Reverse Hook Kick (3) can cause a Screw (S!) effect, enabling juggle opportunities.
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