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EX Moves (Uses up EX Bars) (2)
Tekken 7

EX Moves (Uses up EX Bars) (2)

Tekken 7 EX Moves list including EX Moon Glide, EX Death Impact, and Bloody Drive. Learn inputs and properties.

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Tekken 7 EX Moves list including EX Moon Glide, EX Death Impact, and Bloody Drive. Learn inputs and properties.

Walkthrough
  1. 1
    EX MOON GLIDE: Input f+3+4. This move has no startup (--) or active frames (--) on block, but recovers with +2 on hit and causes a Knockdown (KD) on hit. It costs 1 EX Bar and allows for any Moon Glide (f+4) stance follow-up.
  2. 2
    EX DEATH IMPACT: Input 1+2. This move has an Upper (Ub) property, deals 41 damage, and causes a Knockdown (KD) on hit.
  3. 3
    DARK WAVE: Input QCF+1. This move deals 28 damage, has -9 on block, and causes a Knockdown (KD) on hit.
  4. 4
    EX MOON GLIDE: Input f_d/f+3+4. . It costs 1 EX Bar and is marked as #2.
  5. 5
    CHAOS, EX MOON GLIDE: Input QCF+1+2. This move has a Special Mid (SM) property on its first hit and a Special Mid (SM) property on its second hit, dealing 24 damage. It recovers with +10 on block and causes a Juggle (JG) on hit. It costs 1 EX Bar and causes a Juggle (JG).
  6. 6
    BLOODY DRIVE: Input QCF,QCF+1+2. This move has a Special Mid (SM) property, deals 14 damage, recovers with -7 on block, and causes a Juggle (JG) on hit. It costs 2 EX Bars and causes a Juggle (JG).
  7. 7
    DARK TEMPEST CHAOS: Input QCB+1+2. This move has a Special Mid (Sm) property on its first hit and a Special Mid (Sm) property on its second hit, dealing 15 damage. It recovers with -13 on block and causes a specific state (12) on hit. It costs 1 EX Bar and causes a Screw! (S!) on hit.
  8. 8
    DARK BLADE CHAOS: Input f,d,d/f+1+2. This move has a Special Mid (SM) property that hits 5 times, dealing 11 damage. It recovers with -34 on block and causes a Knockdown (KD) on hit. It costs 1 EX Bar.
  9. 9
    Darkness Wave: Input QCF+2. This move has a Special Mid (SM) property, deals 25 damage, recovers with -13 on block, and recovers with -5 on block.
  10. 10
    EX MOON GLIDE: Input f_d/f+3+4. . .
  11. 11
    DARK CANNON CHAOS: Input QCB+3+4. This move has a Magic Mid (MM) property, deals 25 damage, recovers with -9 on block, and causes a Juggle (JG) on hit. It costs 1 EX Bar and causes a Sidestep! (SS!) on hit.
  12. 12
    DAZZLING WAVE: Input f,f+4,2,QCF+1. This move has a Magic Mid (mm) property on its first hit, a Special Mid (Sm) property on its second hit, and a Magic Mid (mm) property on its third hit, dealing 15 damage. It recovers with -9 on block and causes a Knockdown (KD) on hit.
  13. 13
    EX MOON GLIDE: Input f_d/f+3+4. . .
  14. 14
    GREY WAVE: Input f,f+4,2,QCF+2. . It recovers with -13 on block and causes a Knockdown (KD) on hit.
  15. 15
    EX MOON GLIDE: Input f_d/f+3+4. . .
  16. 16
    DAZZLING WAVE CHAOS: Input f,f+4,2,QCF+1+2. . It recovers with +10 on block and causes a Knockdown (KD) on hit. It costs 1 EX Bar.
  17. 17
    JUMPING DARK CHAOS: Input Jump QCB+3+4. This move has a Magic Mid (MM) property, deals 10 damage, recovers with -9 on block, and causes a Juggle (JG) on hit. It costs 1 EX Bar and is marked as #3, causing a Screw! (SS!) on hit.
Tips
  • EX MOON GLIDE (f+3+4 or f_d/f+3+4) can be followed up with any Moon Glide (f+4) stance.
  • The Bloody Drive (QCF,QCF+1+2) move requires 2 EX Bars.
  • #1: Some moves are only available if Bloody Claw hits.
  • #3: Blocked Flames and Hit Frames for Jumping Dark Chaos (Jump QCB+3+4) vary depending on when the attack is initiated during the jump.

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