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Panther Stance - (Panther) - 3+4,2
Tekken 7

Panther Stance - (Panther) - 3+4,2

Tekken 7 Panther Stance moves including Low Swipe (1), Bloody Claws (1+4), and Uppercut (2). Learn the inputs and properties.

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Tekken 7 Panther Stance moves including Low Swipe (1), Bloody Claws (1+4), and Uppercut (2). Learn the inputs and properties.

Inputs and Properties:

  • Panther Dash (f): No specific properties listed.
  • Panther Walkback (b): No specific properties listed.
  • Low Swipe (1): Low attack, deals 12 damage, -12 on block, +3 on hit.
  • Low/High Swing (1~2): Low/High attack, deals 12 damage, -32 on block, causes Knockdown (KD) on hit.
  • BLOODY CLAWS (1+4): Low/High attack, deals 12 damage, -14 on block, causes Knockdown (KD) on hit. Also causes Rage Drive (RD), Stance Cancel (S!), and Sidestep (SS!).
  • Uppercut (2): Mid attack, deals 15 damage, -10 on block, causes Juggle (JG) on hit.
  • Cat Hop (3): Launches opponent 20 units, -12 on block, -1 on hit. Transitions into Panther Stance.
    • (Phoenix) (b from Cat Hop): No specific properties listed, -7 on block, +4 on hit.
  • Crescent (4): High attack, deals 23 damage, -13 on block, +2 on hit.
  • Crescent, 1P (4,2): High/Mid attack, deals 23 damage, 0 on block, +6 on hit.
  • Crescent, 2P (4,2,1): High/Mid/Mid attack, deals 23 damage, -12 on block, -1 on hit.
  • Crescent, 3P (4,2,1>2): High/Mid/Mid/Mid attack, deals 23 damage, -12 on block, -1 on hit.
  • Lowkick Ender (4,2,1>2,3): High/Mid/Mid/Mid/Low attack, deals 23 damage, -17 on block, -6 on hit.
  • Midkick Ender (4,2,1>2>4): High/Mid/Mid/Mid/Mid attack, deals 23 damage, -9 on block, causes Knockdown (KD) on hit.
    • (Crane) (~D from Midkick Ender): No specific properties listed, -9 on block, causes Knockdown (KD) on hit.
  • Low Parry (f): No specific properties listed.
  • (Crane) (SS Right): No specific properties listed.
  • (Snake) (SS Left): No specific properties listed.
Tips
  • BLOODY CLAWS (1+4) is a powerful move that can lead to Knockdown and has additional properties like Rage Drive.
  • The Cat Hop (3) is a good evasive and offensive tool that can transition into further attacks.
  • The Crescent (4) string offers multiple follow-ups, including a Lowkick Ender and a Midkick Ender that can cause Knockdown.

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