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Tekken 7

Tekken 7

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Welcome to Tekken 7, the latest entry in the legendary King of Iron Fist Tournament! This is a deep, rewarding 3D fighting game where mastering character matchups, understanding spacing, and executing precise combos are key to victory. Whether you're diving into the dramatic Mishima family saga in the story mode, testing your mettle against players online, or customizing your favorite fighters, Tekken 7 offers a robust experience for both newcomers and seasoned veterans.

This guide is your ultimate companion to conquering every aspect of Tekken 7. We'll break down character strategies, help you navigate the various story modes, and provide the insights needed to unlock all the game's secrets and achieve total dominance on the battlefield. Get ready to master every facet of the fight!

| WHAT'S NEW IN REVISION UPDATES |

Tekken 7 revision updates: Lidia added in v1.36. See v1.35 and v1.34 character updates and learn Tekken 7 notation.

Walkthrough
  1. 1
    Version 1.36: Added Lidia. Updated Steve, Julia, and Fahkumram.
  2. 2
    Version 1.35: Updated Gigas, Kazumi, Nina, Master Raven, Bob, Lee, Akuma, Kuma/Panda, Eddy, Eliza, Geese, Noctis, Anna, Lei, Armor King, Marduk, Julia, Negan, Ganryu, Leroy, and Fahkumram.
  3. 3
    Version 1.34: Updated Kunimitsu, Paul, Law, King, Yoshimitsu, Hwoarang, Xiaoyu, Jin, Bryan, Heihachi, Kazuya, Steve, Jack-7, Asuka, Devil Jin, Feng, Lili, Dragunov, Leo, Lars, Alisa, Claudio, Katarina, Lucky Chloe, Shaheen, and Josie.
Tips
  • Familiarize yourself with the numeric button conventions (1 - Left Punch, 2 - Right Punch, 3 - Left Kick, 4 - Right Kick) and movement notations (f, b, d, u, F, B, D, U, N, SS, QCF, QCB, HCF, HCB).
  • Understand linking and special conventions like +, , ~, _, >, :, #, FC, WS, WR, BT, FD/FT, FD/FA, FU/FT, FU/FA, CH, Clean Hit, [], (), and .
  • Learn attack height conventions: h (high), m (mid), M (mid, hits grounded), Sm (special-mid), SM (special-mid, hits grounded), l (low), L (low, hits grounded), Ub (unblockable), UbH (unblockable, hits high, evadable by crouching), UB (unblockable, hits grounded).
  • Frame data fields (SUF/BF/HF) indicate Start-Up Frames, Block Frames, and Hit Frames respectively. Negative Block Frames mean the opponent has frame advantage.

| AKUMA / GOUKI |

Master Akuma (Gouki) in Tekken 7 with this comprehensive guide detailing his grappling techniques, combat moves, commands, properties, and special properties like Raging Demon and Hadouken.

This guide details the grappling and combat techniques for Akuma (also known as Gouki) in Tekken 7.

Grappling Techniques:

PositionCommandThrow NameEscapeComments
Front(1+3)_(f+1+3)Goshoha1_2
Front(2+4)_(f+2+4)Syuretto1_2
Left(1+3)_(2+4)Syuretto1
Right(1+3)_(2+4)Goshoha2
Back(1+3)_(2+4)Goshoha-

Combat Techniques:

CommandMove NameLevelSUFBFHFComments
1Jabh1018
1,1Double Jabshh10-34
f,3,2Raging DemonUB17--KDRA
1,2Hard 1-2 Puncheshm10-17KD
d+1CrouchjabSm10-56
d+1,2CrouchjabsSmSm10-13-2
b+1Flopping Hookh14-14KD
d/f+1Front Shotm13-47
d/f+1,1Front Shotsmh13-36
d/f+1,2Zugai Chopmmm13-137
f,d,d/f+1Low ShoryukenSm10-25JGJG
QCF+1Slow HadoukenSm19-14-6
HCB+1Slow Shak. HadoukenSm28-12-4
Jump, QCF+(1_2)Air Zanku HadoukenSM17????#3
WS+1Jaw Adjusterh13-56
WR+1Momentum Slackfisth166KD
1+2Focus Clawh31-20-8PC
1+2 *Hold 1+2*Power ClawUbH65--STPC, ST
f+1+2Zugai Hasatsu Chopmm20-87
d/f+1+2Gokumonkaim20-14KDPC
2Slug HookSm15-90
d+2CrouchjabSm12-92
f,f+2Penny Fistm15-14-2WB
f,f+2,1P.Fist,Front Assaultmm15-13KD#1
b+2Straight Stonem23-98STc, H
d/f+2Pump Pistonm16-73
d/f+2,1Pump Pistonsmm16-18JGJG
d/f+2,4Piston, Roundhousemm16-110
d/f+2,4,3Piston, Roundhousesmmm16-17KD
f,d,d/f+2High ShoryukenSMSm11-34JGJG
QCF+2Fast HadoukenSm19-14-6
HCB+2Fast Shaku. HadoukenSmSmSm33-1KD
WS+2Rising Stonem15-15JGJG
3Standing Highkickh15-83
(d_FC)+3Toe SlipL15-13-4
f+3Sidekickm17-47
d/f+3Pushkickm12-91
f,d,d/f+(3_4)Demon Flip--11----
NHyakki Goukan SlideL51-24KD
1Gosho Demon Palmh7??KD#3
2Strong WallM16??KDJG, #3
(1+3)_(2+4)Gousai Throwh5--KD
3Great War Kickm14????S!,H,SS!c,#3
4Gojin KickSM14????#3
u/f Jump, d+3Tenma DivekickM13????#3
Jump, QCB+(3_4)Mid-Air TatsuSm13??JGS!, JG
QCB+3Short Tatsuh15-15KD
WS+3Raise Kneem13-102
WR+3Tenma Kujin KyakuM264KD
f,d,d/f+3+4Senku Teleport Forward--------
b,d,d/b+3+4Senku Teleport Back--------
4Stepping Roundhouseh14-132
4,3Stepping Roundhouseshh14-519S!, H
f+4Spinning Roundhouseh16-5KDS!,H,STc
f,f+4Reverse Hook Kickm2002
b+4Outside LegkickL20-131
(d_FC)+4Hard Rug SweepL17-27KD
d/f+4Thrustkickm19-16KD
QCB+4Long TatsuSmhhh10-15KD
WS+4Axe Kickm11-92
WS+4,4Axe Kicksmm11-15-5
WR+4Baseball SlideL20-24KD

EX Moves (Uses up EX Bars)

Tekken 7 EX Moves list including EX Shoryuken, EX Hadouken, and Messatsu G.Hadou inputs and properties. Learn EX move details.

EX Moves:

EX Shoryuken
Input: f,d,d/f+1+2
Properties: SmSmSm, 11 / -34 / JG. Uses 1 EX Bar.
Note: Executes a Double Shoryuken on Front-facing hit.
EX Hadouken
Input: QCF+1+2
Properties: SmSm, 19 / 1 / KD. Uses 1 EX Bar.
EX Gohadouken
Input: HCB+1+2
Properties: SmSmSm, 28 / 9 / KD. Uses 1 EX Bar.
EX Zanku Hadouken
Input: Jump, QCF+1+2
Properties: SMSM, 8 / ?? / KD. Uses 1 EX Bar.
Note: Blocked Flames and Hit Frames very depending on at what point during the jump that the attack is initiated.
EX Tatsu
Input: QCB+3+4
Properties: Sm x4, 10 / -18 / KD. Uses 1 EX Bar.
EX Air Tatsu
Input: Jump, QCB+3+4
Properties: Sm, 13 / ?? / KD. Uses 1 EX Bar.
Note: S! property.
Leaping Roundhouse EX Z.Hadouken
Input: f+3+4, then QCF+1+2
Properties: Sm, 9 / 4 / ??. Uses 1 EX Bar.
Leaping Roundhouse EX Tatsu
Input: f+3+4, then QCB+3+4
Properties: Sm, 14 / -18 / KD. Uses 1 EX Bar.
Note: S! property.
Messatsu G.Hadou
Input: QCF,QCF+1+2
Properties: Sm x5, 10 / -25 / KD. Uses 2 EX Bars.
Demon Flip EX Zanku Hadouken
Input: f,d,d/f+(3_4), then QCF+1+2
Properties: SMSM, 8 / ?? / KD. Uses 1 EX Bar.
Note: Blocked Flames and Hit Frames very depending on at what point during the jump that the attack is initiated.
Tips
  • The EX Zanku Hadouken's effectiveness can vary based on the timing of its execution during a jump.
  • The EX Tatsu and Leaping Roundhouse EX Tatsu have the S! (Screw Attack) property.
  • The EX Shoryuken performs a Double Shoryuken if it hits an opponent facing you.

Sample Combos

Tekken 7 sample combos including d/f+2,1, WS+2, and f,N,d,d/f+4, with hit counts and points.

Combos:

  1. d/f+2,1, d/f+1,1, 4,3 (S!), f,f, f,d,d/f+2 - 9 Hits - 50 pts.
  2. WS+2, f+3, 1, 4,3 (S!), f,f, d/f+2,4,3 - 8 Hits - 52 pts.
  3. f,N,d,d/f+4, 4, d+3, QCB+3, f,N,d,d/f+2 - 6 Hits - 50 pts.
  4. Jump, QCB+3, f,d,d/f+1~1+2~f,f, 3, 1, f+4, f,f,f+1 - 6 Hits - 44 pts.
  5. f,d,d/f+1~1+2~f,f, 3, d/f+1, 4,3 (S!), f,f, 2,QCF+2 - 7 Hits - 46 pts.
Tips
  • (S!) indicates a Screw Attack, which extends combos.
  • Note the specific directional inputs and button combinations for each move.
  • Experiment with these combos to understand their timing and effectiveness.

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