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Mythril Golem Boss Guide
Final Fantasy VII Rebirth

Mythril Golem Boss Guide

Learn all Mythril Golem attacks and how to beat it in final fantasy vii rebirth. Weak to lightning, use Barret and Red XIII.

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Learn all Mythril Golem attacks and how to beat it in final fantasy vii rebirth. Weak to lightning, use Barret and Red XIII.

Walkthrough
  1. 1
    The Mythril Golem has two phases, with the second phase beginning around 60% health remaining.
  2. 2
    In the first phase, you can only target the Head of the Mythril Golem.
  3. 3
    Use Barret for his easier targeting of the head, or Red XIII with the lightning materia (obtained just before the boss) for his magic proficiency.
  4. 4
    Barret’s Bonus Rounds ability is effective for building the stagger bar once the boss is pressured.
  5. 5
    Once the Golem’s HP reaches about 60%, a cutscene (a non-interactive cinematic the game plays automatically) will play, initiating the second phase. The Golem will grow a Right Arm and Spines, introducing new attacks.
  6. 6
    You can destroy the new parts (Right Arm, Spines) to stop attacks that use them. Red XIII’s Stardust Ray is effective against these parts.
  7. 7
    Alternatively, you can ignore the parts and continue focusing on the Head, which remains the main target.
  8. 8
    After defeating the Golem, head to the southeastern direction from the lever to find a chest containing a Mythril Ore.

Mythril Golem Attacks:

  • Crush: The Golem smacks the ground with its arm, creating a medium-sized shockwave.
  • Thrash: Similar to Crush, but hits the ground three times with smaller impacts. The third hit is slightly larger.
  • Sweep: The Golem performs a sweeping attack with one arm that has a fairly large reach. Block or time a precision block.
  • Leaping Strike: The boss crouches, leaps into the air, and attempts to land on a character.
  • Stalagmite Skewer: The Golem shoves its hand into the ground and sends a vertical shockwave towards a character. This can do a decent amount of damage and is easy to avoid if not too close.
  • Mythril Mallet: An unblockable attack where the boss puts a giant crystal on its arm and smacks the ground.
  • Neodymium Laser: The Golem fires a laser straight ahead from its right arm. It is unblockable but easy to dodge.
  • Drill Ram: The Golem spins its larger arm and dashes ahead to drill a character.
  • Laser Barrage: The Golem uses its spines to fire off multiple random lasers. Damage can add up quickly if not blocking.
  • Laser Bombardment: A variation of Laser Barrage, firing more lasers.
  • Gouge: The Golem takes a quick stab with its Right Arm without moving forward.
  • Heave: The Golem plants its right arm on the ground, spins, and uses that arm to try and launch a character into the air.
  • Rock Cannon: An unblockable attack where the boss fires a laser from its Right Arm, with a slight sweeping motion. It is easy to avoid.
  • Crystal Eruption: The Golem sticks its right arm into the ground, causing a massive, wide-ranging eruption that can be blocked.
  • Repair: The Golem regenerates destroyed parts, usually after recovering from a stagger.
Tips
  • Keep your health above 50% as you are short a party member.
  • The Mythril Golem is weak to lightning. Equip the lightning materia on Red XIII.
  • In the first phase, focus attacks on the Head, which has its own health bar.
  • Barret’s Bonus Rounds is excellent for building stagger.
  • Red XIII’s Stardust Ray is very effective against the Golem’s parts in the second phase.
  • Laser Barrage and Laser Bombardment are dangerous; blocking is recommended to mitigate damage.

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