Find all Bahamut Arisen Divine Intel locations in final fantasy vii rebirth's Cosmo Canyon region. Requires Cosmo Canyon chocobo for some.
Walkthrough
- 1Divine Intel 1: Bahamut Arisen Sanctuary Alpha Location
Head to Gliding Range No. 4 - 11 m (left-of-center on the map). Glide west to reach the ledge below and to the right. - 2Divine Intel 2: Bahamut Arisen Sanctuary Beta Location
This location does not require a chocobo. Go north of Activation Intel 5: Spiritwastes Tower, follow the cliffs north until you find a cave containing the Sanctuary. - 3Divine Intel 3: Bahamut Arisen Sanctuary Gamma Location
This is the most complex to reach and requires sequential use of Gliding Ranges and air currents. First, reach the eastern edge of the map to an air current generator (circular platform with three ramps). Mount your chocobo and approach from the north or southwest. Ride up the ramp and get swept into the sky. Glide using [R2] onto a large ramp to the southeast.- From here, use Gliding Range No. 9 - 55 m and glide southwest over two current generators to land on another ramp.
- 4On landing, dismount and head upstairs to the southwest, cross a wooden walkway to find Gliding Range No. 13 - 88 m. Summon your chocobo and glide northwest off this ramp, using two more current generators to reach another landing ramp.
- 5Proceed forward to Gliding Range No. 14 - 90 m. Glide south to reach a landing ramp.
- 6Continue past Gliding Range No. 15 - 94 m (ignore it, and the detour to Expedition Intel 4 to the left) following the sandy path uphill. Past a Griffon and a Basilisk, find Gliding Range No. 16 - 124 m.
- 7Call your chocobo and glide off Gliding Range No. 16 - 124 m. Use another current generator to float across a large cap to the northwest, landing on a ramp at Activation Tower 6: Ancient Capital Tower.
- 8From the tower, turn west, find stairs leading up into the ruins. Activate the tower to create a checkpoint (an auto-save point you restart from on death).
Tips
- The Cosmo Canyon chocobo's glide ability allows it to regain altitude over air currents.
- 'Gliding Ranges' are marked on the map and serve as fast travel points.
- The memorization minigame for scanning Sanctuaries is more difficult, using up to three buttons in non-repeating patterns, but has a generous hit radius.
- Activating Activation Tower 6: Ancient Capital Tower creates a crucial checkpoint for Divine Intel 3.
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