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Crimson Mare Mk. II Boss Guide
Final Fantasy VII Rebirth

Crimson Mare Mk. II Boss Guide

Master the Crimson Mare Mk. II boss fight in Final Fantasy VII Rebirth. Learn its attack patterns, weaknesses, and effective strategies for each of its three phases.

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Master the Crimson Mare Mk. II boss fight in Final Fantasy VII Rebirth. Learn its attack patterns, weaknesses, and effective strategies for each of its three phases.

Stats / Weaknesses:

  • Weaknesses: Electric
  • Resists: None listed
  • Immune: None listed
  • Drops: None listed
  • Steal: None listed

Phases:

  1. Phase 1 (Bladed Arms): The Crimson Mare uses sword-like arms for quick melee and ranged attacks. Its named attacks are X-ecution (blockable dash slash) and Spinning Thrust (unblockable charge). It also uses normal melee and machine gun attacks. To progress, destroy both of its arms, which have individual health bars. The boss is weak to electric attacks.
  2. Phase 2 (Makocannons): At around 75% HP, the bladed arms are replaced with Makocannons. Attacks become ranged, including Double Laser (blockable), Sweeping Shot (blockable projectiles), and Shotgun Blast (blockable close-range blast). The main named attack is Rotating Rail Laser, a continuous laser beam that spins with the mech, blockable but dodgeable with good timing.
  3. Phase 3 (Gauntlets): At around 40% HP, the Makocannons are replaced with Gauntlets (drills). Attacks are mostly melee: Impact Drive (blockable charging punch), Impact Hook (blockable uppercut-like punch). Impact Eruption is an unblockable ground explosion requiring you to move away. Rocket Arms detach and perform a drilling charge, which can be dodged or blocked.

Strategy:

  • General: The Crimson Mare Mk. II has three distinct phases, each with different attacks. Destroying both of its hands is key to pressuring the boss and making Scarlet targetable. The mech is weak to electric-based attacks.
  • Phase 1: Focus on destroying both arms. X-ecution can be blocked, and Spinning Thrust must be dodged. Normal attacks are generally manageable.
  • Phase 2: The attacks are ranged. Double Lasers can be blocked. Sweeping Shot and Shotgun Blast can be dodged or blocked. Time your dodges for the Rotating Rail Laser.
  • Phase 3: Most attacks are blockable, except for Impact Eruption, which requires you to move out of the blast zone. Rocket Arms can be dodged or blocked.
  • Pressuring the Boss: Destroying both arms will make Scarlet targetable, allowing you to deplete her HP bar and initiate a stagger phase. This strategy applies to all phases.

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