Master all six Fiend Intel locations in Final Fantasy VII Rebirth's Grasslands. Learn strategies for Venorat, Enmidunk, Mi, Mandrake, Aggrevrikon, and Thunderclaw.
There are six Fiend Intel locations in the Grasslands, each with three objectives that must be cleared to fully complete the challenge. These objectives typically involve defeating enemies within a time limit, pressuring them, or stunning them. You can retry each challenge individually.
- Voracious and Venomous – Venorat Fiend Intel #1: Located northeast of Bill’s Farm near the seaside. Objectives: Don’t get Poisoned, Pressure the Venorat, Stun the Venorat. Use ice spells to pressure the Venorats.
- Bearer of Grudges – Enmidunk Fiend Intel #2: Located southeast of Bill’s Farm. Objectives: Pressure the Enmidunk, Stagger the Enmidunk, Beat the Enmidunk in time limit. Use Ice spells to pressure, Focus Thrust to stagger. Summoning Shiva near the end can help pressure without raising defense.
- Keepers of the Burrow – Mi Fiend Intel #3: Located southwest of Bill’s Farm near the swamp. Objectives: Pressure both Mi types, Stagger Mi, Defeat Mi in the time limit. Fight two Ice Mi and one Fire Mi. Use fire on Ice Mi and ice on Fire Mi. Focus on pressuring both before defeating them within the time limit.
- Wailing Weed – Mandrake Fiend Intel #4: Objectives: Keep Mandrake from using Quick Nap, Stagger Mandrake, Defeat Mandrake within the time limit. Use fire to pressure Mandrakes and prevent Quick Nap. Pressure and stagger them to defeat within the time limit.
- Picky Eater – Aggrevrikon Fiend Intel #5: Located southwest of Kalm in the Wasteland. Objectives: Pressure the Aggrevrikon, Stagger the Aggrevrikon, Defeat the Aggrevrikon within the time limit. Aggrevrikons can turn party members into frogs and use rocks for defense. They are weak to ice and fire.
- Voltaic Canine – Thunderclaw Fiend Intel #6: Located southwest of Kalm in the westernmost part of the Wastelands. Objectives: Pressure the Thunderclaw, Stagger the Thunderclaw, Defeat the Thunderclaw within the time limit. Thunderclaws have no elemental weaknesses; pressure them using status effects like poison, sleep, or stun.
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