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Seymour Flux
Final Fantasy X/X-2 HD Remaster

Seymour Flux

Master the Seymour Flux boss fight in Final Fantasy X HD Remaster. Learn its HP, weaknesses, item drops, and detailed strategies for each phase to secure victory.

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Master the Seymour Flux boss fight in Final Fantasy X HD Remaster. Learn its HP, weaknesses, item drops, and detailed strategies for each phase to secure victory.

Stats / Weaknesses:

  • Seymour Flux: HP: 70,000, AP: 10,000, Overkill: 3,500. Weak/Strong: Nothing.
  • Mortiorchis: Starts at 4,000 HP, siphons HP from Seymour, drains down to 1,000 HP. Has Armored status, requiring Piercing for physical attacks.
  • Status Ailments: Seymour is susceptible to Poison and Silence, though he can resist them. Poison Fang (100% success) and Silence Buster (1-turn success) are options.

Phases:

  1. Opening: Both Kimahri and Yuna can use Trigger Commands to gain Strength and Magic Defense respectively. Seymour uses Lance of Atrophy (damages and can inflict Zombie). Mortiorchis follows with Full-Life, KO'ing the afflicted character. You can cure Zombie with Holy Water before Full-Life, but it will still KO the character if they are alive.
  2. Mid-Fight (Seymour < 75% HP): Seymour uses Dispel on the party. Mortiorchis follows with Cross Cleave (around 2,000 damage to the party). Defending after Dispel is recommended. At 75% HP, Seymour casts Protect on himself; Dispel this.
  3. Late Fight (Seymour < 50% HP): Seymour casts Reflect and starts bouncing Flares off himself onto your party. Dispel Reflect to make him hit himself with Flare, but he'll recast Reflect. Mortiorchis enters

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