Skip to content
Part 11
Final Fantasy Tactics

Part 11

Navigate Part 11 of Final Fantasy Tactics A2: Grimoire of the Rift. Master the 'Making Music' and 'Seeking the Stone' missions with detailed strategies and rewards.

By ···10 min read·Multi-source verified
1 reading this guide  

Navigate Part 11 of Final Fantasy Tactics A2: Grimoire of the Rift. Master the 'Making Music' and 'Seeking the Stone' missions with detailed strategies and rewards.

Walkthrough
  1. 1
    After the Battle (Previous): You'll witness cutscenes involving Adelle, Cid, and Lezaford, leading into Luso's first battle with Klesta and meeting Adelle again. You then find yourself in a memory sequence.
  2. 2
    Head to Fluorgis: Upon arriving in a town, likely Fluorgis, you'll encounter a bard. A new bill will be available for him.
  3. 3
    Mission D4-01 ~ Making Music:
    1. Quest Giver: Hurdy, Itinerant Bard, requests timber from strawood trees and flutegrass near Fluorgis to craft instruments.
  4. 4
    Mission Details: Rank 27, Fee 400 Gil, Destination: Aisenfield, Members: 6, Gain 54 Clan Points.
  5. 5
    Objective: Defeat the Alchemist.
  6. 6
    Law Forbidden: Harming Females (Actions that harm viera and gria are forbidden).
  7. 7
    Enemy Analysis:
    • Alchemist: Uses Astra and Rasp, can control Headless.
  8. 8
    Raptor (Female): Uses Power, Mind, and Speed Crushes.
  9. 9
    Ranger: Uses Sten Needle, Leech, and Mirror Items.
  10. 10
    Golems: Use Bone Shatter and Brute Strength.
  11. 11
    Strategy: Target the Alchemist. Use wind users or Hunters against the Golems. To adhere to the law, use reaction abilities like Counter against the Gria. Once her troops are down, the Alchemist is easier to defeat.
  12. 12
    After the Battle: Return to Fluorgis to meet Hurdy. He gives you a Spiral Vine. You are instructed to go to a shop to make an instrument and receive 2500 Gil for it.
  13. 13
    Important Note on Crafting: Do not craft the Shining Lute immediately. Instead, head to Sant D'alsa Bluff for another mission. The Brilliant Theorbo is a rarer instrument than the Shining Lute and cannot be obtained through other means, so it is recommended to craft the Theorbo.
  14. 14
    Clan Management: You'll have a conversation about not turning people away from your clan, referencing Cid. You cannot turn Hurdy away.
  15. 15
    Travel to Moorabella: Head to the Aerodrome in Fluorgis, take the Airship to Moorabella City.
  16. 16
    Mission D4-06 ~ Seeking the Stone:
    • Quest Giver: Narph, Magick Akademy Scholar, is searching for a silver magicite lost from his laboratory in the Bisga Greenlands.
  17. 17
    Mission Details: Rank 29, Fee 400 Gil, Destination: The Bisga Greenlands.
  18. 18
    Objective: Battle (implied to be finding the magicite or defeating enemies guarding it).
  19. 19
    Reward: 5480 Gil, Einherjarium X 2, Adamantite X 5.
Tips
  • The Alchemist in "Making Music" can be a challenging target if you are underleveled. Focus on eliminating his support units first.
  • Pay close attention to the "Law Forbidden" in "Making Music" to avoid penalties.
  • The choice between crafting the Shining Lute and the Brilliant Theorbo in "Making Music" has long-term implications due to the rarity of the latter.
  • Making Music: 4730 Gil, Emperor Scale X 2, Star Fragments X 3.
  • Seeking the Stone: 5480 Gil, Einherjarium X 2, Adamantite X 5.

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content