Understand how Leader and Team Competence are calculated in Final Fantasy Tactics, including Skill Tests, Rank Tests, and compatibility.
Leader Competence Calculation:
The leader's competence is assessed through two tests: the Skill Test and the Rank Test.
Skill Test:
- Calculate the Leader's Competence: Leader's Base Score X Job Multiplier.
- Calculate the Leader's Score: Leader's Competence + Clan Skill Level. If the calculated Score is greater than the Leader's Competence, the Score becomes the Leader's Level.
- Determine the Target to Beat: (Required Skill X Skill Difficulty) / 100.
- Pass the Skill Test if all four scores (Leader's Base Score, Job Multiplier, Clan Skill Level, and the calculated Leader's Score) are greater than the Target to Beat.
Rank Test:
- Calculate the Leader's Score: Leader's Level X Job Multiplier.
- Determine the Target to Beat: (Quest Rank X Rank Difficulty) / 100.
- Pass the Rank Test if the Leader's Score beats the Target to Beat.
Leader Stance based on Test Results:
- Passing Both Tests: Leader's Competence is multiplied by 1.2 (leader jumps).
- Passing One Test, Failing the Other: Leader's Competence remains unchanged (leader stands).
- Failing Both Tests: Competence is multiplied by 0.8 (leader kneels and shakes head).
Team Member Compatibility Calculation:
Team member compatibility is crucial for mission success and involves several steps:
- Base Compatibility:
- Each unit has a random compatibility number from 0 to 9. Units with the same name share the same compatibility number.
- Basic Compatibility = Leader's Compatibility No. - Member Compatibility No.
- Base Compatibility = Basic Compatibility - (Leader's MVP / 2).
- If Base Compatibility is less than 0, it is set to 0.
- MVP Score: Determined by the number of MVP statues/symbols earned in battle, capped by the statue's size.
- Final Compatibility Calculation:
- Member's Competence = Member's Base Ability X Job Multiplier.
- Ability Difference = (Leader's Competence - Member's Competence) / 10.
- Rank Score = (Quest Rank X Rank Difficulty) / 100.
- Level Score = Member's Level X Job Multiplier.
- Rank Penalty = Rank Score - Level Score.
- Final Score = Ability Difference + Rank Penalty.
- Final Competence Multiplier:
- If Final Score + Base Compatibility < 4: Competence multiplied by 1.2 (member jumps for joy).
- If Final Score + Base Compatibility > 4 but < 6: Competence multiplied by 1.0 (member stands normally).
- If Final Score + Base Compatibility > 6 but < 8: Competence multiplied by 0.8 (member kneels).
- If Final Score + Base Compatibility > 8 or Base Compatibility = 3 or > 3: Competence multiplied by 0.6 (member kneels and cries).
- Final Competence = Base Competence X Compatibility Multiplier.
Team Skill and Rank Tests:
The entire team must pass Skill and Rank Tests for a higher chance of success.
Team Skill Test:
- Team Competence = Average of all Team Members' Competence + Leader's Competence.
- Team Level = Average of all Team Members' Level + Leader's Level.
- Team Score = Team's Competence + Clan Skill. If Team Score > Team's Level, Team Score = Team's Level.
- The Clan skills also apply here, similar to the Leader's Skill Test.
Note: Failing both leader tests makes the quest harder but not impossible. Passing both tests does not guarantee success.
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