Explore Heritor, Gifted, Sky Pirate, Dancer, and Agent classes in Final Fantasy Tactics, detailing their unique abilities and equipment.
Heritor
The Heritor class relies on instinct to achieve victory. Adelle is a Hume character who can use Heritor abilities.
Abilities:
- Instinct: Sends out a pulse of brilliant light, damaging all in its path.
- Impervious: Draws Mist into the user's body, granting immunity to debuffs.
Equipment:
- Weapon: Save the Queen
- Armour: Brint Frock
- Accessory: Germinas Boots, Ruby Earring
The Gifted
The Gifted are born with uncommon ability and skill. Lennart is a Hume character who belongs to this class.
Abilities:
- Trapping: Hunters stalk their foes with these skills learned on the hunt.
- Advice: Shares hunting tricks, raising the chance to score a CRITICAL HIT (critical hit).
- Instinct: Sends out a pulse of brilliant light, damaging all in its path.
- Archer's Bane: Avoids all bow-based basic attacks.
- Immunity: Neither buffs nor debuffs can be removed from the user.
Equipment:
- Weapon: Gastrophetes
- Armour: Mirage Vest, Green Beret
- Accessory: None
Sky Pirate?
Swift and dextrous, sky pirates sail the skies in search of treasure and adventure. Vaan? is a Hume? character who may belong to this class.
Abilities:
- Piracy: Sky Pirates know countless tricks to make the money of many into the wealth of one.
- Shadow Stalk: Strikes at the target from the shadows, bypassing reaction abilities.
- Salvage: Disarms traps surrounding the unit, yielding loot from any disarmed traps.
- Steal: Steals the target's items, gil (currency), or loot.
- Swipe: Picks the target's pocket with blinding speed, stealing a large quantity of gil.
- Razor's Edge: Places the unit in a heightened state of awareness, raising EVASION (evasion).
- Flee: Enables the unit to flee attacks by boosting MOVE (movement) and JUMP (jump height).
- Thievery: The Thief uses this shadowy craft to make the possessions of others his own.
- Steal Accessory: Steals the target's Accessory.
- Critical: Quicken: Acts next when the user becomes HP Critical (low health).
- Impervious: Draws Mist into the user's body, granting immunity to debuffs.
Equipment:
- Weapon: Soul Saber
- Armour: Wygar, Thief's Cap
- Accessory: Brigand's Gloves
Dancer?
An enchanting master of the dance who gyres and gyrates to evoke a range of magickal effects. This one seems to stagger and swoon. Penalo? is a Viera? character who may belong to this class.
Abilities:
- Dance: The arts of the Dancer, used to perform magickal dances with a range of unique effects.
- Mincing Minuet: Attacks without missing a step.
- Blade Dance: Swings blind in a fluid motion, striking the target with two hits in quick succession. Requires: Bladed Weapon.
- Forbidden Dance: A dance whose name dare not be spoken for fear of the otherworldly powers it might awake, afflicting the target with a random debuff.
- Slow Dance: A languid dance that SLOWS (slows) the target's actions.
- Witch Hunt: The bane of mage and sorcerer, depleting the target's MP (magic points).
- Jitterbug: A passionate dance to melt the coldest heart, stealing HP from the target.
- Precision: The skills of the Archer do not call for brute force, but deadly accuracy to fell a foe.
- Critical: Berserk: Gains BERSERK (berserk status) when the user becomes HP Critical.
- Lifespring: The user gains REGEN (regeneration status), restoring HP each round.
Equipment:
- Weapon: Fanatic
- Armour: Cachusha, Rubber Suit
- Accessory: Ruby Earring
Agent
Masters of espionage who travel the world in search of information. Al-Cid is a Hume character who belongs to this class.
Abilities:
- Reconnaissance: The Agent does all in the name of his liege lady.
- Escort: Takes all damage directed at the target female unit until her next action.
- Interrogate: Reveals the loot and items the target is carrying, also revealing the location of traps and invisible units.
- Impression: Talks the target into a BERSERK frenzy, also raising the target's chance to score a CRITICAL HIT.
- Absorb Damage: Gains HP equal to 10% of damage taken.
- Impervious: Draws Mist into the user's body, granting immunity to debuffs.
Equipment:
- Weapon: Giot Gun
- Armour: Judicer's Coat
- Accessory: Gaius Caligae
Opportunity Turns
Opportunity turns are random buffs and attacks that your units may come to terms with. Few things will increase the chance that your unit will have an opportunity move.
- Luck Privileges selected during Clan Privileges will increase the chance of getting an Opportunity Turn.
However, it is mostly just luck. You might get an opportunity turn, you might not. You know that you get an opportunity turn when your character will make a very optimistic statement about their own abilities. You can also tell this when they have a special action as well.
When you have an opportunity turn,
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