Explore the Master Monk class in Final Fantasy Tactics A2: Grimoire of the Rift. Learn about its powerful Martial Arts abilities like Dark Fist, Rend Armour, and Lifebane.
Master Monk Class Overview:
The Master Monk class boasts strong attack and speed stats, with useful abilities for various situations. They are often a priority target for enemies.
Requirements:
- 2 White Monk Abilities
- 2 Warrior Abilities
- "Banbanga!" Quest Completed
Martial Arts Abilities:
- Dark Fist - 300 AP (Battle Bamboo) - Active: Sacrifice HP to deal a blindingly fast attack that pierces the target. Deals high damage but does not inflict dark damage.
- Inner Focus - 300 AP (Tonfa) - Active: Manipulate the user's ki to rid the body of impurities. Restores HP and removes debuffs.
- Pummel - 300 AP (Eight-Fluted Pole) - Active: Attack the target with two consecutive punches. Deals double normal damage, especially effective when used from behind.
- Rend Armour - 350 AP (Cypress Pole) - Active: A powerful attack with a chance to destroy the target's armour. Useful for removing enemy defenses.
- Holy Strike - 350 AP (Sanjiegan) - Active: Focus the wrath of the Gods into a powerful strike. Deals holy damage, which is rare in the game.
- Cross-Counter - 350 AP (Fanatic) - Active: Use the target's own Counter ability to deal massive damage. Effective against enemies with the Counter ability.
- Lifebane - 400 AP (Esztam Baton) - Active: Strike at the target's vitals. Has a chance to inflict DOOM, which instantly kills the target after three rounds.
- Withering Strike - 400 AP (Gokuu Pole) - Active: An attack that deals damage based on the user's current HP. The lower the HP, the greater the damage.
- Blink Counter - 250 AP (Bone Armlets) - Reaction: Counter attack and knock back the attacker after being the target of an offensive action.
Other Abilities Mentioned:
- Blitz - 250 AP (Sun Blade) - Active: Increases chance to hit but deals less damage.
- Wild Swing - 250 AP (Ogun Blade) - Active: Damages surrounding units. No knock-back.
- Fire Soul - 300 AP (Flametongue) - Active: Deals fire damage.
- Thunder Assault - 300 AP (Air Blade) - Active: Deals lightning damage.
- Blizzard Tackle - 300 AP (Icebrand) - Active: Deals ice damage.
- Ultima Sword - 990 AP (Materia Blade) - Active: An extremely powerful ultimate sparring ability that consumes a lot of MP.
- Strike Back - 250 AP (Bone Plate) - Reaction: Avoids basic attacks and launches a counter attack.
- Doublehand - 250 AP (Venus Blade) - Passive: Wield one-handed weapons with both hands for additional damage.
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