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Part 198
Final Fantasy Tactics

Part 198

Learn about the Viking class in Final Fantasy Tactics A2, including abilities like Thunder, Pickpocket, Strong-Arm, War Cry, Tsunami, Thundaga, Pillage, and reactions like Absorb Damage and Gil Snapper.

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Learn about the Viking class in Final Fantasy Tactics A2, including abilities like Thunder, Pickpocket, Strong-Arm, War Cry, Tsunami, Thundaga, Pillage, and reactions like Absorb Damage and Gil Snapper.

Viking Abilities:

  1. Thunder - 100 AP (Battleaxe) - Active: Calls down a lightning bolt to damage a target. Deals low damage due to poor magic attack growth.
  2. Thundara - 250 AP (Slasher) - Active: An improved version of Thunder, dealing greater lightning damage. Still limited by the class's low magic attack stat.
  3. Pickpocket - 250 AP (Iron Hammer) - Active: Steals gil from the target, similar to the Thief's ability but with slower speed.
  4. Strong-Arm - 250 AP (War Hammer) - Active: Deals damage and steals an item from the target. An improvement over the Thief's Steal Item as it also deals damage. Useful for obtaining rare items.
  5. War Cry - 300 AP (Francisca) - Active: Raises the RESILIENCE of surrounding units to debuffs, making them less likely to be applied. A good opening move.
  6. Tsunami - 350 AP (Hammerhead) - Active: Unleashes a large wave dealing water damage and depleting MP in a wide area. Only usable in water, making it situational but powerful when applicable.
  7. Thundaga - 350 AP (Golden Axe) - Active: The most powerful Thunder spell, dealing massive lightning damage. Impractical due to low MP and poor magic attack growth. Best for completionists.
  8. Pillage - 350 AP (Sledgehammer) - Active: Deals damage and steals armor from the target. Highly useful as normal units cannot steal armor, making it excellent for acquiring rare equipment.

Viking Reaction Abilities:

  1. Absorb Damage - 250 AP (Thief's Cap) - Reaction: Restores HP equal to 10% of the damage taken (rounded down). A very strong reaction that effectively increases survivability.
  2. Gil Snapper - 300 AP (Chocobo Shield) - Reaction: Grants Gil after receiving a critical hit. The amount of Gil gained is minimal, making it not worth the wait.

Viking Passive Abilities:

  1. Safeguard - 150 AP (Iron Armour) - Passive: Prevents the user's equipment from being stolen or destroyed. Less useful as the Viking class is more likely to be the one stealing or destroying equipment.

Requirements: 1 Ranger Ability, "Lord Grayl" Quest Done.

Notes: Vikings have poor stat growth, particularly in MP and magic attack, making their spells less effective than their physical abilities. They combine aspects of Black Mage and Thief.

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