Master the final bout of Part 34 in Final Fantasy Tactics A2! Learn strategies for Wanted: Tonberrion and Death March, III, including enemy weaknesses and law compliance.
Alright, let's dive into Part 34! This section throws a couple of tough battles at you, so buckle up. We've got a final bout against some really strong Eastwatch folks, and then two challenging missions: 'Wanted: Tonberrion' and 'Death March, III'.
Final Bout: Eastwatch Group
This is it, the final bout! You're up against the Eastwatch group, which includes 3 Parivirs, 2 Ninjas, and an Assassin. The law here is 'Forbidden: Restoring MP', which is pretty manageable. The real kicker is that all these enemy units are incredibly tough and hit like trucks. It's hard to pick a single priority target because they're all dangerous. However, if I had to pick one, it would be the Ninja with Dual Wield – they're usually the biggest threat. After that, it's just a matter of taking them all down. For your troubles, you'll snag a Tainted Cufflink.
Mission A3-10 ~ Wanted: Tonberrion
This is a headhunt mission where you need to defeat a Tonberry King and three regular tonberries within four rounds. The law is 'Forbidden: Copycat', meaning you can't use the same action as the unit right before you. These tonberries are no joke; they're powerful and need to 'stalk' a target before using their devastating moves, giving you a small window to react. Be warned: they take half damage from all magic and *absorb* dark magick, so your mages will have a tough time. Your best bet is to focus on physical attacks, especially using abilities like Sidewinder from Hunters, which is effective against monsters. A White Mage can also be useful to heal units that get crippled by enemy attacks. Speed is key here since you only have four rounds. I'd recommend a Time Mage/White Mage combo so you can Haste your party and keep them healed. Ranged units are also great since the enemies start pretty far away. You can either take them down one by one or rush them. Remember the Copycat law – stick to using abilities rather than basic attacks, and keep an eye on which units are being stalked, as those are the ones the tonberries will target.
| Wanted: Tonberrion | Rank: 23 | Fee : 400 Gil | Days : 20 |
| Items (Required) : -- | Quest Type : Headhunt | Reward : 3190 Gil, Low Arcana X 3 | |
| Dispatch/Recommended : -- | -- | ||
| Talents (Required) : Negotiation: 0, Aptitude: 0, Teamwork: 15, Adaptability: 15 | Dispatch Mission ? = Yes, Can be canceled once accepted | ||
| Destination : Tramdine Fens, Members : 6, Gain 46 Clan Points |
Mission A3-11 ~ Death March, III
This is the final Death March, and the objective is to 'Uphold the Law and Defeat all Foes'. The law is 'Forbidden: Not Moving 3 Tiles', meaning every unit *must* move exactly three tiles before ending its turn. This can be tricky in a small arena, especially with six enemy units. You need to plan your moves carefully. The enemy lineup is quite varied and dangerous: an Assassin with Last Breath, a Trickster with Suggesting, a Time Mage with Haste, a Green Mage with Blind, an Elementalist with Fire Whip, and a Ninja with Throw and Water Veil. The Elementalist is a good first target to try and disable, as their debuffs can be a real pain. Honestly, with this setup, any target seems like a good starting point, but disabling the Elementalist early might make things a bit smoother.
| Death March, III | Rank: 41 | Fee : 500 Gil | Days : 20 |
| Items (Required) : Quest: Death March, II | Quest Type : Uphold the Law | Reward : 5030 Gil, Gold Chalice X 1 | |
| Dispatch/Recommended : Sage, Scholar | -- | ||
| Talents (Required) : Negotiation: 0, Aptitude: 0, Teamwork: 39, Adaptability: 39 | Dispatch Mission ? = Yes, Can be canceled once accepted | ||
| Destination : Graszton, Members : 6, Gain 82 Clan Points |
- For the 'Wanted: Tonberrion' mission, focus on physical attackers and ranged units. Avoid dark magic.
- In 'Death March, III', carefully plan each unit's movement to meet the 3-tile requirement.
- Don't underestimate the enemy's abilities in either mission; they can quickly turn the tide.
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