Explore the abilities of enemies in Part 324 of Final Fantasy Tactics A2, including Asp, Axebeak, Baknamy, Banshee, Black Chocobo, and Bloody Orb.
This section details the abilities and characteristics of various enemies encountered in Part 324 of Final Fantasy Tactics A2: Grimoire of the Rift.
Enemy Abilities
Asp
- Weakness: Wind
- Absorb: Earth
- Abilities:
- Breath: Drakes breathe great gouts of frost and flame across the battlefield.
- Lightning: Shoot a bolt of lightning at the target. Deals lightning damage.
- Thunder Breath: Breathe electricity in a cone in front of the user. Deals lightning damage.
- Wyrmcraft: Few, if any, can stand before the might of the great wyrms and prevail.
- Dragon Force: Unlocks the target's true potential. Raises ATTACK and MAGICK.
- Immunity: Neither buffs nor debuffs can be removed from the user.
Axebeak
- Weakness: Water
- Abilities:
- Territorialism: Cockatrices use their powerful wings to shield themselves from attack and strike at their prey.
- Peck: Run target through with a ferocious strike of the beak.
- Wake-Up Call: Crow loudly at the target, rousing its attention. Target takes the next turn.
- Scurry: HASTEN the user with a quick beat of its wings.
- Stone Breath: Breathe a toxic grey cloud that turns targets to STONE. Affects targets in a cone in front of the user.
- Counter: Counter attack when targeted with an offensive action.
- Critical: Berserk: Gain BERSERK when user becomes HP Critical.
- Attack Up: Raises ATTACK. Increases physical damage dealt.
- Death Strike: Makes the user lucky. Increases chance to score a critical hit.
Baknamy
- Abilities:
- Taktak: The attacks of the baknamy pass unhindered through a foe's defences.
- Goblin Attack: Executes a series of quick punches. Ignores target's armour DEFENCE.
- Magick Hammer: Smite foe with a mysterious hammer. Depletes target's MP.
- Items: Consumables such as potions and antidotes.
- Remedy: Removes various debuffs from the target.
- Counter: Counter attack when targeted with an offensive action.
- Archer's Bane: Avoid all bow-based attacks.
- Item Lore: Increases the effect potions and other consumables have on the user.
- Critical: Berserk: Gain BERSERK when user becomes HP Critical.
- Death Strike: Makes the user lucky. .
- Spellbound: Extends the duration of buffs and debuffs on the user.
- Avoid Traps: The user will not spring traps.
Banshee
- Weakness: Dark
- Absorb: Holy
- Abilities:
- Mischief: Sprites use these abilities to harry and harass their foes.
- Meteorite: Call down a small, fiery meteorite. Damages a small target.
- Lv. ? Holy: Cast Holy on all units who share the first digit of the caster's level. Deals holy damage.
- Petrifying Rattle: Raise a hoarse cry, turning all targets in a cone in front of the user to STONE.
- Reflex: Avoid all basic attacks.
- Critical: Berserk: Gain BERSERK when user becomes HP Critical.
- MP Shield: Damage taken depletes MP rather than HP. Has no effect when the user has no MP.
- Unscarred: Raises ATTACK, DEFENCE, MAGICK, and RESISTANCE when the user has full HP.
- Immunity: Neither buffs or debuffs can be removed from the user.
- Defence Up: Raise DEFENCE. Decreases physical damage received.
- Resistance Up: Raises RESISTANCE. Decreases magick damage received.
Black Chocobo
- Weakness: Water, Lightning, Holy
- Abilities:
- Chocobo Wiles: The colour of the chocobo's plumage hints at its powers.
- Choco Flame: Send a ball of flame crashing into the target. Deals fire damage.
- Choco Beak: Peck remorselessly at the target.
- Choco Barrier: Raises a barrier around surrounding units with a rustle of plume and feather. Grants PROTECT and SHELL.
- Blink Counter: Counter attack and knock back the attacker after being the target of an offensive action.
- Immunity: Neither buffs nor debuffs can be removed from the user.
- Spellbound: Extends the duration of buffs and debuffs on the user.
- Counter: Counter attack when targeted with an offensive action.
- Unscarred: Raises ATTACK, DEFENCE, MAGICK, and RESISTANCE when the user has full HP.
- Critical: Haste: Gain Haste when user becomes HP Critical.
- Defence Up: Raises DEFENCE. Decreases physical damage received.
- Death Strike: Makes the user lucky. .
Bloody Orb
- Abilities:
- Parasite: Floating eyes stun their prey with a beat of the wings before swooping in to bite with powerful jaws.
- Vampire: Drain blood from the target, restoring the user's HP.
- Supersonic Wave: Send a crushing sound wave through the air. Damages and SILENCES the target.
- Gnaw: A foul bite that leaves a festering wound. Damages and POISON
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