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Part 177
Final Fantasy Tactics

Part 177

Explore the Chocobo Knight and Flintlock classes in Final Fantasy Tactics A2. Learn their abilities, requirements, and effectiveness in battle.

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Explore the Chocobo Knight and Flintlock classes in Final Fantasy Tactics A2. Learn their abilities, requirements, and effectiveness in battle.

Walkthrough
  1. 1
    Chocobo Knight
    • Requirements: 2 Animist Abilities, "Popocho's Chocobos" Quest Done.
  2. 2
    Description: A class that requires a Chocobo to be effective. Generally considered weak and a gimmick, it cannot use secondary abilities and always has the "Get Off the Chocobo" command. Its main benefit is the ability to wield almost any weapon.
  3. 3
    Abilities (Chococraft):
    • Choco Cure (All Chocobos - Active): Heals HP for the caster and up to 4 surrounding units.
  4. 4
    Choco Esuna (Green Chocobo - Active): Removes debuffs from the caster and surrounding units.
  5. 5
    Choco Flame (Black Chocobo - Active): Offensive fire attack targeting one unit.
  6. 6
    Choco Meteor (Red Chocobo - Active): Offensive attack damaging units in a small area.
  7. 7
    Choco Beak (All Chocobos - Active): Basic physical attack.
  8. 8
    Choco Recharge (White Chocobo - Active): Restores MP to the target.
  9. 9
    Choco Guard (Brown Chocobo - Active): Grants REGEN and raises DEFENCE and RESISTANCE to surrounding units.
  10. 10
    Choco Barrier (All Chocobos - Active): Grants PROTECT and SHELL to surrounding units.
  11. 11
    Flintlock
    • Requirements: 2 Tinker Abilities, 2 Fusilier Abilities, "Of Kupo and Cannons" Quest Done.
  12. 12
    Description: A Moogle support class with long-range healing and buffing abilities, as well as offensive cannon attacks. Requires priming before use.
  13. 13
    Abilities (Ballistics):
    • Prime (100 AP - Hand Cannon - Active): Infuses the cannon with MP to enable other ballistics attacks. Costs 10 MP.
  14. 14
    Cure Cannon (250 AP - Omnis Cannon - Active): Removes debuffs and restores HP to a single target. Combines Esuna and Cure effects.
  15. 15
    Protect Cannon (250 AP - Diklum - Active): Grants PROTECT and REGEN to a single target.
  16. 16
    Shell Cannon (250 AP - Ligatur - Active): Grants SHELL and REGEN to a single target.
  17. 17
    Ether Boost (350 AP - Massive Bazooka - Active): A more powerful offensive attack than the standard attack.
  18. 18
    Blowback (400 AP - Dromaeo - Active): A powerful attack that sacrifices the user's HP.

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