Learn about the Moon Maiden spellstone and monsters like Adamantitan, Ahriman, Alraune, and Antlion in Final Fantasy Tactics.
- 1Locate the Moon Maiden spellstone in Brightmoon Tor, specifically in the Third Tower.
- 2The Moon Maiden spellstone cannot be bought or sold at shops, and it is not part of any Bazaar recipe.
- 3Consult the bestiary section, The Book, for detailed information on monsters encountered in Final Fantasy Tactics.
- The Moon Maiden spellstone offers a modest boost to Evasion, Speed, and all attack/defense stats, making it useful for any class.
- Pay attention to monster weaknesses and resistances listed in the bestiary to gain an advantage in combat.
Bestiary Entry: Adamantitan
"The adamantitan crushes prey between its steel-like jaws."
Abilities:
- Shell Crush: Crushes enemies with rock-hard carapaces.
- Matra Magick: Switches the target's HP and MP.
- Sonic Spin: Damages surrounding units with a fierce whirlwind.
- Munch: Crushes the target's equipment with powerful jaws.
- Absorb Damage: Gain HP equal to 10% of damage taken.
- Counter: Counter attacks when targeted with an offensive action.
- Immunity: Neither buffs nor debuffs can be removed from the user.
Weakness: Wind
Absorbs: Earth
Bestiary Entry: Ahriman
"The ahriman's evil stare afflicts those it lights upon with a variety of ailments."
Abilities:
- Enthrallment: The haunting gaze of the ahriman's giant eye is to be feared.
- Roulette: Randomly KO one unit, friend or foe.
- Glare: Turns the target to STONE.
- Demonic Gaze: CONFUSEs the target.
- Bewitching Gaze: CHARMs and SLOWs the target.
- Archer's Bane: Avoids all bow-based basic attacks.
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- Defence Up: Raises DEFENCE, decreasing physical damage received.
- Avoid Traps: The user will not spring traps.
Weakness: Holy
Absorbs: Dark
Bestiary Entry: Alraune
"Humanoid in appearance, the alraune is actually a plant. It attacks with the sharp horn on its head."
Abilities:
- Impale: Attacks with the drill-shaped horn atop its head.
- Horn Blow: Deals damage and knocks the target back.
- Horn Venom: POISONs the target.
- Horn Shot: Deals little damage but has an increased chance to hit.
- Green Magick: Lends strength and succor to allies.
- Silence: SILENCEs units in a small area.
- Blind: BLINDs the target.
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- Resistance Up: Raises RESISTANCE, decreasing magick damage received.
Weakness: Wind
Bestiary Entry: Antlion
"This pit beast has needlelike limbs and powerful jaws."
Abilities:
- Sands: A storm of sand and vile poisons awaits those who draw too near an antlion.
- Suffocate: Smothers the target, numbing its body and delaying its next turn.
- Bile: Deals damage and lowers DEFENCE and RESILIENCE.
- Sandstorm: Deals earth damage and BLINDs units in a small area.
- Saliva: Deals damage and lowers SPEED.
- Mucus: Deals damage and SLOWs the target.
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